Uncle,It's part of the Jakalla Underworld; there's a diamond-shaped corridor that this dang big block on what amount to massive hidden castors slides around. It looks like just a big block, and it seals off the passage from top to bottom. Unfortunately, this 'perimeter' passage is also the only way to get into the tomb area proper, as all the internal passages lead off of the surrounding corridor.
Get a copy of the Sourcebook. It's full of this kind of 'local color'. Use Google. I've always used Phil's Meso-American imagery for the Bednjallan period, Phil's Ancient Egyptian for Engsvanyali, and Asian for the modern period. It gives a visual style to the historical periods, and you can get it all at the pet shops and dollar stores. Build your locations like you yourself were going to live there, work there, or be buried there; lots of servants, lots of dire perils, lots of undead guardians to serve you in the afterlife.
However, do not let the detail overwhelm the action. This makes for deadly dull game sessions. Offer as much detail as the players are willing to look at, and then shut up and bring on the action.
Do your research, in whatever period or setting you like; Dave and Gary did this when they created D&D, and Phil did it for Tekumel. Know your setting, and you can't go wrong.
That's all general stuff - if you need more detailed stuff, give me specific situations and I can probably be more helpful.
Perfect!!!
H:0)
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