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Thread: Questioning chirine ba kal

  1. #1851
    Se�or Member RunningLaser's Avatar
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    That duel video was great, thanks for posting it

  2. #1852
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    Quote Originally Posted by Hrugga View Post
    Help...??? Most enlightening!!! Excellent, thank you.

    H:0)
    You're welcome! I worry that I'm not getting you the information you're looking for, so this is a relief!

  3. #1853
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    Quote Originally Posted by RunningLaser View Post
    That duel video was great, thanks for posting it
    You're welcome! That's what Dave's games always seemed to be like; very chaotic, lots of lovely 'period detail', and a plot line that just never quit - with a surprise twist, too.

    I have one for the games I got to play with Gary, in the 1980s:

    http://https://www.youtube.com/watch?v=FXET1kvEOAY

    Gary's games always seemed just as detailed, just as much madcap fun, but he always seemed more 'organized' then Dave did. Phil in contrast to the two of them, was always more 'meta-plot' / 'meta-game' driven, as he had this world-setting and the history of same to work in. Both Dave and Gary had their world-settings, of course, but the two of them both seemed to have a more 'whmsical' attitude to the thing then Phil did.

    I don't know if it'll ever be possible to put this into works, hence the video clips...

  4. #1854
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    May I solicit people's opinions? Here's a photo from today's blog update, and I'd be interested in hearing what RPG players think of the lighting and if I should ink the tiles with a stonework pattern...

  5. #1855
    Bloody Weselian Hippy AsenRG's Avatar
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    The lighting is great, sufficiently creepy to make it clear it's the Underworld.

    Stonework pattern is highly unnecessary, IMO. You don't see stuff all that clearly, and for details of similar scale, you'd count on the Referee's information anyway.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  6. #1856
    Senior Member Hrugga's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    May I solicit people's opinions? Here's a photo from today's blog update, and I'd be interested in hearing what RPG players think of the lighting and if I should ink the tiles with a stonework pattern...
    The lighting is good. Once you put up your "block" walls, I don't think it will be necessary for the floor to have a stonework pattern...Unless, your need for detail calls for it!!!😉 I envy your crew. They are really given a treat everytime they come to game. I love it. Those Chlen carts...awesome!!!

    H:0)
    Last edited by Hrugga; 01-31-2016 at 10:53 AM. Reason: Spelling error

  7. #1857
    Se�or Member Bren's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    May I solicit people's opinions? Here's a photo from today's blog update, and I'd be interested in hearing what RPG players think of the lighting and if I should ink the tiles with a stonework pattern...
    Well that is fucking cool!

    I lean towards adding a simple stonework pattern. If it is not too much trouble it might be worth seeing a small section with a pattern to see how it compares.
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  8. #1858
    The hell is this? yosemitemike's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    May I solicit people's opinions? Here's a photo from today's blog update, and I'd be interested in hearing what RPG players think of the lighting and if I should ink the tiles with a stonework pattern...
    The lighting makes the stonework look a bit flat and two dimensional in that picture. I think a stonework pattern would make it more visually interesting. It's hard to say without seeing it in person though. Things look different in photos.
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  9. #1859
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    Quote Originally Posted by AsenRG View Post
    The lighting is great, sufficiently creepy to make it clear it's the Underworld.

    Stonework pattern is highly unnecessary, IMO. You don't see stuff all that clearly, and for details of similar scale, you'd count on the Referee's information anyway.
    Thank you!

    Very good point, too. I am always having to deal with this issue in my railway modeling, where things like brickwork get a lot of attention paid to them in order that they don't look over-scale. What I'm thinking of is something to help hide the figures' bases; I normally ink flagstones over a light stone-colored paint for these, as it helps a lot to hide the 'lead pillows' that a lot of figures are standing on.

  10. #1860
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    Quote Originally Posted by Hrugga View Post
    The lighting is good. Once you put up your "block" walls, I don't think it will be necessary for the floor to have a stonework pattern...Unless, your need for detail calls for it!!!😉 I envy your crew. They are really given a treat everytime they come to game. I love it. Those Chlen carts...awesome!!!

    H:0)
    Thank you!

    Agreed about the blocks. They are all 'blank', being varnished wood - IKEA again, their 'FUNDERA' sets of a 100 each - and so I''d like to keep the same look to the thing.

    I am trying not to be as obsessive-compulsive here as I am in my railway modelling. When I was last in Wiltshire, I did a photo survey of the surviving Brunel station at Culham, which is the twin to the demolished station building at Minety, which I am modeling. I did color-matching for the individual bricks...

    This what I like to give my players, and it's worth it when they gasp...

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