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Thread: Questioning chirine ba kal - part II

  1. #431
    Invincible Overlord Baron's Avatar
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    Quote Originally Posted by Shemek hiTankolel View Post
    Sounds like you and your group are having a blast.
    BTW, are your players "new" to Tekumel? If so, are they having any difficulties "getting" Tekumel? Inquiring minds want to know
    Thanks for the kind words, all. I actually run two separate games, one in-person and one on Roll20. I try to invest my time doing prep that I can use in both games, but it's amusing to see how different groups of players react to the same situations. In any case, both groups are now on Kashi (the second group having only just arrived at the close of the latest session). In today's game, the first group almost wiped themselves out -- only one player fatality though, thankfully. We'll see how the second group handles the same situation.

    To answer your question, Shemek, all players were new to Tekumel coming in. This was about three years ago. I almost fell out of my chair when I made a reference to the Goddess of the Pale Bone a couple of weeks ago, and a player immediately replied, "Hey, we've heard of her!" and whipped out his notes. In today's game, a player actually said, "Hey, this place is related to Ksarul, right?" without any reminders or prompting from me. Since each group only plays once a month, and we've been running for years, it's quite a feat to retain this kind of information, so I am gratified at their interest. Further, no one has ever said, "Hey, enough of this Tekumel crap, can't we fight some ogres or something?" No, instead, when I took an informal poll of one group, each piped up with a different type of Tekumel gaming that was their particular favorite, and eventually everything I'd mentioned got at least one vote. In the other group, I was specifically told that the players wanted "more Tekumel!"

    Can't go wrong with that.

  2. #432
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    Quote Originally Posted by Baron View Post
    Can't go wrong with that.
    Nope. Sounds like you're doing something (or everything) right

  3. #433
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    Quote Originally Posted by chirine ba kal View Post
    Good points! I think that a really big and wonderful part of being a referee / GM is dealing with the challenges that the players throw at me. Yes, I've set my guards and laid my ambushes, but if they are smart enough and clever enough to get around and past everything I can throw at them, then I'm having a great time. It seems to work both ways; I got a lot of very positive comments on how cleverly I'd set up the game board, with lots of nooks and crannies to hide things in, and how I'd thought up a good solid back story to supply them with all sorts of Clues and Red Herrings.

    It has been a constant in my gaming over the last three or four years that there's a big element of learning going on on the part of the gamers who visit. People come, game, and take away lessions that they use in their gaming. I had this last weekend as well, when my co-commander in an armored battle picked up very, very quickly some basic lessons about tank tactics. It was also pretty delightful to see our opponents learn the same lessons at my hands, and then apply them instantly in the game; they changed their entire approach in mid-game, and became much more canny and formidable opponents. We all had fun, and we've had a run of really good games over the past couple of weeks.

    I did get to see a lot of old props again, though...
    No doubt about the learning, Uncle. Good gamers learn, poor gamers go away to play something that guarantees a fair challenge, as I tend to say (though I admit I tend to say so when I want to get a lot of modern gamers angry).

    Quote Originally Posted by Baron View Post
    Thanks for the kind words, all. I actually run two separate games, one in-person and one on Roll20. I try to invest my time doing prep that I can use in both games, but it's amusing to see how different groups of players react to the same situations. In any case, both groups are now on Kashi (the second group having only just arrived at the close of the latest session). In today's game, the first group almost wiped themselves out -- only one player fatality though, thankfully. We'll see how the second group handles the same situation.

    To answer your question, Shemek, all players were new to Tekumel coming in. This was about three years ago. I almost fell out of my chair when I made a reference to the Goddess of the Pale Bone a couple of weeks ago, and a player immediately replied, "Hey, we've heard of her!" and whipped out his notes. In today's game, a player actually said, "Hey, this place is related to Ksarul, right?" without any reminders or prompting from me. Since each group only plays once a month, and we've been running for years, it's quite a feat to retain this kind of information, so I am gratified at their interest. Further, no one has ever said, "Hey, enough of this Tekumel crap, can't we fight some ogres or something?" No, instead, when I took an informal poll of one group, each piped up with a different type of Tekumel gaming that was their particular favorite, and eventually everything I'd mentioned got at least one vote. In the other group, I was specifically told that the players wanted "more Tekumel!"

    Can't go wrong with that.
    Sounds like the marks of a great campaign!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  4. #434
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    Quote Originally Posted by Baron View Post
    Thanks for the kind words, all. I actually run two separate games, one in-person and one on Roll20. I try to invest my time doing prep that I can use in both games, but it's amusing to see how different groups of players react to the same situations. In any case, both groups are now on Kashi (the second group having only just arrived at the close of the latest session). In today's game, the first group almost wiped themselves out -- only one player fatality though, thankfully. We'll see how the second group handles the same situation.

    To answer your question, Shemek, all players were new to Tekumel coming in. This was about three years ago. I almost fell out of my chair when I made a reference to the Goddess of the Pale Bone a couple of weeks ago, and a player immediately replied, "Hey, we've heard of her!" and whipped out his notes. In today's game, a player actually said, "Hey, this place is related to Ksarul, right?" without any reminders or prompting from me. Since each group only plays once a month, and we've been running for years, it's quite a feat to retain this kind of information, so I am gratified at their interest. Further, no one has ever said, "Hey, enough of this Tekumel crap, can't we fight some ogres or something?" No, instead, when I took an informal poll of one group, each piped up with a different type of Tekumel gaming that was their particular favorite, and eventually everything I'd mentioned got at least one vote. In the other group, I was specifically told that the players wanted "more Tekumel!"

    Can't go wrong with that.
    Which all sounds great, and I thin may be evidence that Tekumel may be 'approachable' by people. I think you're doing it well, and looking forward to hearing more!

  5. #435
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    Quote Originally Posted by AsenRG View Post
    No doubt about the learning, Uncle. Good gamers learn, poor gamers go away to play something that guarantees a fair challenge, as I tend to say (though I admit I tend to say so when I want to get a lot of modern gamers angry).
    It was a lot of fun, seeing people absorb and apply what they were seeing. I hugely enjoyed myself, and so did they.

  6. #436
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    Quote Originally Posted by chirine ba kal View Post
    It was a lot of fun, seeing people absorb and apply what they were seeing. I hugely enjoyed myself, and so did they.
    All I can answer to that is to nod approvingly and try to look wise and understanding.
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

  7. #437
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    Quote Originally Posted by chirine ba kal View Post
    It has been a constant in my gaming over the last three or four years that there's a big element of learning going on on the part of the gamers who visit. People come, game, and take away lessions that they use in their gaming. I had this last weekend as well, when my co-commander in an armored battle picked up very, very quickly some basic lessons about tank tactics. It was also pretty delightful to see our opponents learn the same lessons at my hands, and then apply them instantly in the game; they changed their entire approach in mid-game, and became much more canny and formidable opponents. We all had fun, and we've had a run of really good games over the past couple of weeks.

    I did get to see a lot of old props again, though...
    A 75mm porthole suddenly appearing through the hull flank concentrates the mind wonderfully, doesn't it!
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    Talking of 75mm portholes, does anyone watch the Combat Dealers programme? Basically it about a guy who buys and restores WW2 equipment. Recently he acquired a Panther from a field in France and the team decided to try and evaluate what had knocked it out - there was a hole in the front left hull where the idler wheel sits. They got a couple of skips, turned them over and welded a thick chunk of steel on each as a target. As a test they got a bazooka and fired it at one skip, checking the hole they decided it wasn't a bazooka that had knocked out the Panther and then set up a 6pdr to check that. The blast from the 6pdr was pretty big and the skip hurtled into the air. Examining the hole they decided that a 6pdr had indeed knocked out the Panther and would have been pretty close to have done it.

    There is one episode where they fire a PIAT and the warhead sortof wobbles through the air before blowing an old minivan to pieces in a spectacular manner. Another one has them using a flamethrower to check the effect and proper operation of one being sold to a collector.

    Well worth a watch.

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    I'd like to see the PIAT. The damn thing used NITROGLYCERINE as its explosive.

    Those Tommies had a stiff upper lip, indeed!
    I don't care if you respect me, just buy my fucking book.

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  10. #440
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    Quote Originally Posted by Gronan of Simmerya View Post
    A 75mm porthole suddenly appearing through the hull flank concentrates the mind wonderfully, doesn't it!
    It also could have been the platoon of T-34/76s in their rear, too. Everybody learned very quickly about the difference between tactical and operational objectives were - this was an operational scenario, not a purely tactical one - and that time and space are sometimes much more important then how many enemy tanks you can kill.

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