Welcome aboard! What makes this threat great are the people like you who ask the questions - so ask away!
Vrisa is mentioned by name in "Man of Gold", but I think she's the only one. We are mentioned at the end of the same book - the Southern Continent expedition - and we're the ones behind the big ship in Lake Parunal (Harchar and the rest of us) and the Third Battle of Mar in "Flamesong". I think that the General might have gotten a mention there, but I'd have to look. Otherwise, no, we're usually not the ones being given ego-strokes by being mentioned by name. The other group was relaly into that kind of thing, as were the later player in the middle 1990s and after.
What Dave did was create about thirty ship captains and their ships.( These are in the 1992 version of the database.) Then, he and Phil made notes on cargo - on index cards, as near as I can tell - and then matched both sets up ala the card order system using paper clips. Phil then shuffled the deck, and put the cards into his card files. When he did the meta game shuffle every month, he simply moved the ships around as per the cargo cards, and exchanged cargoes when each was delivered. A new cargo would be picked up, and the ship would set sail again.
It's a brilliant adaptation by the two of them of an existing technology to make the GM's job easier. With this, one has a ready-made source of ships in harbor at any time, with information on them and where they are going. The possibilities for generating adventures are infinite.
The Jakalla map and notes are not available anywhere. The Tekumel Foundation has made noises about publishing them, but that was a awhile ago; they seem to have about a three to five year turnaround on projects, based on current performance.
Uh-oh! Deeper waters ahead!
Generally, we did play skirmish games without a formal rules system. Let me list some of the games we played in miniature:
Attack on the fort near Tu'umnra - skirmish, played with EPT rules, but Phil really generalized the Pe Choi and did not roll them up as NPCs;
Assault on the palace of Bassa, King of the Black Ssu - skirmish, played with EPT, same note;
Storming Castle Tilketl - formal attack, but played as a skirmish - EPT rules, same note;
Third Mar - formal battle, played with my "Qadardalikoi" rules;
Battle of Anch'ke - encounter battle, played with "Qadardalikoi";
I think it was the size of the battle that was driving whether or not Phil would use a formal rules set. The first two battles were small-sized, with about twenty of us in our party; Tilketl was a sort of 'in-between' battle, with less then a cohort of troops on each side; the latter two were big battles, with us having a legion plus extras for our troops.
I do think, though, you have a very good point; because we were 'old wargamers', I think we could run a battle with a minimum of rules because we all 'knew the rules' - we all knew "Chainmail" by heart, for example - so we could get on with the fight with a minimum of time and page-flipping. I still run my games the same way - the number-crunching happens off-stage, so the players can get on with the fun.
Have a look at my videos on You Tube to see this in action. Because I know how the numbers work in the system, I can do it all in my head and get on with the adventure. Same thing with Phil; he knew how he wanted his Tekumel to work, and so a lot of the time we just rolled and reacted to what happened. "The dice don't lie, people!" was one of his favorite game table remarks; he had this amazing ability to react to and go with the dice rolls as they happened.
I should also note that when people play any set of rules and learn them, the game flow speeds up dramatically. We did this; we learned EPT pretty quickly, and after that all we did was roll - we knew what our stats were, and our chances to hit, so we'd simply tell Phil if we'd hit or not, and he'd take it from there. So, it looks system-less, but there's a lot of learning that we did to make that happen.
Has this helped, or just made it more complicated? (I worry.)
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