Solitaire play through is a must when it comes to learning a new game.
Solitaire play through is a must when it comes to learning a new game.
At last! The big revision! More monsters! more magic! Two page hit location table!
The Arcane Confabulation
I can attest that Qadardalikoi is very good. Almost like it was written for Tekumel...
I have also run Song of Blades and Heroes for Braunstein level Tekumel stuff. There are some fan created Tekumel lists for it that are pretty good.
In the end, I would think it would be fairly easy to run any historical for it any really. Grab Warlord Games Hail Caesar and you would be good to go. As Professor Barker said, a guy in a loincloth is a guy in a loincloth.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
Wouldn't that depend on the nature of the mission, and who the characters are?
If they have been tasked to do something straight forward, i.e "There's a Salarvyani who owes me money and doesn't want to pay. He can be found at this location. Go and get my cash, 'take care of him' and I will give you 10% as a collection fee."
Is the person sending them on the mission a fellow clan member? If so they probably would know a lot.
Are the characters nakome? If so, they might be able to figure it out but why would they get any further explanation than the one I cited above?
Are the characters from an important clan (Very High, or High level)? Then they might know that the above money was in fact a pay off to keep the Salarvyani quiet about a certain illegal shipment that a clan cousin received, and could cause problems with the OAL, but the Salarvyani is now talking out of turn and needs to be silenced. The job needs to be done by trustworthy cousins close to clan's power centre in order to limit the fallout.
My current group are all members of the Vriddi clan, from respectable/important lineages and are starting to get closer to the centre of clan power. They are becoming privy to more sensitive clan business. If they were sent on such a mission for the clan today they would know almost everything that was at stake, the why and what. A couple of "levels" ago, not so much.
Shemek.
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
Depends on if the players have been paying attention, mostly. Both Phil and I - and Gronan too, I'd expect - would give the PCs a short 'briefing' on what the job was and why it was worth them risking getting killed for. We tended to pay attention, but I've had a lot of game sessions where the players pretty much ignored what I'd told them. Sometimes it didn't end well, as a result.
I don't care if you respect me, just buy my fucking book.
Formerly known as Old Geezer
I don't need an Ignore List, I need a Tongue My Pee Hole list.
The rules can't cure stupid, and the rules can't cure asshole.
Agreed! We did spend a lot of our time with Phil off on one Imperial mission or another, but we did have a few clan- and temple-based 'odd jobs' along the way. I always tried to make sure that I knew what the back story and undercurrents were for any particular adventure, as information like this could mean the difference between life and death. So, even in my role as the Glorious General's staff officer, I didn't do my liver much good over the years going to parties and soirees to mingle with the great and good to find out what information I could. Basic intelligence work, really.
General question for the thread. Does anyone know if Phil, or anyone else, made a map of Purdimal? If so, where can I find it? Thanks in advance.
Shemek.
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
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