Agreed; ran into the same thing with the 5e campaign, where the notion of somebody staying with the pack animals, somebody acting as a rear guard / lookout / sentinel, and similar tactics were just not part of the thing. I was surprised that there was nothing about this kind of thing in any of the 'How To Adventure' sections in any of the books, either, as I would think that this kind of thing is pretty basic.
As for formations, unless the party hires a lot of NPCs, it ain't gonna happen. The groups I've seen gaming at the FLGS are lucky to have four to five players, so the opportunity for using formations in game play just doesn't seem to be there; and with each player being a different class and / or race with wildly different abilities, there's even ledd need in the game mechanics for the kind of thing you and I are used to.
Also had a chance to listen in on both Adventurers' League and Pathfinder Society game play. Not for me; too formalized and way too rigid, from wta I was seeing and listening to.
Bookmarks