"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
Hello Uncle,
Question. To expand on the "fresh off the boat" scenario, if said "Barbarians" where hired by clan xyz to do a, b, c. Would they be given any sort of "papers" giving them the ability to move about(knowing Tsolyani zenophobia)?
Thanks,
H:0)
Oh, that sounds good. It could end up being a very dangerous mission too, if your players ever ended up in the city of Sarku if, say, their chasing the Worm priest and his shedras got out of hand. It would really be an eye-opening experience then, as regards some of the activities of the followers of Sarku! Yikes.
Yes, it does have "one-shot" written all over it! It's a simple chase, but it works.
From what I understand, Patrick Brady has other similar one-shots in his arsenal of convention-style adventures, like one where the players get to be hlakas, which is really intriguing to me.
Anyway, this one's a fun one, with an ending that suddenly expands the scope of the adventure, if only briefly.
Last edited by Neshm hiKumala; 06-13-2017 at 08:13 AM.
Chirine,
I have a few, hopefully specific questions about Dlash. I haven't read "The Lords of Tsamra" so forgive me if some of the following questions have answers in that book.
01 - Who has juridiction over Dlash? Is it an independent city? Their dealing with other-planar stuff must give them a great deal of power.
02 - Has a map of the city ever been published? The answer is probably "no" but I wanted to confirm this with you.
03 - Is the city organized like other cities of the same size: with a nobles quarter, a foreign quarter, a market, etc?
04 - What's sold there? Other planar stuff, sure, but what sort? Animals? Spices? Plants? Objects? Slaves? Do they specialize in anything special?
05 - Who are the "masters" of the city? You mentioned a few days ago that the Dlash city leaders are as close to being direct descendants of the Ancients as one can be. What specific reason do you have to say that?
06 - How do you get in, legally. I'm sure there are many ways of getting in illegally, but what about legally? I assume it's easier to get in as a Livyani, but is that even true? Would the Empire of the Petal Throne be able to send in an official delegation, even though the city probably has an important strategic value for Livyanu, which means that they would be very interested in controlling which foreigners get in and why?
Thank you.
Last edited by Neshm hiKumala; 06-13-2017 at 08:11 AM.
Fun.
I don't use sound effects during my game sessions, but some referees do. If you're one of them, and if your players ever end up visiting the core of Tekumel, where the great machines of the Ancients still whir, consider using this track for ambiance: 12 hours of the ambient sounds heard in the Krell underworld in Wilcox's "Forbidden Planet".
Thanks! I'm glad you like him; he was one of the first Tekumel figures that I did for our group.
(If I may make a side comment, I've gotten quite a bit of grief from hardcore miniature figure collectors for these conversions that I did back in the day - I'm told that I should have never used these Collectable and Valuable figures, ruining them for collectors, and that I should be ashamed of myself for doing so. I take it all with a bucket of salt; the last guy who was berating me for my disgusting conversion habit hadn't been born when I did this figure. Apparently, there are quite a few collectors out there who can;t quite get their heads around the notion that I'm really that old, and bought my figures back when they first came out...)
I'll have to look them up - but I see that Howard answered this.
Yep. The Part One of this thread had a link to the Stockholm IPMS page with charts giving the old and new Humbrol paint numbers. Phil used the 'Historical' range intended for wargame figures, and I think that most of the paints in that line have been reissued under different names and numbers. Easy to match very closely in acrylics, too.
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