Yes; Thomar's Thunru'u butler / major-domo is a good example. ("Eyethpoons, Lord; you forgot your set of eyethpoons." He had a lisp.) Non-humans were frequently hired in as guards, assistants, and experts as needed. However, Phil was pretty firm on keeping this limited to the 'friendly' or 'neutral' races; the Ssu and the Hlyss were Right Out.
Nobody had Mihalli - Phil held that they were just too alien in their thought processes. There were Mihalli in-game that were part of our parties, but that was because what we were doing at the time was something that they were interested in; Harchar's supposedly human 'cabin boy' was an example of this. Once they had what they wanted, they were off and gone.
(One fan, back in the very early days, wrote Phil to tell him that his PC has met and befriended a Mihalli, and was using him as an NPC minion; he wanted Phil to buy into this and Officially Approve it, and Phil simply said no; do what you want in your campaign, but it's not happening in mine.)
The Nyagga, up in Lake Parunal, are possible to deal with, but as they are entirely an aquatic people they don't get out much.
The nasty little Hlutrgu are a special case; nobody likes 'em, nobody wants to have them around, and they love us humans just the same way. Of all the races of Tekumel, their civilization took the deepest dive, and they're still at about a Stone Age level. I can see some really nasty and creepy sorcerer using them as 'minions' for some nefarious plot, using some pretty powerful spells to keep the little rubbery creeps under some kind of control. (Of course, if they ever get out of control, there's going to be one very unhappy Evil Mastermind.) If they all get caught or found out, then they'll get some very unpleasant and very personal attention from people like me and the rest of the Imperium - and anyone else who finds out about this.
I assume your sorcerer is using an assumed name, or something...
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