It's a great idea, actually, and I'm all for it. The major problem is the venue, where I have no control whatsoever over the rest of the people and the noise they're making in the space. It's a common problem at game conventions, where the organizers usually try to cut their costs as much as they can and try to fit as many tables into a given room as possible. The larger the room, the more tables obviously, and thus the more games and gamers who are the ones paying the fees that pay for the convention. The ideal game convention venue would have lots of smaller, individual rooms so that individual games would have their own rooms. Another way to deal with the sound bleed problem would be pipe and drape - not the usual taffeta stuff, but heavier stage drape - but that also adds a lot to the costs; the stuff ain't cheap to rent.
There are lots of technical ways to deal with the issue, and I own several of them. The problem is that I can't be in two places at once. The clips on my YouTube channel are shot in relative quiet with a Sony Bloggie, and the game clips are me running the game and trying to be the camera man at the same time; I did a lot of setting the little camera on a small tripod, just so I could stay with the game. If I had a reliable tech I could count on, I could do this kind of thing anywhere, but I don't, and hiring one is pretty expensive. (I should know: I used to do this kind of work myself, and I know what I charged even at my low free-lance rates.)
Good-quality product requires good-quality production; I've seen a lot of web videos, and a lot of them are just fine. Trying to meet that level of quality in this particular space at this particular event would be a challenge, I'm afraid to say.
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