Currently playing: WEG Star Wars D6
My Blog: For Honor...and Intrigue
Gronan now owes me 7 beers and I owe him 1 beer.
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
So, I've run Tekumel off and on for a couple of decades now. I started with the TSR version and then moved on to Swords and Glory, Tri-stat and now I've picked up Bethorm and I'm getting the itch to run again.
One of the few things that has bugged me about Tekumel is how piece-meal all of the GM information is. We get a new system every few years, but we never get much in the way of the 'workings' of the setting. Looking for anything usually requires chasing down out of print books or scouting strange bywaters of the internet.
An excellent example in this thread alone: I never knew until now that the Nluss and Nom were artificially bred species. I assumed they were simply genetic variations which bred true over time as their populations were relatively isolated. This casts a whole new light on both of those people.
I think what I'm getting at is that it's very frustrating to see glimpses of the world-building but to never get any of it simply stated.
So what I'm wondering is if there's any plan to make any of that available. Will some of it be talked about in your book perhaps. Full disclosure: I already plan to purchase it, but this would make it so much more fun to read. I wouldn't want every big question answered, just some. Just enough that I can feel as if I know a little more than what my players know when I hand them the old S&G cultures sourcebook.
Anyway, I really hope I don't sound like I'm whining, I've enjoyed reading this thread immensely and I look forward to reading more of what you have to say.
"No one move a muscle as the dead come home." --Shriekback
Agreed. When I was playing a bit with Gary (after the stockholder meetings, which is when I got to know him) he wasn't using miniatures in his RPG games.
What I'm on about are the people - the on-line High Priests of the Great God Gygax - to take an off-hand comment by Gary in a Dragon article that MINIATURES ARE NOT TO BE USED. I'm continually bemused by the 'rabbinical scholars' who pour over every obscure letter or article by either Dave or Gary to try and determine The Right Way To Game - hence my comments about the 'mythology of gaming'. I wish I had a dollar for all the times I've been told just how Phil MUST have gamed Tekumel from people who hadn''t been born when you and I started playing in the old coot's games.
(Satire Warning: Wait!!! Phil Barker is the Egg of Coot!!! See - Chirine used the Sacred Word in his comment, so it must be so!!! Etc., etc., etc.)
And before anyone gets bent about my comment about 'rabbinical scholars', I get this metaphor from my cousin, who is one. He's bemused by the 'hair-splitting' he sees in RPG forums - it's much more intricate then what he and his colleagues do in their studies, he says...
Agreed!
Except in "Panzer Pranks", by Lortz and Lortz. Any resemblance between that game and WWII is purely a coincidence, but WOW! is it fun to play. The Americans fight as fanatics to defend Coke machines, the British will stop operations for afternoon tea, the Russians use vodka to fuel their tanks, and the German's most deadly weapon is the Goulashkanone.
It is, as far as I know, the only game where the Combat Results Table has modifiers for the 'shooty' and 'explody' noises being made by the player.
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