Originally Posted by
chirine ba kal
Well, let me take a short run at this for you gents...
There are indeed lots and lots of 'demons' that are allied / aligned with the worshippers of Stability, and I've run into / dealt with more then a few. For a list of the most common / useful ones, I'd suggest S&G II, which has long list of them as part of the 'demon summoning' spell. It's in the Temple level spells, as I recall. "Mitlanyal" might have more - again, I'd have to look.
(I've done models of most of them; yes, I'm an obsessive-compulsive that way...)
The emphasis in the published texts on the Change side of the house is due mostly to the fact that we had no Stability people in Phil's campaigns until the very late 1980s. Everybody, with one exception, played Change, and usually Vimulha or Ksarul. So, we had a pretty strong 'bias' to the sample.
In addition, when we founded the original TNG we had a very strong aversion to the kind of 'power gaming' that the old group liked; one of those players had a habit of summoning demons to do the work at the drop of a hat, and we got kinda tired of it - we were there to play, not to watch some NPC from another plane have all the fun. Summoning demons got to be a crutch in the game play, not A Big Event / SNS, and we (and Phil himself, to be fair) got kind of tired of it.
I do not remember a single incident of a 'demon' being summoned by the group from 1977 to 1987; it wasn't until we got a Stability player in the group that this occurred, and even then it was a pretty minor and low-powered way to get some information. (I did have fun making the golden dragonflies, though.)
So, my play experience didn't feature demons, except as a Very Big Deal / Maximum SNS; I didn't summon any, nor did the other players; we were off exploring the world, almost all the time, and didn't get involved with this kind of thing except in very exceptional circumstances. We were, in many people's opinions, considered pretty lame as players as we didn't play the PvP and power politics around the game table that a lot of gamers seemed to - and still seem to - like.
So, all I can do is direct you to the published sources; it's all I had, myself...
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