"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
Actually, the big Doomkill was the opener; I still had Energy Bolt, Hands of Kra the Mighty, and that delightful old standby Creeping Fog of Doom as the last resort when the bugs boarded us. We had no intention of being taken alive, and every intention of killing as many of them as we could. It was, as they say, time to put up or shut up. (If I'd blown us all up with the Doomkill, we'd still be ahead of the situation by being quite dead.)
The Doomkill was aimed not at the milling masses of warriors or their Lighting Bringer (mounted in the super-firing topside 'B' turret, firing over the port and starboard 'A' wing turrets - very 'pre-dreadnought', I thought) but rather at the bow of the ship - right at the stem curve. I figured that since the nest-ships are made of chitin, a good solid hit to the point of the bow curve might start a crack, and the ship's own speed in the water would do the rest.
It did, which is why I'm around to tell the tale.
Of COURSE the hive ships are designed to pre-Dreadnaught standards.
As you are fond of saying, "It's much funnier that way."
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
True. When I was planning this game - the Dave Arneson Memorial one in 2010 - I wanted to re-stage this particular fight. I re-read Phil's description of the hive-ships, and they sounded like a domed base with a lot of nautical frou-frou stuck on. I instantly thought of Ken Fletcher, and his wonderful drawings, and I was off looking at pre-dreadnoughts for inspiration. Here's what they looked like in the pink foam...
(And the Lighting Bringer did work, by the way; I was very proud of that.)
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
Yep; see attached. This is a big hunk of foam; the thing is about two foot by three foot, oval, and with lots of flat space for fighting - the real things are a little more domed, which makes them hard to stage fights on. So, we compromise. There are two main barbettes, forward to port and starboard of the main sally port, four small open turrets - a pair on either side - and another barbette aft. All of these have bolt-throwers, the larger ones in the larger barbettes. The super-firing barbette forward has the lighting bringer. The boarding ramp and hatches all work.
Thank you! I had some of the French ships of the 1880s in mind, but I think it came out looking more like some of the British 'casemate' / 'citadel' ironclads with their barbettes. One of my favorite quotes from this period in naval architecture is from the captain of one of the French battleships, who when asked if he thought his ship was too top heavy, replied that it was, but it made his ship a very comfortable hotel. My big worry was having enough room for the Hlyss crew to mass on deck for the boarding action. (See attached, for the Hlyss.)
I put a sign under the ramp, visible only to the human players on the other ship, that said: "Hello, lunch!"
Just trying to be friendly, you know...
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