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Thread: Questioning chirine ba kal

  1. #1141
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    Quote Originally Posted by ligedog View Post
    Interesting story abut asking permission I had never heard that before and it doesn't sound surprising. It's true there aren't that many plots but I'll just say you probably won't ever see Shogun and Servant of the Empire in the same place at the same time.
    Yep!

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    How much did you know about the flora and fauna before encountering it?

    Did you go to the clan or temples to get info of the areas you were going to enter/explore?
    If not temples or clans then who has the info and rumors?

    Who told you about the smell of cinnamon for example?
    =

  3. #1143
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    Quote Originally Posted by Greentongue View Post
    How much did you know about the flora and fauna before encountering it?

    Did you go to the clan or temples to get info of the areas you were going to enter/explore?
    If not temples or clans then who has the info and rumors?

    Who told you about the smell of cinnamon for example?
    =
    Musty cinnamon...I would like to think engrained since birth!!!!

    H :0)

  4. #1144
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    Quote Originally Posted by chirine ba kal View Post
    As an aside, I talked to Mr. Feist about this in 1988, and he told me that he'd talked to TSR about the use of the EPT material with one of the Blume brothers and been given TSR's blessing. He was not pleased to find out that they didn't ask Phil about it.
    I never knew that. Interesting.

    And to quote Mr. Spock, "no, Doctor, I meant interesting. Fascinating is a term I reserve for the unexpected."
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  5. #1145
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    Quote Originally Posted by Greentongue View Post
    How much did you know about the flora and fauna before encountering it?

    Did you go to the clan or temples to get info of the areas you were going to enter/explore?
    If not temples or clans then who has the info and rumors?

    Who told you about the smell of cinnamon for example?
    =
    Only what was in EPT. It was 'learn-by-doing', i. e., the hard way.

    Yes. One never had enough local information, and the food was usually pretty good.

    The local village headman or elders. Ask around in the marketplace, in a more town or city setting. Heck, we even asked the local herders, if we saw them. The area we really worried about where the ones where there was nobody around; those were the really dangerous places.

    Phil, just before the Ssu came around the corner. We'd heard rumors from older players, but we found out for sure by running into them. In game, I'm sure you'd hear the same rumors from older people; it's pretty common in the folklore.

  6. #1146
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    Quote Originally Posted by Hrugga View Post
    Musty cinnamon...I would like to think engrained since birth!!!!

    H :0)
    I'd agree, out in the frontier areas where the Ssu are more common. In the central Empire, not so much...

  7. #1147
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    Quote Originally Posted by Gronan of Simmerya View Post
    I never knew that. Interesting.

    And to quote Mr. Spock, "no, Doctor, I meant interesting. Fascinating is a term I reserve for the unexpected."
    Yep. And I talked to Don Wolheim about the novels, too; he had some very (and I do mean very) interesting things to say about his relationship as Phil's publisher with Phil as his author.

    [What I don't think that people fully grasp is that everything seems to come to me eventually. Even before the Internet was invented, information was flowing into here in a constant stream. The world is like a plumbing system; it all flows downhill. I am downhill. ]

  8. #1148
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    Quote Originally Posted by Greentongue View Post
    Did you go to the clan or temples to get info of the areas you were going to enter/explore?
    If not temples or clans then who has the info and rumors?
    =
    I've been thinking about this all day; is this something you want me to expand on? I mean, we used to have a sort of 'drill' that we followed when we got to someplace; we'd start by tipping the gate guards, and then making sure we met and talked to all the local worthies in order. Along the way, we'd do a little shopping, if we had the option, and that was always a useful source of information. I can do more on this; I think I may not have given you much to work with...

  9. #1149
    Se�or Member Bren's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    I've been thinking about this all day; is this something you want me to expand on? I mean, we used to have a sort of 'drill' that we followed when we got to someplace; we'd start by tipping the gate guards, and then making sure we met and talked to all the local worthies in order. Along the way, we'd do a little shopping, if we had the option, and that was always a useful source of information. I can do more on this; I think I may not have given you much to work with...
    A drill or SOP might be helpful.

    Also a sense of how much that SOP was abstracted, taken for granted, or glossed over vs played out block by block and word for word each and every time.

    I ask about that because one of the differences I find with Phil's GM style was the pacing of 1 week real = 1 week game, because that is different than anything I've played ever.
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    Quote Originally Posted by Bren View Post
    A drill or SOP might be helpful.

    Also a sense of how much that SOP was abstracted, taken for granted, or glossed over vs played out block by block and word for word each and every time.

    I ask about that because one of the differences I find with Phil's GM style was the pacing of 1 week real = 1 week game, because that is different than anything I've played ever.
    Oh, right; gotcha. Let me get something written up for you, then.

    Yes, Phil's 'game time'/'real time' ration was probably the most different thing about long-term campaigning with him that comes to mind when I think about it. I think it was 'descended' from his running wargame campaigns, where this kind of thing was pretty common at that time. The campaigns at the local game store (the infamous Little Tin Soldier Shoppe) tended to be run like this, as games were normally fought out on Saturdays, and campaign turns were normally due at the end of the week so as to allow for phone calls to get the players together.

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