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Thread: Questioning chirine ba kal - part II

  1. #1501
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    Quote Originally Posted by Greentongue View Post
    Chirine,

    What is the strangest mis-use of technology that you encountered?

    For example, a high intensity spotlight being used as a symbol of communication with the god Hnalla.
    =
    Oh - tough one! Let me think...

    A Yeleth reprogrammed to serve as a waitress; an intra-system shuttleboat being used as an airliner by a Tinaliya; The South Pole R&R facility being used as a base for the PCs to operate from; that's all that come to mind right off hand. After the first couple of year of adventures, we got pretty dang careful what we did with high-tech items due to the usually dangerous side effects. I'll look and see what Origo got up to; he was always trying this kind of thing, with very mixed results.

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    An observation, if I may:

    Part II is up to 1,500 replies, and 27,277 views. Who would have thought?

    And if I may be permitted a note about my little tome of adventures, I had a wonderful time at the local comics convention Saturday 'prospecting' for artists; I got to talk to a lot of artists who are gamers about the early days of gaming here in the Twin Cities, about Mr. Arneson and Maj. Wesely, and about my account of our doings. Got a lot of interest, and now I have to get folks an information packet on the project. We're gathering momentum, I think...

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    * applause *
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  4. #1504
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    Quote Originally Posted by chirine ba kal View Post
    An observation, if I may:

    Part II is up to 1,500 replies, and 27,277 views. Who would have thought?

    And if I may be permitted a note about my little tome of adventures, I had a wonderful time at the local comics convention Saturday 'prospecting' for artists; I got to talk to a lot of artists who are gamers about the early days of gaming here in the Twin Cities, about Mr. Arneson and Maj. Wesely, and about my account of our doings. Got a lot of interest, and now I have to get folks an information packet on the project. We're gathering momentum, I think...
    Excellent news, Uncle!
    "Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky

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    Thank you both, and to everyone who drops by to ask questions!

    If I may digress for a moment, I had one of those 'road to Tarsus' moments at the convention. I'd been sort of planning to take advantage of the wonders of digital publishing by including illustrations on our adventures using photos of the miniatures we used in those games; I still have them, as I've noted, and I thought that it would be fun to show people what we often saw on the game table at Phil's. Okay, so far, so good...

    That got me to thinking about the game sessions themselves, and a comment made by a friend about all the very talented artists we had playing at the table and the quick little drawings that our game play would inspire them to do. The north-west corner of the north side of the table was 'Artists' Row', where Dave, Ken, Kathy, Chris, and Jim would sit over the years; every now the then, one of them would start laughing and drawing when they had an inspiration - we published those drawings in our 'zines. It made the game sessions something truly special, as we all added to Phil's bubbling stew of creativity.

    So, I'm looking at the multitude of tables with artists at the convention offering "Drawing Of Your Player-character!" for very, very reasonable rates. It struck me like the proverbial bolt of lighting that since I don't need to budget for all of the typesetting and key-lining that used to be involved with doing a project like this, I could instead put the money into artists - they can use the money, I can use the artwork, and the readers get a sense of what gaming with Phil in the 1970s and 1980s was like. What I'm going to do is give the artists the book, and let them draw what they are inspired by; all I'm going to do is - like what Phil did for us - give them the basic information, and turn them loose.

    I got a really positive response from the artists, when I suggested this, so I have hopes of being able to convey to everyone what those times were like.

  6. #1506
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    Quote Originally Posted by chirine ba kal View Post
    Thank you both, and to everyone who drops by to ask questions!

    If I may digress for a moment, I had one of those 'road to Tarsus' moments at the convention. I'd been sort of planning to take advantage of the wonders of digital publishing by including illustrations on our adventures using photos of the miniatures we used in those games; I still have them, as I've noted, and I thought that it would be fun to show people what we often saw on the game table at Phil's. Okay, so far, so good...

    That got me to thinking about the game sessions themselves, and a comment made by a friend about all the very talented artists we had playing at the table and the quick little drawings that our game play would inspire them to do. The north-west corner of the north side of the table was 'Artists' Row', where Dave, Ken, Kathy, Chris, and Jim would sit over the years; every now the then, one of them would start laughing and drawing when they had an inspiration - we published those drawings in our 'zines. It made the game sessions something truly special, as we all added to Phil's bubbling stew of creativity.

    So, I'm looking at the multitude of tables with artists at the convention offering "Drawing Of Your Player-character!" for very, very reasonable rates. It struck me like the proverbial bolt of lighting that since I don't need to budget for all of the typesetting and key-lining that used to be involved with doing a project like this, I could instead put the money into artists - they can use the money, I can use the artwork, and the readers get a sense of what gaming with Phil in the 1970s and 1980s was like. What I'm going to do is give the artists the book, and let them draw what they are inspired by; all I'm going to do is - like what Phil did for us - give them the basic information, and turn them loose.

    I got a really positive response from the artists, when I suggested this, so I have hopes of being able to convey to everyone what those times were like.
    Uncle,

    I am looking forward to the future!!! It sounds like a plan!!!

    H:0)

  7. #1507
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    Excellent.
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    Quote Originally Posted by AsenRG View Post
    Excellent news, Uncle!
    Thank you! I have been truly amazed at how all the disparate elements of what is now my 'operations plan' have slid into place in over this past year, and how neatly they are all dove-tailing together.

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    Quote Originally Posted by Gronan of Simmerya View Post
    Excellent.
    Thank you! I have been taking a deep breath of late and looking over my 'marketing plan' / 'brand identity' / 'business plan', and rather serverely modifying it with all the new information about gamers and gaming that I've been gathering 'out in the field' from people who game and on what they are interested in. I suspect that the book would never appeal to the 'serious Tekumel fans' but would to 'fans of Tekumel' - there is a huge difference between the two, I've found - and to the 'ordinary gamer in the street'. I've been writing for the latter, to the despair and annoyance of the former, and the 'market research' I've been doing indicates that I'm on the right track. So, I am following the advice in the "Sun Tzu Ping Fa"; it seems to be working.

  10. #1510
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    Quote Originally Posted by chirine ba kal View Post
    I suspect that the book would never appeal to the 'serious Tekumel fans' but would to 'fans of Tekumel' - there is a huge difference between the two, I've found
    I have to wonder, just who are the 'serious Tekumel fans' that your book wouldn't appeal to?

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