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Thread: Questioning chirine ba kal

  1. #2051
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    Do these Hlyss versions from "Chitin" seem reasonable?
    I envision raiding parties of Hlyss as good opponents of Heros and don't want just clones of the original.

    The original version of Hlyss:
    Damage: D6
    Armor Class: 4
    Movement: 9"
    Hit Dice: 2

    == Gantua: (Heavies)
    Damage: D6
    Armor Class: 2
    Movement: 6"
    Hit Dice: 4

    == Phlanx: (Lance)
    Damage: D6+2
    Armor Class: 4
    Movement: 9"
    Hit Dice: 3

    == Termagant: (Polearm)
    Damage: D6 x3
    Armor Class: 6
    Movement: 120"
    Hit Dice: 2

    == Low Render: (Sword)
    Damage: D6 x2
    Armor Class: 6
    Movement: 120"
    Hit Dice: 2

    == Low Hacker: ("Predator")
    Damage: D6 x2
    Armor Class: 4
    Movement: 90"
    Hit Dice: 2

    == Arch Reaper: (Javelin throwers)
    Damage: D6 x2 (+D6 x4 missle)
    Armor Class: 4
    Movement: 90"
    Hit Dice: 2

    == Plunge: (Aerial Divers)
    Damage: D6+2
    Armor Class: 9
    Movement: 60 / 240"
    Hit Dice: 1

    == Workers and Basics:
    Damage: D4
    Armor Class: 7
    Movement: 120"
    Hit Dice: 2

    ** Basics: Telepathic command units that control all but the Low Hackers.
    =

  2. #2052
    Senior Member Hrugga's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    I had to stop and take a deep breath over the idea that I might have some sort of objections to what Hrugga was talking about.

    As I think I've mentioned, I am a 'populist', I strongly support the help, assistance, and support of fans, as I think Gronan has also mentioned; they are what keep Tekumel alive and kicking. And that's not my original thought - Phil said so himself, way back when.

    Ideas and contributions like Hrugga's would have made it right into our old 'zines, about ten seconds after Phil saw and liked them. Mind you, we'd be then up to our butts in Stability demons for the next six months, but them's the breaks.

    I am, and have always been, an archivist (and a model builder, but that's beside the point.) who records, preserves, and responds. I do not object to things; all I can point out is what Phil did and did not do in the time I had with him...
    You mean Lord Asen's contribution...I am just an aficionado. Enjoying the discussion!!!

    H:0)

  3. #2053
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    Quote Originally Posted by chirine ba kal View Post
    I had to stop and take a deep breath over the idea that I might have some sort of objections to what Hrugga was talking about.

    As I think I've mentioned, I am a 'populist', I strongly support the help, assistance, and support of fans, as I think Gronan has also mentioned; they are what keep Tekumel alive and kicking. And that's not my original thought - Phil said so himself, way back when.

    Ideas and contributions like Hrugga's would have made it right into our old 'zines, about ten seconds after Phil saw and liked them. Mind you, we'd be then up to our butts in Stability demons for the next six months, but them's the breaks.

    I am, and have always been, an archivist (and a model builder, but that's beside the point.) who records, preserves, and responds. I do not object to things; all I can point out is what Phil did and did not do in the time I had with him...
    I know you're a populist, Uncle. So am I, so I didn't expect you to object because Only Phil Can* Create Tekumel Content, or something.

    My point by letting you an opportunity to object was to let you tell us whether Phil had guidelines like this, and whether something in them contradicted my system. Say, if there's an ant kind on Tekumel that's associated with Avanthe**, that would require adding an exception for ants...
    I'm simply not familiar with such details in the setting, so couldn't include them in the original guideline.

    But overall, if you think it works well enough for now, it's probably time to make a random generator out of it!
    I'll see what I can do...

    *Obviously, even Phil can't create Tekumel content. He wasn't a person of colour, to begin with, not to mention that we don't have data whether he was bi enough.

    **Say, because they understand that said insect helps the fertlization of the soil. Or it might be scarabs sacred for the Lord of Dead if you have to have at least part of your body be eaten by them post-mortem to get in the right Heavens. If you don't, you end up instead in the Hells of whichever god's or goddess' servants you had offended the most in your life.
    Last edited by AsenRG; 02-22-2016 at 02:52 PM.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  4. #2054
    Senior Member Hrugga's Avatar
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    Quote Originally Posted by AsenRG View Post
    I know you're a populist, Uncle. So am I, so I didn't expect you to object because Only Phil Can* Create Tekumel Content, or something.

    My point by letting you an opportunity to object was to let you tell us whether Phil had guidelines like this, and whether something in them contradicted my system. Say, if there's an ant kind on Tekumel that's associated with Avanthe**, that would require adding an exception for ants...
    I'm simply not familiar with such details in the setting, so couldn't include them in the original guideline.

    But overall, if you think it works well enough for now, it's probably time to make a random generator out of it!
    I'll see what I can do...

    *Obviously, even Phil can't create Tekumel content. He wasn't a person of colour, to begin with, not to mention that we don't have data whether he was bi enough.

    **Say, because they understand that said insect helps the fertlization of the soil.
    I was thinking the same thing. Random generator using the demon powers pdf, taking parts of different creatures(from Tekumel and other "planes")and seeing what happens. Kind of like A Hundred Hellish Hordings...

    H:0)

  5. #2055
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    Quote Originally Posted by Hrugga View Post
    You mean Lord Asen's contribution...I am just an aficionado. Enjoying the discussion!!!

    H:0)
    Thanks, man, but I'm just an afficionado as well.

    Quote Originally Posted by Hrugga View Post
    I was thinking the same thing. Random generator using the demon powers pdf, taking parts of different creatures(from Tekumel and other "planes")and seeing what happens. Kind of like A Hundred Hellish Hordings...

    H:0)
    I was thinking of creating a "One-Roll Demon", but I realised I'd need a d30 dicepool, and gave up.
    Thank you for reminding me I have purchased the Demon Powers PDF.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  6. #2056
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    Quote Originally Posted by Greentongue View Post
    Do these Hlyss versions from "Chitin" seem reasonable?
    I envision raiding parties of Hlyss as good opponents of Heros and don't want just clones of the original.

    The original version of Hlyss:
    Damage: D6
    Armor Class: 4
    Movement: 9"
    Hit Dice: 2

    == Gantua: (Heavies)
    Damage: D6
    Armor Class: 2
    Movement: 6"
    Hit Dice: 4

    == Phlanx: (Lance)
    Damage: D6+2
    Armor Class: 4
    Movement: 9"
    Hit Dice: 3

    == Termagant: (Polearm)
    Damage: D6 x3
    Armor Class: 6
    Movement: 120"
    Hit Dice: 2

    == Low Render: (Sword)
    Damage: D6 x2
    Armor Class: 6
    Movement: 120"
    Hit Dice: 2

    == Low Hacker: ("Predator")
    Damage: D6 x2
    Armor Class: 4
    Movement: 90"
    Hit Dice: 2

    == Arch Reaper: (Javelin throwers)
    Damage: D6 x2 (+D6 x4 missle)
    Armor Class: 4
    Movement: 90"
    Hit Dice: 2

    == Plunge: (Aerial Divers)
    Damage: D6+2
    Armor Class: 9
    Movement: 60 / 240"
    Hit Dice: 1

    == Workers and Basics:
    Damage: D4
    Armor Class: 7
    Movement: 120"
    Hit Dice: 2

    ** Basics: Telepathic command units that control all but the Low Hackers.
    =

    somehow this reminds me of the beasts deployed by Vance's DragonMasters.

    Personally, I've never looked that closely at the Hluss, so i don't know what the "official" stance on these would be, but why not? You could have differentiation of specialists within each hive, which I think is what you have in mind. But also, who says all Hluss hives have to be alike? I've always had the vague sense that individual hives were more or less independent, why not genetically as well?

    The only thing I might suggest is you need a class of jewel-encrusted elite types, presumably with some magical ability...perhaps like your basics but a step above basic....oh yeah, and "queens"
    Last edited by Zirunel; 02-22-2016 at 05:12 PM.

  7. #2057
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    Quote Originally Posted by Zirunel View Post
    somehow this reminds me of the beasts deployed by Vance's DragonMasters.

    Personally, I've never looked that closely at the Hluss, so i don't know what the "official" stance on these would be, but why not? You could have differentiation of specialists within each hive, which I think is what you have in mind. But also, who says all Hluss hives have to be alike? I've always had the vague sense that individual hives were more or less independent, why not genetically as well?

    The only thing I might suggest is you need a class of jewel-encrusted elite types, presumably with some magical ability...perhaps like your basics but a step above basic....oh yeah, and "queens"
    I was envisioning them as creating tech "organically" instead of with manufacturing.
    Their biggest downside is that they need a living human sized body to grow a new baby Hlyss on.
    This restricts population growth.
    So instead of cranking out endless clones the individuals get better at what they were "designed" to do.
    I'm sure that they can progress as well as players do and as you say, some classic jewel-encrusted elites would exist.

    (A little "Starship Troopers" vibe too.)
    =

  8. #2058
    Senior Member Hrugga's Avatar
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    Quote Originally Posted by Zirunel View Post
    somehow this reminds me of the beasts deployed by Vance's DragonMasters.

    Personally, I've never looked that closely at the Hluss, so i don't know what the "official" stance on these would be, but why not? You could have differentiation of specialists within each hive, which I think is what you have in mind. But also, who says all Hluss hives have to be alike? I've always had the vague sense that individual hives were more or less independent, why not genetically as well?

    The only thing I might suggest is you need a class of jewel-encrusted elite types, presumably with some magical ability...perhaps like your basics but a step above basic....oh yeah, and "queens"
    Wow!!! I thought they were tuff enough as is. A Queen and some jewel-encrusted duelist/bodyguards may be too much for anyone, but some Hero's of the Age to handle!!! Dangerous...not to mention their great Hive Ship too. Good stuff.

    H:0)

  9. #2059
    Senior Member Hrugga's Avatar
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    Quote Originally Posted by Greentongue View Post
    I was envisioning them as creating tech "organically" instead of with manufacturing.
    Their biggest downside is that they need a living human sized body to grow a new baby Hlyss on.
    This restricts population growth.
    So instead of cranking out endless clones the individuals get better at what they were "designed" to do.
    I'm sure that they can progress as well as players do and as you say, some classic jewel-encrusted elites would exist.

    (A little "Starship Troopers" vibe too.)
    =
    Slow birth/grow rate is a good thing. At least from the human point of view...

    H;0)

  10. #2060
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    Quote Originally Posted by Hrugga View Post
    Wow!!! I thought they were tuff enough as is. A Queen and some jewel-encrusted duelist/bodyguards may be too much for anyone, but some Hero's of the Age to handle!!! Dangerous...not to mention their great Hive Ship too. Good stuff.

    H:0)
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