Originally Posted by
chirine ba kal
I'd like to pose a question of my own, once again, and I'd be obliged to everyone who'd like to weigh in on it...
The GM for the 5e campaign that I recent left has asked me to return, as an 'associate GM' of sorts; he and his players would like to take the opportunity to visit Tekumel for a while, and play an RPG in Ye Olden Style. As it's been explained to me, the GM will continue to handle the 5e mechanics as needed for the game sessions, and I will be running the game session in my usual style and manner.
I think the best way to describe this would be 'D & D 5e for Tekumel', with the 5e mechanics and Phil's world setting.
I have no trouble running the game; what concerns me is presentation and accessibility. 5e, as i've seen it being played by this and other groups at the FLGS, offers me effectively nothing in the kind of elements that I like to see in my gaming. It's usually a gridded battle mat with wet-erase markers and pre-painted figures as a tactical display, with none of the sheer spectacle that I love to present in my games. Also, normally, I'd bring some of my copies of EPT to the table for people to look at and get a little introduction to the world-setting, but I've been put off by some of the reactions that I've gotten by people - specifically, sniggering over the artwork. My thought is to present the players with this excerpt from Book One of "To Serve The Petal Throne" as a take-away sheet for the players:
Since before the beginnings of recorded time, humankind had looked up into the night sky at the myriad points of light and wondered. Eventually, in the fullness of that time, the first steps were taken out into that starry night. Humankind went, in a single bound, from being alone on their homeworld to being part of a galaxy-spanning community of beings of diverse shapes and sizes. Some were friendly, some were hostile, and some plainly disinterested in the doings of humans and neutral to them.
Humankind spread across the stars, and established their own empire; the Lords of Humanspace assimilated many technologies and sciences, and eventually became masters of matter and energy. This mastery brought them in to alliances and conflicts, and in one particular case brought them a contract with another of the galaxy's races; they wanted to have an entire planet adapted for their use, and this the Lords of Humanspace could do.
One of five worlds orbiting a bright, hot star, the chosen planet was at the juncture of several important trade routes between the more densely-populated areas of space; the world was wanted as a trading center and a place where the rulers of the galaxy could rest from their labors.
It was of little matter that the world was already inhabited; the Lords of Humanspace did not consider such minor things as being worthy of their notice. Mighty weapons were deployed, even mightier engines of change and transformation were brought into play, and the new world became a place where humankind and their allies could call home. The inhabitants were allowed to survive; to survive, and nurse their hatred of the alien beings who had transformed their planet and confined them to the more remote regions of it.
The Lords of Humanspace, and their allies, for all their power and mastery were not the most highly endowed races in the universe. Others, older and more alien yet, held that position, and they too had their rivalries and conflicts. To these older races, the all-powerful Lords of Humanspace were as toys to a child.
There came a time when these older races had a mighty conflict, and employed powers unimaginable to Humankind. The newly-transformed world was cast out of space and time, and the trapped peoples of the new world looked up into a sky without stars.
The high civilization that the Lords of Humanspace had brought to the new world collapsed - here, suddenly; there, slowly. Humankind is, however, nothing if not adaptable and resilient; civilization began a long, slow climb back into the light and out of the utter darkness that had befallen it. New technologies of the mind, which became known as 'sorcery', replaced the lost technology of the Ancients � as the Lords of Humanspace had become known � and empires and kingdoms rose and fell as the centuries passed into dust.
Humans and their alien allies built and strove, and created new civilizations out of the ashes of the old. Heroes and villains abounded, and new legends were born out of the tales of their battles and quests. In every generation, new heroes and heroines were born, and their legends added to the mythology and history of their world. Gods and goddesses, some based on the memories of the old races that has cast the world into darkness and some created by the mnds of their worshippers, abounded and made their presence in the world known to their worshippers and their competitors.
Some traces of the old technology survived, and became highly sought-after and coveted treasures. Some of what was left of the old world was beneficial and useful; other devices could kill at a touch. All of the inhabitants of the world understood this, and the quest for these wonders was left to a new breed of 'adventurers', who took the most horrific risks in order to obtain the most generous of rewards.
And so it begins; tales of wonder, and of people not yet born, and of lands not yet known�
Come with us; our journey is just begun�
If you were players in this situation, what would you like to see to help you understand what you've gotten your selves into?
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