Originally Posted by
Gronan of Simmerya
A few words on Akbar and Jeff's Traveling Tekumel Show:
First... Dave Arneson was a dear, sweet man, I miss him greatly, and I would truly describe him as "a gentle soul". However, he had all the business acumen of a colony of cherrystone clams. He had cover art and boxes produced for at least a couple of games that never got written. By the way, boxes are a shockingly expensive proposition; having a thousand full color boxes sitting empty in inventory is a huge drag.
I'd forgotten about the Balboa stuff.
And let me say this: In my opinion, nobody, and I mean nobody, has done more to promote Tekumel than Chrinie. Not create, enhance, enrich... I mean promote. Without his efforts I truly believe Tekumel would have slipped into obscurity in the middle 90s and never been heard from again. No single person has worked harder to make and keep the gaming world aware of Tekumel.
And yes, we worked our bloody asses off as Akbar and Jeff's Traveling Tekumel Show (AAJTTS). (By the way, 100XP for the first person besides Chirine who can identify "Akbar and Jeff" without Google.) It was every bit as thankless as Chirine's description above makes it sound. The real reward was that we met people at cons who absolutely loved it, and that is what kept us going. When I finally gave it up I dropped out of gaming as a hobby for 15 years. They say "Do what you love and you'll never work a day of your life." They lie. This is why I've never tried to get involved with anything about model railroading in any commercial sense.
And Chrine is, if anything, understating the flurry that went on around his miniatures demo games. Very early on, an eager player who just lost a unit said "If I buy more figures can I use them in the battle?" Chirine, not having just fallen off the Mash-fruit Chlen cart, said "Sure." At which point our young lad ran to the table to buy more figures.
I sidled over and prison-yard whispered "I'd think some tactics would help, but I'm not telling him that," to which Chirine grinned and replied "Ixnay on the actics-tay when the ustomer-cay has ash-cay."
It reached the point that we were not only selling miniatures, we were selling Exacto knives, tubes of glue, and sheets of cardboard as well. (All miniatures must be assembled and based.) Sometimes each team had one guy just gluing figures to bases full time.
This is when I realized Chirine is one of the greatest natural marketers in the world. He'd be running the miniatures demo all day long, with players/customers running to our dealer table to buy more minis and throw them into the carnage (think of a volcanic subduction zone -- figures just marched into the center and disappeared), and I'd be taking money and handing out miniatures so fast there were scorch marks on them. Sometimes we'd have a helper or two (Aaron P. and Perfect Mikey), in which case I could stand there with my jaw hanging open watching Chirine work.
So why, ultimately, did it fail? Well, the single biggest reason is that we're talking the 1981-1985 time period. 1982 was the peak year for D&D, and 1983 saw sales decline sharply, and keep falling. And "as goes D&D, so goes the market." We were trying to turn Tekumel into "the new D&D" at exactly the time that D&D stopped being "the new D&D." Alas, as my dear grandfather used to say, "Hindsight is always 20/20." By 1985 GAMA meetings were mostly on the subject of "how to turn the market around," and in 1986 I got the contract to write a Star Trek module for FASA that included a board game, to "get RPG players playing wargames."
If I had it all to do over again, as the saying goes, assuming that I knew then what I knew now (including that business degree) I would try to become a great little spare time business instead of trying to turn Tekumel into the world's most popular RPG, and I would have spent a lot less time "doing the same old thing harder than before" and more time figuring what the new thing should be.
Sports writers talk about boxers having "heart." "The kid's got heart." Well, AAJTTS had plenty of heart, but in retrospect I see that, sadly, we were pretty much trying to accomplish the impossible. We weren't alone; the late 80s took a huge toll in the adventure game industry as it slowly sunk in that we weren't seeing a downward hiccup in the market, we were seeing the collapse of a bubble after the Gold Rush. Things had changed and were not coming back, but nobody realized that at the time.
And people far more trained and experienced then we were have fallen prey to such circumstances... the early 2000s housing bubble being the most recent example. It happens.
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