"Plot Armor"? In Phil's campaign? You have got to be kidding. We were never, and I do mean never, important enough to Phil's over-arching story about Elara hi Vriddi and Miirusiya hi Tlakotani to be immune from instant, immediate, and very permanent death. From that spring in 1976 to that late fall in 1988, my leaden alter-ego ran the risk of getting killed every game night. Period. We managed to survive everything Phil could throw at us simply because we were cunning, clever, and fast on our feet.
So, no, we never saw this in Phil's games.
I missed the memo on this transition, I think. In our miniatures games, our little personality figures were usually part of "Wargames with Characters" as we kept track of their careers on the table. In our role-playing games, we - from the very beginning, due to (I think) Dave Arneson's 'improv acting' style of gaming - lived with and as our PCs as part of what's been called 'immersion' by some. There was. at least not that I could see, a "the Story" part of the games, mostly because I don't think any of us were sophisticated enough to think about doing story-lines or plot-lines in our games; we did what's become described as 'open sandbox play', where the players took the game where they wanted to, and it was incumbent on the referee / GM to try to stay one step ahead of them.
Both play styles were something we did, and I still do. (You'd be able to see this on June 17th, when I do my open games at the FLGS.) So, no transition that I saw, but I would not at all be surprised if one occurred in the larger hobby. We live in our little pocket universe, here in the Twin Cities, and I think we've always been a little isolated from the rest of the hobby.
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