"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
Thank you gracious Master of the Energies of the Planes Beyond.
I would like to ask one slight clarification before a few new questions.
Regarding priests and associated metals - is this for all items made of such metals - such as copper for Sarku's priests - or is it limited to ritual related items - such as sacrificial daggers, masks, or other such regalia?
On to a few more general society related questions. I am becoming much more familiar with the concept that bribes, gifts, and other favors of value are the grease in the machinery of social interaction through out Tekumel. At what level (if any) does one stop 'paying' - how close of a relation ship is required? I assume the Glorious General doesn't tip you for running things smoothly at the end of a good campaign.
If I were to 'hire' someone to act as both a bodyguard and to 'assist' in manners that may or may not resulting in ensuing mayhem (for both fun and profit), would a share of said profit be the primary means of payment? Obviously supplying equipment, healing and shamtla if necessary. Would I be correct in assuming that in most cases I'd be encouraged to hire someone from within my own clan (or a closely allied one) if possible?
Earlier in your career, when more time seems to have been spent exploring the underworld, how did the adventuring parties handle traps? In many games, there are specialist characters designed for such events, but they appear to be absent in EPT?
Horu hi'Fa'asu hi'Vriddi
Priest of Vimulha
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
You know, I think you're onto something, here. Phil was always very upfront that his 'game Tekumel' ran differently then his 'real Tekumel did, especially in the early years of the campaign. After about '81 - '2 - I'd have to go back to my notes - there was a lot less of these in-game distinctions and a lot more of what I'd call the way he envisioned the place to really work. A lot of what was in EPT was the result of Gary and Dave's prodding - they viewed Tekumel as an adjunct to their Greyhawk and Blackmoor settings in what they called The Known World, rather then as a stand-alone setting. Phil, for his part, viewed their settings as other pocket dimensions, like he did with Barsoom and other literary settings. I suspect that the marketing pressures that the early-on Guidon /TSR faced from gamers who wanted a unified world-setting had a lot to do with this, from what I saw in those days. These days, there's a of bandwidth devoted to the idea on the Internet - see also the discussion over where in The Official Timeline Of Blackmoor our trip there fits. (It doesn't.) My position is that the Tekumel we had with Phil was what we had, and the Blackmoor we had with Dave was what we had with him and Phil conniving behind the arras.
Either way, I play the settings, based on what I know, saw, and heard. If that's useful to people, then I'm happy to share!
From Horu hiFa'asu:
Thank you gracious Master of the Energies of the Planes Beyond.
A simple 'Uncle Chirine' will do just fine, thank you; this is sitting around in the clan house over a cool drink and having a fun discussion between friends - nothing formal, if you will...
I would like to ask one slight clarification before a few new questions.
Regarding priests and associated metals - is this for all items made of such metals - such as copper for Sarku's priests - or is it limited to ritual related items - such as sacrificial daggers, masks, or other such regalia?
Phil played it as only ritual items.
On to a few more general society related questions. I am becoming much more familiar with the concept that bribes, gifts, and other favors of value are the grease in the machinery of social interaction through out Tekumel. At what level (if any) does one stop 'paying' - how close of a relation ship is required? I assume the Glorious General doesn't tip you for running things smoothly at the end of a good campaign.
One does not always pay in cash. One provides introductions, connections, mentions in the right places, public commendation and compliments, and favors to someone who has helped them. Cash is rarely handed around, as it's considered a trifle common to do so; the General would never think to have me a cash tip, as it would look tacky and make both of us look silly, but he will mention to his father-in-law what a great guy I am and a credit to his legion and to the army in general. Since his dad is Imperial General Serqu hi Chaishyani, Serqu Sword of the Empire, this is one hell of a good tip...
One can provide cash to casual employees and mercenaries (where it's customary for the latter, by ancient tradition), but 'taking care of your people' is more important and more noble.
If I were to 'hire' someone to act as both a bodyguard and to 'assist' in manners that may or may not resulting in ensuing mayhem (for both fun and profit), would a share of said profit be the primary means of payment? Obviously supplying equipment, healing and shamtla if necessary. Would I be correct in assuming that in most cases I'd be encouraged to hire someone from within my own clan (or a closely allied one) if possible?
Earlier in your career, when more time seems to have been spent exploring the underworld, how did the adventuring parties handle traps? In many games, there are specialist characters designed for such events, but they appear to be absent in EPT?
If you didn't have a Tinaliya handy, the most dexterous and smartest in the party would have a go at the trap. Phil has no specialist PCs like are in later games, and he liked that more and more as time went on as he thought that the plethora of specialist classes was kind of silly and not very realistic. So, we all took a turn at this, and sometimes we got it right and sometimes we got it wrong.
Last edited by chirine ba kal; 06-23-2017 at 04:51 PM. Reason: dropped a sentence, sorry
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
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