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Thread: Questioning chirine ba kal

  1. #1371
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    Quote Originally Posted by Hermes Serpent View Post
    It would probably depend on if you are comfortable with the social aspects of Tekumel - the slavery, the stratified society and the class/clan system.
    Nope, I don't have any problems with those. On the contrary, when I first looked at SotPT and character creation started with creating your clan and lineage, my mind immediately jumped to how I might steal that.

    Really, at this point, my reluctance about Tekumel is mostly just a mix of NIH (Not Invented Here) syndrome and sunk cost fallacy. I like running homebrew over published settings and I've already put a fair bit of effort into my own city, which makes it hard to set that aside. It's nothing to do with Tekumel itself - if I'd known as much about Tekumel a month ago as I do today, I would have taken it up without hesitation.

    Quote Originally Posted by chirine ba kal View Post
    My advice - do what you find fun. "We made stuff up, and we had fun." - Dave Arneson

    What we're doing here, in this thread and in what I do in the game room, is try to provide inspiration - either for the world-setting we've been enjoying for so long, or one of your own. Either way, please feel free to take away whatever you need for your games!
    Good advice! And thanks for sharing your experiences and keeping this thread running.

  2. #1372
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    Quote Originally Posted by nDervish View Post
    Nope, I don't have any problems with those. On the contrary, when I first looked at SotPT and character creation started with creating your clan and lineage, my mind immediately jumped to how I might steal that.

    Really, at this point, my reluctance about Tekumel is mostly just a mix of NIH (Not Invented Here) syndrome and sunk cost fallacy. I like running homebrew over published settings and I've already put a fair bit of effort into my own city, which makes it hard to set that aside. It's nothing to do with Tekumel itself - if I'd known as much about Tekumel a month ago as I do today, I would have taken it up without hesitation.

    Good advice! And thanks for sharing your experiences and keeping this thread running.
    Agreed - Tekumel is a setting, not a set of rules.

    And your work? Use it! There are plenty of places that Phil never 'developed' - we only explored maybe a quarter of the planet. For all I know, you're the guy who Knows All about that empire over on the other side...

    And there's precedent, too; "City State of the Invincible Overlord" got used as a 'default' or 'stand in' a lot for our games. People would write in about what was happening in their campaign, and if Phil thought it was interesting he' often send them a map he'd draw of that place and tell then to send in their reports. We'd include those in our 'zines, and they'd become part of his campaign.

    Just wade right in. The water's fine!

  3. #1373
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    I made Pechano more of a familiar feudal kind of society.

    But here's something for "sunk cost" people: If it's not where you want to live, Tekumel can still be a great place to visit. Don't D&D-ish campaigns feature gates to other worlds and such any more? Heck, back in the day the cover of the DMG featured an Efreet in the City of Brass on the Plane of Fire.

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    Junior Member djhyland's Avatar
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    I've another (well, a bunch more, but I'll ask 'em one at a time!) question on the gods of Tekumel. Each of the gods has a number of aspects--are these merely different forms that the gods use for different situations, or are they separate entities? Is, say, Hrihayal a "composite" of 34 individual entities, or does she have 34 different avatars that she uses as she needs? My original theory was that a god's aspects are just different "avatars" of one being, but after reading about Salarvyya's goddess Shiringgayi being a combination between Avanthe and Dlamilesh, I'm leaning towards the "composite" theory.

    Back to real life, how much, if at all, was Ambereen involved in Tekumel? I've never heard of her playing or anything, but I can't imagine that she wasn't involved in any way.

    Quote Originally Posted by chirine ba kal View Post
    T1. Very broadly put, the Twenty want to keep Tekumel and the other 772 worlds in their current pocket dimensions, as part of their 'war' against the Lords of Humanspace. The Three want to return Tekumel to normal space, hence the background conflict of universe-spanning empires that Phil enjoyed - the Three are similar to Arisia, the Twenty to Boskone.
    That sounds like the Twenty could have been responsible for casting Tekumel into the pocket dimension in the first place...

    Now, there are a lot more side issues and details to the whole subject, and I could go on forever about it - if you're local to me, then coffee and pastries would be in order.
    Wow, really? Hot damn! Given that my schedule is pretty ridiculous with work and kids and all that, I can't say name the time...but if we can figure out a time that works, name the place and I'll buy the coffee and pastries!

    Quote Originally Posted by Greentongue View Post
    SACRILEGE!!
    You must bow before the One True Vision of Tekumel and feel unworthy if you are not able to match it exactly.
    Uh oh, I'd better go on the run lest the Tekumel Police come for me!

  5. #1375
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    Quote Originally Posted by djhyland View Post
    Uh oh, I'd better go on the run lest the Tekumel Police come for me!
    We prefer "Omnipotent Azure Legion," nakome.
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  6. #1376
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    Quote Originally Posted by nDervish View Post
    Nope, I don't have any problems with those. On the contrary, when I first looked at SotPT and character creation started with creating your clan and lineage, my mind immediately jumped to how I might steal that.

    Really, at this point, my reluctance about Tekumel is mostly just a mix of NIH (Not Invented Here) syndrome and sunk cost fallacy. I like running homebrew over published settings and I've already put a fair bit of effort into my own city, which makes it hard to set that aside. It's nothing to do with Tekumel itself - if I'd known as much about Tekumel a month ago as I do today, I would have taken it up without hesitation.



    Good advice! And thanks for sharing your experiences and keeping this thread running.
    Happy to be of help! Ask away!

  7. #1377
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    Quote Originally Posted by Phillip View Post
    I made Pechano more of a familiar feudal kind of society.

    But here's something for "sunk cost" people: If it's not where you want to live, Tekumel can still be a great place to visit. Don't D&D-ish campaigns feature gates to other worlds and such any more? Heck, back in the day the cover of the DMG featured an Efreet in the City of Brass on the Plane of Fire.
    And there you go - Barsoom was great, Greyhawk was all right, Blackmoor was fun; Phil never took us to Lankhmar, that we knew - but you never knew with him...

  8. #1378
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    Quote Originally Posted by djhyland View Post
    I've another (well, a bunch more, but I'll ask 'em one at a time!) question on the gods of Tekumel. Each of the gods has a number of aspects--are these merely different forms that the gods use for different situations, or are they separate entities? Is, say, Hrihayal a "composite" of 34 individual entities, or does she have 34 different avatars that she uses as she needs? My original theory was that a god's aspects are just different "avatars" of one being, but after reading about Salarvyya's goddess Shiringgayi being a combination between Avanthe and Dlamilesh, I'm leaning towards the "composite" theory.

    Back to real life, how much, if at all, was Ambereen involved in Tekumel? I've never heard of her playing or anything, but I can't imagine that she wasn't involved in any way.

    That sounds like the Twenty could have been responsible for casting Tekumel into the pocket dimension in the first place...

    Wow, really? Hot damn! Given that my schedule is pretty ridiculous with work and kids and all that, I can't say name the time...but if we can figure out a time that works, name the place and I'll buy the coffee and pastries!

    Uh oh, I'd better go on the run lest the Tekumel Police come for me!
    1. They are avatars, not colony beings. The 'combination' for Shiringgyi was a description to make it easier for people to understand that she's a real party girl. See also the infamous 'Elixir of Shiringgayi', one of the most terrifying perils we ever came up against.

    2. Ambereen was never interested in Tekumel; it was 'Phil's Poker Night With The Boys'. Her concern was that we'd get the place dirty or steal the silverware or something like that. She's count us in, and count us out, like any good warden in a high security prison. Do not trifle with her; she wields the Broom Of Doom. (+5 +5, in EPT)

    3. Yep. it's supposed to be One Of The Big Secrets of Tekumel, but we worked in out pretty early on.

    4. I am normally available on weekends; football season is almost over, so I should have all of them clear for the next six months. Tours of the basement are also available; we're not coffee drinkers, but we do have lots of tea - do try the tea collection, we're having a special; we have enough you could bathe in the stuff... - and pastries are close by. There are also several good little 'diners' that I can suggest as well. We're down by the VA hospital, if that's any help. Give me a shout; always happy to have guests!

    5. I'm still baffled by 'the right way to play', for anything.

  9. #1379
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    Please explain the Meshqu and their impact on the game from your experience.

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    Quote Originally Posted by Greentongue View Post
    Please explain the Meshqu and their impact on the game from your experience.
    You beat me to it!!! I was going to ask too. I remember it being mentioned in The Professor's books at least in The Man of Gold. Otherwise not sure if it is discussed elsewhere.

    H :0)

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