Briefly, it's a card game, and certain valuable cards are scarce and randomly distributed through the "booster packs" you can buy.
In other words, the more money you spend, the better your odds of getting a powerful card.
As a gamer, my instant reaction was "Fuck that shit."
As a marketer, my instant reaction was "Crap, I wish I'd thought of that!"
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
Oh, right, gotcha. Just like Games Workshop's miniatures rules/figures, or the Wizards of the Coast pre-painted 'collectable' miniatures. Other companies have tried this as well, I believe.
The numbers say that there's a huge surge for initial sales, and after that they slow down dramatically. GW assumes that their core demographic turns completely over every three years, however, which is how they stay in business; there's a new crop of fourteen year olds with their parents' money coming along all the time...
Game store as day care - the new trend in the industry!
I'm thinking mostly that it tells me that "Akbar and Jeff's Traveling Tekumel Show" didn't think big enough.
I wish sometimes I'd gone to business school BEFORE the start of Tekumel Games. I'd have done MANY things differently, first and foremost to raise prices!
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
At last! The big revision! More monsters! more magic! Two page hit location table!
The Arcane Confabulation
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