How much did you know about the flora and fauna before encountering it?
Did you go to the clan or temples to get info of the areas you were going to enter/explore?
If not temples or clans then who has the info and rumors?
Who told you about the smell of cinnamon for example?
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Formerly known as Old Geezer
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The rules can't cure stupid, and the rules can't cure asshole.
Only what was in EPT. It was 'learn-by-doing', i. e., the hard way.
Yes. One never had enough local information, and the food was usually pretty good.
The local village headman or elders. Ask around in the marketplace, in a more town or city setting. Heck, we even asked the local herders, if we saw them. The area we really worried about where the ones where there was nobody around; those were the really dangerous places.
Phil, just before the Ssu came around the corner. We'd heard rumors from older players, but we found out for sure by running into them. In game, I'm sure you'd hear the same rumors from older people; it's pretty common in the folklore.
Yep. And I talked to Don Wolheim about the novels, too; he had some very (and I do mean very) interesting things to say about his relationship as Phil's publisher with Phil as his author.
[What I don't think that people fully grasp is that everything seems to come to me eventually. Even before the Internet was invented, information was flowing into here in a constant stream. The world is like a plumbing system; it all flows downhill. I am downhill. ]
I've been thinking about this all day; is this something you want me to expand on? I mean, we used to have a sort of 'drill' that we followed when we got to someplace; we'd start by tipping the gate guards, and then making sure we met and talked to all the local worthies in order. Along the way, we'd do a little shopping, if we had the option, and that was always a useful source of information. I can do more on this; I think I may not have given you much to work with...
A drill or SOP might be helpful.
Also a sense of how much that SOP was abstracted, taken for granted, or glossed over vs played out block by block and word for word each and every time.
I ask about that because one of the differences I find with Phil's GM style was the pacing of 1 week real = 1 week game, because that is different than anything I've played ever.
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Oh, right; gotcha. Let me get something written up for you, then.
Yes, Phil's 'game time'/'real time' ration was probably the most different thing about long-term campaigning with him that comes to mind when I think about it. I think it was 'descended' from his running wargame campaigns, where this kind of thing was pretty common at that time. The campaigns at the local game store (the infamous Little Tin Soldier Shoppe) tended to be run like this, as games were normally fought out on Saturdays, and campaign turns were normally due at the end of the week so as to allow for phone calls to get the players together.
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