That's so cool!
I gotta do it too!
You did use the latest, final version of the game, right?
https://boggswood.blogspot.nl/2016/0...lp-sci-fi.html
That's so cool!
I gotta do it too!
You did use the latest, final version of the game, right?
https://boggswood.blogspot.nl/2016/0...lp-sci-fi.html
Last edited by Neshm hiKumala; 07-09-2017 at 06:55 AM.
As regards a rule set for Tekumel, not having grown up with D&D or AD&D (I was introduced to RPGs through the Runequest and MERP/Rolemaster rule sets), I've missed or not paid much attention to the many OSR variants that exist out there. That's probably why I never paid much attention to the original EPT rules either.
Also, I'm lazy and would rather use ready-to-use rules, with ready-to-go stats for all the things that I need (monsters, treasures, weapons, etc) and concentrate on coming up with what I find to be more important (and harder to come by!), a decent adventure. I looked at GURPS and BRP for a while, until I settled on Bethorm, which totally works for me: it's detailed enough to satisfy my need for some simulation, and it leaves loads of room for narration (my personal preference), as the system sort of disappears in the background during game sessions.
Yes Good Lord Neshm. It is the final version. Well worth it. I feel it's a better read in book form. I may even make a hardcover version if it does not cost too much...By the way, there is so much great stuff out there for Humanspace Empires. Try this link for the goodness...
http://ixians.blogspot.com/p/humansp...urces.html?m=1
May the Lords of Humanspace that were, are, and will be live on(in your games, of course)...!!!
Enjoy,
H:0)
Agreed; I regard "Bethorm" as the successor to EPT. It's what S&G could have been, with editing. And they're doing the stuff I feel is useful for gamers to go with the basic game - a return to what we were doing in the early 1980s, if you will. Very much of that creative period in Phil's life...
That shouldn't be hard in CT. Magical strength follows psionic rules. You're tested in your first term.
Lift up the description of spells from Bethorm. They do what the Referee believes to fit the description, with a check at TN the Referee believes to fit. Every next check is hardet and once anyone misses a check by 3 or worse, the area's energy has been spent and will recover on 2-12 minutes, hours, days, or weeks, depending on how magic rich the place is.
There you go.
Oh, I agree on Bethorm. But there will be some groups it wouldn't necessarily fit, for one reason or another.
Thus, I think it's good we have options.
Well, Uncle, an endorsement from you counts for a lot!
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
It feels right and it plays well. So, I think it's good.
In EPT impalement is front and center.
While I can see this in the big cities where relationships are not so close family how does it work in the rural areas where it is your second cousin that would get impaled?
How often is exile used instead?
If exile is used, is it common but less talked about?
If not exile, what is a likely punishment in place of impalement?
Yeah, I can see, you screw up enough to get the government's attention, family or no family you're taking the High Ride.
Still, something should be available to save the favorites, has been my experience in the real world.
=
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
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The rules can't cure stupid, and the rules can't cure asshole.
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