Agreed.
Yes, it happened, once a year or so in Phil's campaign. He'd get a little bored, we'd stumble into a Nexus point, and Origo would roll particularly badly. The most well-known of loops is the one in the Jakalla Underworld that takes the party back to the time of Nyari of the Silken Thighs. (Mayhem usually ensues.) Usually, we'd figure out what the difference was between the time branch we were in and our own, and we'd get back home as quickly as we could. I think the most amusing one was where we met our exact counterparts in an almost exact mirror timeline - the only difference was that in that one, we were all female or male in reverse to our 'home' selves. There were a couple of others - usually different siblings on the Petal Throne, or the Engsvanyali Empire hadn't fallen and was still going strong - and I'll be writing more about them as needed in my book.
The problem I'm running into is that the answer to your question could run something like 5,000 words, and I don;t know if that fits here...
Honored Uncles.. a few more questions regarding social interactions, clan relationships etc.
Is the concept of 'poetic justice' a familiar one in Tekumel? I'm thinking along the lines of 'ironic' deaths for one's sworn enemies. It seems from the stories that Chirine is more focused on pragmatism when dealing with his enemies.
In terms of doing things to benefit one's own clan, obviously things such as direct donations of wealth and/or artifacts of the ancients are beneficial. I'd assume anything that enhances one's own stature in society reflect well upon one's clan - especially if that results in more contracts, jobs, etc for the clan? I assume the reverse is also true? Anything that reflects poorly on yourself ends up reflecting poorly upon your clan (at least to some degree).
Any less obvious things that are good or bad for one's clan?
Horu hi'Fa'asu hi'Vriddi
Priest of Vimulha
I'd tend to agree; due to my dyslexia, I prefer to type things just once. Might post a few bits here and there, though...
Not yet, although the new work schedule is really helping me write; I'm back to cranking out 1,500 to 2,000 words a night, most nights after I get home.
I'm not sure about appendixes; I'm trying to present the information that Phil gave us in the way he gave it to us, which was a dollpo at at time in the course of the games. One thing that's been constantly asked for are lists of the players and who they played, and I think I can do that. What else would you be looking for that would be in an appendix? (I'm too close to the thing, which is why I ask.) I'm shying away from things like footnotes, but maybe a chapert by chapter 'Notes' section might be useful to help people to relate the events in the book to the stuff we published over the years.
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