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Thread: Questioning chirine ba kal

  1. #2251
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    Quote Originally Posted by David Johansen View Post
    It's the hard core competitive tournament mind set. Some people are primarily concerned with whether they win or not and they want to know that if they lost it was fair.

    Fair enough, I suppose. Really, I got to watch two of the worst players around massively improve because they went to Games Workshop tournaments and saw their scores dive on grounds of painting and sportsmanship You never saw such repentant sinners.

    Say what you will about GW, in the late nineties to mid noughties they really pushed the hobby aspect and the playing for fun aspect and sixth edition Warhammer was heavily focused on troops and maneuver not sticking the most absurd magic item combos on characters. It held over into mid seventh edition when most of the old guys like Priestly and Chambers moved on, then it was all just spam, spam, spamity, spam.
    I've never played Warhamburger because the design style never appealed.

    But back in the day we had our own way to deal with the worst players... "You're a buttmunch and I won't play with you." Works.
    I don't care if you respect me, just buy my fucking book.

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    Bloody Weselian Hippy AsenRG's Avatar
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    Well, Uncle, I agree a cyberpunk setting is what we've got today. But some people love to deny it.
    I blame Shadowrun. It seems they're not going to admit it until they see elves walking the streets. Though there are people that mod their ears already...

    Quote Originally Posted by David Johansen View Post
    It's the hard core competitive tournament mind set. Some people are primarily concerned with whether they win or not and they want to know that if they lost it was fair.
    When it comes to RPGs, my answer to that tends to be "we're simulating* living in a setting, and life ain't fair, deal with it". People that can't or don't want to (the latter of which I respect) are welcome to find another table.
    I'm suddenly interested what would be the wargaming variant of the same statement.

    *Though I seem to be considered a "narrativist" player on this board. Probably because I think some of the dreaded story-games had good ideas that work better for simulations.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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    Well, there's dirty hippy wargames too, where you don't measure distances or movement or worse still where there's no elaborate points system to balance games out. There's also stuff like Chaos in Cairo which comes very close to crossing the line into roleplaying.

    "But how will I know if it's a fair game?" one of my young customers wailed when told that Tomorrow's War didn't use a points system. "Some times war isn't fair," I replied. He bought the book but never played it.
    At last! The big revision! More monsters! more magic! Two page hit location table!
    The Arcane Confabulation

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    Quote Originally Posted by David Johansen View Post
    Well, there's dirty hippy wargames too, where you don't measure distances or movement or worse still where there's no elaborate points system to balance games out. There's also stuff like Chaos in Cairo which comes very close to crossing the line into roleplaying.

    "But how will I know if it's a fair game?" one of my young customers wailed when told that Tomorrow's War didn't use a points system. "Some times war isn't fair," I replied. He bought the book but never played it.
    The first time I played the Fletcher Pratt Naval Wargame, Dave Arneson was the ref.

    I had four British destroyers and a Destroyer Leader (a slightly glorified tin can, not even CLOSE to a light cruiser.)

    The Japanese had one or two heavy cruisers, four light cruisers, and a mess of destroyers.

    I won.

    Because my victory conditions were "Escape mostly intact," not "sink all the enemy."
    I don't care if you respect me, just buy my fucking book.

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  5. #2255
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    Quote Originally Posted by chirine ba kal View Post
    I read your reply, and I can vouch for what you're saying. I see a lot of this kind of gaming locally, and I simply walk away. A 1/16th measurement is simply silly, at least in the games we used to play, and we used to resolve LOS issues by just leaning over or squatting down and looking at the table. These days, simply because it's more fun, I use lovely reverse periscopes to see what my little lead troopers can see, and cheap laser pointers to see what they can hit.
    But you must admit, Montressor, that there are a lot of Tin Soldier Shop types that we wouldn't play with for just that very reason. The English Phil Barker was on a tour of various wargame venues in the US once and went to the Tin, and then up to Winnipeg. He told my Canadian wargamer friends that "those people in Minneapolis would rather argue than play the game."

    I always figured myself that if I won or lost the game because of 1/16 of an inch, I'd botched my command so badly that I deserved to be taken out and shot anyway.
    I don't care if you respect me, just buy my fucking book.

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  6. #2256
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    Gods of Tekumel. On another forum I just saw this: (bolding mine)

    "For those that may be interested but missed the announcement.
    http://www.choiceofgames.com/petal-t...ource=ourgames

    Choice of the Petal Throne
    by Danielle Goudeau

    In the Empire of the Petal Throne�, will you find glory, or a knife in your back?

    "Choice of the Petal Throne" is a 124,000-word interactive fantasy novel by Danielle Goudeau, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

    M.A.R. Barker's world of T�kumel� is a fantasy universe like no other, where South American, Middle Eastern, and Indian cultures collide. The princes and princesses of the Tsoly�ni empire vie for their father's mystical Petal Throne, tearing the nation apart with civil war and political intrigues.

    As a captain in one of their armies, will you play as male or female, gay straight or bi? A brave and forthright soldier, a hedonistic intriguer with a heart of gold, or scheming double agent? "

    To quote my response, who gives a fuck?

    Is THAT what's happening to Phil's world?
    I don't care if you respect me, just buy my fucking book.

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  7. #2257
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    Quote Originally Posted by Gronan of Simmerya View Post
    Is THAT what's happening to Phil's world?
    May explain why it's not as popular as it could be.
    On the other hand, maybe that is what sells now.
    =

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    Quote Originally Posted by Gronan of Simmerya View Post
    The first time I played the Fletcher Pratt Naval Wargame, Dave Arneson was the ref.

    I had four British destroyers and a Destroyer Leader (a slightly glorified tin can, not even CLOSE to a light cruiser.)

    The Japanese had one or two heavy cruisers, four light cruisers, and a mess of destroyers.

    I won.

    Because my victory conditions were "Escape mostly intact," not "sink all the enemy."
    Exactly! I used to love playing Panzer Leader and Panzerblitz by AH back in the 80's. I seem to remember that both games had some scenarios whose victory conditions were basically get as many guys off the board as you can. Which I would try and do, often, much to the consternation of some of my opponents. I remember one guy dismissing the result of a game by saying the Germans would never have missed an opportunity to attack, so my refusing to engage in combat was bull, and should result in a disqualification. When I pointed out that the victory conditions didn't call for me to attack my opponent, and that this avoidance of strong points was a fundamental element of Blitzkrieg, he simply muttered stuff under his breath and walked away. When I played war games I always played to win. I used and exploited every opportunity and piece of terrain that I could to achieve my victory. I didn't try and win by claiming a 16th, or a 64th of an inch provided complete cover, or that fragment of ink in a corner of a hex meant that the entire hex provided cover.
    I remember once spending 4 turns of an 8 turn game simply moving units in such a way that they would be constantly and completely hidden behind terrain until I could develop a "schwerpunkt" and launch my attack. This was also seen, by another player, as being a "cowardly" way to play. The fact that I ultimately pounded him and won the game was irrelevant to him. I believe he told my buddy "the Wehrmacht didn't go around cowering in the bushes". I always used to look at what the real generals did and went from there.
    I just don't get why some people even try and war game when they have this kind of "2 dimensional thinking" when developing tactics. I personally think it's largely because the notion of "trying" is seen as being as good as or better than achieving, and that this has become the mantra for a large segment of society. This is why I no longer have any interest in going to my FLGS and war gaming.

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    Quote Originally Posted by Greentongue View Post
    May explain why it's not as popular as it could be.
    On the other hand, maybe that is what sells now.
    =
    Political Correctness strikes again! Funny, I would have thought that Tekumel was already "inclusive" enough (to use the PC jargon). I didn't think that such things needed to be a primary selling point.

    Shemek

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    Some people are simply shitty tacticians and try to cover it up by badmouthing the people who hand them their ass in a bucket.
    I don't care if you respect me, just buy my fucking book.

    Formerly known as Old Geezer

    I don't need an Ignore List, I need a Tongue My Pee Hole list.

    The rules can't cure stupid, and the rules can't cure asshole.

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