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Thread: Questioning chirine ba kal

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    The rules say that Qol run away unless they outnumber their opponents.
    Is this still true even when trapped? If they had nowhere to run would they fight back as hard as possible or just surrender?
    =

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    Quote Originally Posted by Greentongue View Post
    The rules say that Qol run away unless they outnumber their opponents.
    Is this still true even when trapped? If they had nowhere to run would they fight back as hard as possible or just surrender?
    =
    Wouldn'tthat depend simply on whether they expect to be executed if they surrender?
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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    Quote Originally Posted by Greentongue View Post
    The rules say that Qol run away unless they outnumber their opponents.
    Is this still true even when trapped? If they had nowhere to run would they fight back as hard as possible or just surrender?
    =
    I'm sorry; which set of rules? RPG or miniatures? As I recall, in our encounters with them, they tended to not want to engage us unless they had a distinct advantage in either sheer numbers of warriors or in magic-users - or both. Dry-gulching player-characters was one thing that they did very well, and they also have some pretty good / nasty magic-users. My guess is, since they are artificial life-forms made by those wonderful people in the Temple of Ksarul, they had had their sorcerous abilities enhanced by the Temple.

    (Oh, gee whiz, Phil, thank you for that... )

    Not that we blamed them; we were just as careful to make sure that we were either better, or had more numbers, or had more high-powered weaponry then the people or creatures that we were encountering; we ran for it quite a lot, as the Jakalla Underworld is pretty deadly in spots.

    As for them fighting to the end if they got trapped somehow, yes, it happened all the time. Which was why we kind of tried to leave them - or anything else, for that matter, an escape route. Better a fleeing enemy then one that would fight to the death and do some real damage to us. I'll be right up front about it; we were really risk-averse in the Underworlds. We didn't have a lot of 'revivify' spells handy, and we had a lot invested on our PCs.

    Sorry to be so long-winded; was this any help?

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    Quote Originally Posted by AsenRG View Post
    Wouldn'tthat depend simply on whether they expect to be executed if they surrender?
    Hmmm. Possibly. Normally, in the Underworlds, the Great Concordat doesn't apply, so it gets a little rough when there's a fight. Qol are not Undead, so they tended to be a lot smarter then the usual foes and guardians we faced, and tended to either attack us if they thought that they had the advantage - by a pretty good margin, usually - or they'd avoid us like the proverbial plague.

    We normally destroyed any Undead we encountered, but the couple times we managed to actually capture a few Qol we ransomed them back to their masters in the Temple of Ksarul.

    Heroic last stands are also historically very popular in Tekumel's cultures; see also "Deeds of the Ever-Glorious" for this kind of thing.

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    Quote Originally Posted by chirine ba kal View Post

    As for them fighting to the end if they got trapped somehow, yes, it happened all the time. Which was why we kind of tried to leave them - or anything else, for that matter, an escape route. Better a fleeing enemy then one that would fight to the death and do some real damage to us.
    Ah, Sun Tzu, my old master.

    Take Chirine's advice, kids; always, ALWAYS leave your enemy an escape route unless you've got at least 4:1 odds in your favor and have an overwhelming need for those buggers to be well and truly dead. "Death Ground" is so named for a reason.
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    Quote Originally Posted by chirine ba kal View Post
    I'm sorry; which set of rules? RPG or miniatures?
    The TSR Empire of the Petal Throne.

    Quote Originally Posted by chirine ba kal View Post
    Sorry to be so long-winded; was this any help?
    That was very helpful.
    I'd like to stick to "the conventions" when I can and wanted a feel for the mess they may be getting themselves into.

    I my case, Hlyss predation has likely left them in a bad mood as well.
    =

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    Quote Originally Posted by Gronan of Simmerya View Post
    Ah, Sun Tzu, my old master.

    Take Chirine's advice, kids; always, ALWAYS leave your enemy an escape route unless you've got at least 4:1 odds in your favor and have an overwhelming need for those buggers to be well and truly dead. "Death Ground" is so named for a reason.
    I prefer the Griffiths translation, myself.

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    Quote Originally Posted by Greentongue View Post
    The TSR Empire of the Petal Throne.

    That was very helpful.
    I'd like to stick to "the conventions" when I can and wanted a feel for the mess they may be getting themselves into.

    I my case, Hlyss predation has likely left them in a bad mood as well.
    =
    Right; gotcha. There have been so many rules sets, over the years...

    Well, all I can do is say that "Phil did it this way" and "in the period 1976 - 1988" because that's what I saw. I still do it the same way, simply because I don;t know anything else; in effect, I am trapped in time and place.

    Oh, my; that's a combination, for you...

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    Quote Originally Posted by chirine ba kal View Post
    Heroic last stands are also historically very popular in Tekumel's cultures; see also "Deeds of the Ever-Glorious" for this kind of thing.
    Sometimes, they even work.

    Quote Originally Posted by Gronan of Simmerya View Post
    Ah, Sun Tzu, my old master.

    Take Chirine's advice, kids; always, ALWAYS leave your enemy an escape route unless you've got at least 4:1 odds in your favor and have an overwhelming need for those buggers to be well and truly dead. "Death Ground" is so named for a reason.
    It's probably no surprise that my favourite chapter is number 13, I guess.

    Quote Originally Posted by chirine ba kal View Post
    I prefer the Griffiths translation, myself.
    I don't know the name of the translator offhand, but I can tell you that the big green edition which includes Wu Tzu's treaty as well is probably the best one you could find in Bulgarian!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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    Quote Originally Posted by chirine ba kal View Post
    I prefer the Griffiths translation, myself.
    Me too.

    ... wait, you're the one who lent me that translation.
    I don't care if you respect me, just buy my fucking book.

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