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Thread: Questioning chirine ba kal

  1. #1001
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    Quote Originally Posted by The_Shadow View Post
    Seconded...
    Agreed!

  2. #1002
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    Quote Originally Posted by Bren View Post
    It has been done. By Sandy Petersen. System seemed to work just fine when my PC got his eye plucked out. "Working fine" being a relative assessment determined from a certain point of view.
    Which is very cool! I wonder why this never seemed to get any attention from people?

  3. #1003
    Señor Member Bren's Avatar
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    Quote Originally Posted by chirine ba kal View Post
    Which is very cool! I wonder why this never seemed to get any attention from people?
    Maybe because it is free? Maybe because it wasn't part of a Tekumel in-group? Maybe because it was one bit in the 1990s Runequest Revival? Maybe because RQ3 fell by the wayside?

    Sandy ran it at a Runequest Con back in the 1990s. Runequest Con 2, I think. I had fun...up until the eye thing.

    And if you don't want a level-based game style, it would seem a decent fit and simpler from a rules standpoint than Swords & Glory.
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    Quote Originally Posted by chirine ba kal View Post
    Well, let's see; we never got a whole lot of information on him, especially after he turned a nosy player-character (Eyloa) into a talking fish. What we do know:

    He usually appears as a human. He's extremely powerful; we always assumed that he was at the level of the Undying Wizards, and really tried to stay away from him. At one point, somebody noticed that his eyes do glint red, which usually was the sign of a Mihalli shapeshifter. He's an ally of Baron Ald, but does have his own agenda and masters. We originally thought that he might be from the human empire ('the brown and purple empire, from their theme colors) on the opposite side of the planet from us, but then we got more information about the Hokun and the general feeling was that he was working for them. (There's not much information on the other portions of Tekumel, either; Phil always smiled and 'suggested' that we explore them to find out...) When we found out that it was the Hokun who had originally paid the Lords of Humanspace to terraform Tekumel for them, we got really uninterested in asking them or him a lot of pointed questions...

    As for his role in the meta-game, we never found out. Phil played those cards very, very close to his chest. (Including doing index cards in Urdu.)

    As for Phil's future plans, he left nothing behind in his files. (I looked. Oh, did I look.) His main focus / plot line / story when we played with him was the Mirusiya / Elara romance ( which he worked on from 1948 to 2004 or so); He sort of got a new plot line started in the unpublished novel, but it wasn't all that well developed.

    The meta-game was never 'planned'; it grew very organically, and Phil pretty much pushed the 'start' button and let the thing run; his focus was on his novels, and the meta-game provided a lot of the background details for them, just as our adventures did. It developed quite a bit over time, starting with his 'Risk'-like game in the 1950s and then miniatures and then RPGs.

    No, Phil did not reveal a lot of any Big Secrets; he preferred that there always would be mysteries for people to explore. He certainly did drop a lot of hints along the way, which was part of the fun of playing and working with him, but he always played things very close and didn't give up any secrets unless it was important. He was asked about this very thing over and over, both by us and at conventions; he'd always just smile, and politely suggest that you needed to go off on an adventure to try and find out - and drop him a line to let him know what you found, if you got back...

    I certainly can talk about this forever, which would probably bore you to tears; let me say that one of the really wonderful things about gaming with Phil was having a front-row seat for the creative process as he developed and refined what he wanted to do. It was like out time with Gordy Dickson; we had a front row seat for the Dorsai, too...

    Can you be more specific? Which particular mystery do you have in mind?
    Thank you. Nothing specific. I have notes that I made from different sources. No need to repeat things already out there. Thanks. When I think of something else, I will pester you...

    H :0)

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    Quote Originally Posted by David Johansen View Post
    Actually, now that it comes to it, why hasn't Tekumal been done with Runequest?
    I think that from the descriptions Chirine ba Kal is giving, Savage Worlds would be a good fit.
    I actually fooled around with doing so.
    Needed a bit more experience in both.

    Quote Originally Posted by Hrugga View Post
    No need to repeat things already out there.
    Sometimes it is helpful to have everything in one place.
    I'm collecting all the "answers" in a document just in case this thread vanishes some day.
    =

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    Quote Originally Posted by Greentongue View Post
    I think that from the descriptions Chirine ba Kal is giving, Savage Worlds would be a good fit.
    I actually fooled around with doing so.
    Needed a bit more experience in both.



    Sometimes it is helpful to have everything in one place.
    I'm collecting all the "answers" in a document just in case this thread vanishes some day.
    =
    That's good. I have my own notes as well that I have been collecting over the last couple of years...

    I just don't want to ask Chirine questions out of laziness. Questions that I could find the answers to on my own using the source material available. Even though he would definitely answer them being the gentleman he is. I hope I have been succeeding on that front.

    That being said I have been enjoying all the questions and goings on in this thread.

    Take care,

    H :0)

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    Quote Originally Posted by Bren View Post
    Maybe because it is free? Maybe because it wasn't part of a Tekumel in-group? Maybe because it was one bit in the 1990s Runequest Revival? Maybe because RQ3 fell by the wayside?

    Sandy ran it at a Runequest Con back in the 1990s. Runequest Con 2, I think. I had fun...up until the eye thing.

    And if you don't want a level-based game style, it would seem a decent fit and simpler from a rules standpoint than Swords & Glory.
    All of the above, I think. The 1990s were when the 'Official', 'Authorized', 'Approved' viewpoint was just starting to take hold, and a lot of stuff like this was happening in the 'outside' world - and being resolutely ignored in the 'inner circle'. I remember the RG Cons; something similar was tried for Tekumel, at the time, but got a lot of very negative push-back from the 'inner circle' so it never happened. Pity, really.

    I'd strongly agree with you about S&G. 935 pages of rules for everything, and pretty much unplayable. Phil used the character generation and the spell lists in his games, and that was about it. I don't think we ever played S&G 'all up'.

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    Quote Originally Posted by Hrugga View Post
    Thank you. Nothing specific. I have notes that I made from different sources. No need to repeat things already out there. Thanks. When I think of something else, I will pester you...

    H :0)
    Understood - you probably have about as much information on this as we did! I can speak to specifics, of course, and maybe fill in some of the details, but Phil really liked to wait until we'd read the latest of his novels to give us the backstory stuff...

  9. #1009
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    Quote Originally Posted by Greentongue View Post
    I think that from the descriptions Chirine ba Kal is giving, Savage Worlds would be a good fit.
    I actually fooled around with doing so.
    Needed a bit more experience in both.

    Sometimes it is helpful to have everything in one place.
    I'm collecting all the "answers" in a document just in case this thread vanishes some day.
    =
    This! It's always been my opinion that one can use other sets of rules for the world-setting; Phil himself said the same thing.

    I'm doing the same; I do agree about having the information in one easy to access location. Having such diffuse sources has been a huge disadvantage for Tekumel, over the years.

  10. #1010
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    Quote Originally Posted by Hrugga View Post
    That's good. I have my own notes as well that I have been collecting over the last couple of years...

    I just don't want to ask Chirine questions out of laziness. Questions that I could find the answers to on my own using the source material available. Even though he would definitely answer them being the gentleman he is. I hope I have been succeeding on that front.

    That being said I have been enjoying all the questions and goings on in this thread.

    Take care,

    H :0)
    Understood, and I'm happy to be able to fill in what details I can. Please do feel free to ask, as that's something I really enjoy!

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