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Thread: Questioning chirine ba kal

  1. #1031
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    Quote Originally Posted by Gronan of Simmerya View Post
    Well, "I'm bored and I want an adventure!" is likely to get you scraping out the clan's Chlen stables....
    Which is why knowing a "correct way" to ask is useful.

    Quote Originally Posted by Gronan of Simmerya View Post
    If you request information or assistance, the official is going to ask by what right you make that request. Depending on your visible signs of status, the request will be more or less polite.
    Which is why I was looking for how to "supplement" your personal status, the correct bribes and how to give them.
    Not knowledge that the average American is fluent in.
    (We use certifications, permits and licences in their place.)

    Quote Originally Posted by Gronan of Simmerya View Post
    You would notify your clan-cousins in a distant city that you will be visiting on such and such a date and would love to see them. As you get closer you update your arrival times. When you arrive it is polite to bring presents. This is your extended family, not Motel Six.
    Since some of the Players may never have left the city of their birth, it is not automatic knowledge.

    While I do suspect that people that don't get out much would not be interested in playing in "an alien world", I could be wrong.
    =

  2. #1032
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    Depends on the clan. Some may not even have an "adventure." For others, like a military clan, simply telling some clan uncle you want to do noble service for the clan will be enough. Usually the clan will come to you.

    2. Again, it depends. If it's a low level official, and out and out simple bribe will work. "Here's 100 Khiatars. There's another 100 if you disappear for an hour."

    For a higher official, you will make a "social" visit and bring them an expensive gift you pass off as a mere trifle. It may take several visits, and several expensive gifts, for your target to get around to asking what favor they can do for you.

    3. I assume your players have families? Treat members of a distant clan house as third or fourth cousins you've never met, but also as though family is important.
    I don't care if you respect me, just buy my fucking book.

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  3. #1033
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    By the way, Chirine, I'm just rereading Flamesong. Pu'er has just fallen to Qutmu's undead troops. Did he get the high ride for that, or am I engaging in wishful thinking?
    I don't care if you respect me, just buy my fucking book.

    Formerly known as Old Geezer

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  4. #1034
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    Quote Originally Posted by Greentongue View Post
    Well, if it was just me ...
    I'd like to see "Clan Life".
    How to ask your clan for an "adventure".
    How to request information from a temple / Imperial Official.
    How to request assistance from a temple / Imperial Official.
    How to pay off an accidental (or intentional) insult.
    How to reserve a room at a distant clan house.

    In other words, every day things that can give flavor to the setting without being such an ordeal that players quit.
    =
    Duly noted. I normally don't work from a script, but I'll be doing PowerPoint notes for these to stay on track.

  5. #1035
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    Quote Originally Posted by Gronan of Simmerya View Post
    By the way, Chirine, I'm just rereading Flamesong. Pu'er has just fallen to Qutmu's undead troops. Did he get the high ride for that, or am I engaging in wishful thinking?
    Yep, that's what he got it for - too much, even for the Worm Prince. There are days when I felt that His Imperial Princeness was getting really, really peeved by having to work with such minions.

    (By the way, how did you like Phil's description of Third Mar? I've got his maps from the game, and I'm still surprised that we managed to survive.)

  6. #1036
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    Quote Originally Posted by chirine ba kal View Post
    Yep, that's what he got it for - too much, even for the Worm Prince. There are days when I felt that His Imperial Princeness was getting really, really peeved by having to work with such minions.
    Cha. There are some players who, when you say "You can do anything but X," will spend all their time trying to do X.

    Not quite as bad as out and out psychopaths, to quote Bill Hoyt, but annoying.

    Quote Originally Posted by chirine ba kal View Post
    (By the way, how did you like Phil's description of Third Mar? I've got his maps from the game, and I'm still surprised that we managed to survive.)
    My right hip still hurts on foggy mornings.
    I don't care if you respect me, just buy my fucking book.

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  7. #1037
    Senior Member Hrugga's Avatar
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    Hello,

    I just happened to be going through Mitlanyal...I came across Girigamish Legendary priest of Ksarul. His "Visitations of Girigamish speak of the cosmic landmarks: the Nine Pylons of the Barrier Gods, the Gate of Iron Fangs, and the River which Flows into Eternity...

    Any more info about this? Also how this relates to the Mysteries of Tekumel?

    Thanks,

    H :0)

  8. #1038
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    Quote Originally Posted by Gronan of Simmerya View Post
    Cha. There are some players who, when you say "You can do anything but X," will spend all their time trying to do X.

    Not quite as bad as out and out psychopaths, to quote Bill Hoyt, but annoying

    My right hip still hurts on foggy mornings.
    Ain't that the truth...

  9. #1039
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    Quote Originally Posted by Hrugga View Post
    Hello,

    I just happened to be going through Mitlanyal...I came across Girigamish Legendary priest of Ksarul. His "Visitations of Girigamish speak of the cosmic landmarks: the Nine Pylons of the Barrier Gods, the Gate of Iron Fangs, and the River which Flows into Eternity...

    Any more info about this? Also how this relates to the Mysteries of Tekumel?

    Thanks,

    H :0)
    The barrier Pylons mark the edge of the pocket dimension we're in; get past them and you're back out into Humanspace. The Gate of Iron Fangs is what you go through to get out. The River is the river of the time flow. (See also "Lords of Tsamra" for details.)

    As for The Mysteries, it's the twenty who tossed Tekumel into the pocket, it's the Goddess of the Pale Bone who is trying to get it out; all of the Gods are Phil's homage to Lovecraft. (There was a lot of sharing universes back in Phil's time in fandom, remember.) You too can bring Tekumel back into Humanspace, by going up to the Temple of the Egg of the World, fixing this device of the Ancients - it's the controller for the terra-forming engines - and then use it to make the stars come out. The Space Marines will land, wipe out our current civilization, enslave everybody and everything on the planet, and reassert the rule of the Lords of Humanspace.

    Phil told the original group, when they did all this back in 1975, that the Tekumel campaign was over and they would would now play something else. The players mutinied, telling him that they came out to his house to play Tekumel, and if they wanted to play Traveller they'd be going to the Fifth Precinct game group instead; as Craig Smith put it, "Now that the Marines have landed, I've gone from being a mighty Lord to being a slave. Guess what I think about that, Barker." (See also "Shared Fantasy", by Gary Fine, and "Playing at the World", by Jon Peterson.)

    And LO! The stars went back out, the Space Marines got back on their mighty ships and departed, and we played Tekumel for the next decade and a half.

    Anything else?

  10. #1040
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    Quote Originally Posted by chirine ba kal View Post
    The barrier Pylons mark the edge of the pocket dimension we're in; get past them and you're back out into Humanspace. The Gate of Iron Fangs is what you go through to get out. The River is the river of the time flow. (See also "Lords of Tsamra" for details.)

    As for The Mysteries, it's the twenty who tossed Tekumel into the pocket, it's the Goddess of the Pale Bone who is trying to get it out; all of the Gods are Phil's homage to Lovecraft. (There was a lot of sharing universes back in Phil's time in fandom, remember.) You too can bring Tekumel back into Humanspace, by going up to the Temple of the Egg of the World, fixing this device of the Ancients - it's the controller for the terra-forming engines - and then use it to make the stars come out. The Space Marines will land, wipe out our current civilization, enslave everybody and everything on the planet, and reassert the rule of the Lords of Humanspace.

    Phil told the original group, when they did all this back in 1975, that the Tekumel campaign was over and they would would now play something else. The players mutinied, telling him that they came out to his house to play Tekumel, and if they wanted to play Traveller they'd be going to the Fifth Precinct game group instead; as Craig Smith put it, "Now that the Marines have landed, I've gone from being a mighty Lord to being a slave. Guess what I think about that, Barker." (See also "Shared Fantasy", by Gary Fine, and "Playing at the World", by Jon Peterson.)

    And LO! The stars went back out, the Space Marines got back on their mighty ships and departed, and we played Tekumel for the next decade and a half.

    Anything else?
    Yes.

    Do the Pariah Deities have the amount of power/ability to make stuff happen in Bethorm as the Twenty do?

    How big of a presence do the Pariah Deities have on Tekumel? As far as cults and or temples go...

    Gij and Sons have the ability to go out to the pylons...Can they also easily cross over into Humanspace as well? G&S seem to be very powerful. What stops them from having a bigger political influence on Tekumel(or do they...)? I need to reread LoT...!!!

    Thanks,

    H:0)

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