We've spoken about the movies that helped flavor the Professor's Tekumel, so with that in mind, has anyone here seen Baahubali? Tekumel goes Bollywood. I've only seen part 1, but it was a lot of fun. It's currently on Netflix.
Blaise
Last edited by bconsidine; 09-20-2017 at 01:49 PM. Reason: added the Netflix bit
Yeah, I've noticed something like this in the last years.
I'm not, don't worry! In fact, I am practicing one of those techniques.There are other techniques that I am vaguely aware of given the surge of interest in European martial arts in the past two decades so don't take this as the final word. However it is a solid foundation on which to learn with fight with swords.
It does, but I can guarantee you that after the initial motion, he'd be binding you, probably in a structure where you have advantage. Yes, if he's slow, a cut down on his hand works...but that's a big if.If I reading correctly you are the guy in the brown right? The thing is that you don't have to over commit to make an effective attack to his head region. A thrust or twist your wrist and arm to swing the sword TIP up and around to come down on his hand region.
About 90% of the time I try that, I've got to cancel and block, as you say. At some point, I kinda stopped doing that, except with gladius or sica, where it works better due to the closer distance.My exact response would be situational. Based on what I see, I would pivot around his right, twist my wrist and arm, to swing my sword tip at his legs, if he develops an attack on my upper body I would twist my arm and wrist the other way to a blocking position. Either I am fast enough to hit the leg and block. Or I see I won't connect before his attack would hit, abort, and block.
But you're giving me an idea of a feint to try in the next spar, so a big thank you!
Yeah, that's why there wasn't a hit until the end. I did, at least, keep my sword in front of me.The fact that I am pivoting everything in front of me means that even if I am physically slower the physics will allow me to get in position much faster than he can swing.
(The part of the story that I'm generally omitting? Both of us had ~2 hours of sleep last night, we had to work on replacing two lamellar manicas...manicii?).
Truer words have never been written!Also highly dependent on your situational awareness which only develops through practice.
Totally true. (Took me quite some time to get the idea, but then I've never claimed being very talented).In fencing is all about the wrist, but because you are using a sword you have to add your arm to get the strength needed. But as long as you keep your wrist within the box I outlined above it would take a huge disparity in speed for somebody to be faster then twisting the sword tip in to the position you need it.
The guy I'm playing with keeps reminding me that same thing.Remember because the length of the sword blade a small motion at the pivot translates into large distance at the tip. The goal is to get that tip to where you need it in space so a blow is deflected or a target is hit by the blade between it and your pommel.
It's also why he allows his hands to go out of the center.
That's a habit from the Walpurgis Fechtbuch, Glorious General!
I'd argue that there are lots of thrusts in the above fechtbuch. The rounded tips just mean that Dark Ages swords didn't expect to meet armour...but a rounded tip will go through a man.and you were doing a lot of thrusts. Dark Ages swords weren't meant for thrusting... look at Oakeshott's X - XII or so. The tips are often nearly rounded.
Any sources you care to share? I'm trying to find some on that period.I'm more familiar with XI - XIII century combat, and by all information available they used very different stances and poses. The vast majority of cuts were in the vertical plane, for instance.
I know, Uncle! The first time I heard the concept, it was 2001 or 2002, I said "I'd call it retarded, but I don't want to offend actual retards".
(I was young and opinionated, what can I say?)
Well, don't be too quick to write it off as a "swan song", Uncle! You still haven't replied to my question, below...Sorry to hear that, Uncle!
I was very sorry, too; cast a pall over what had been a quite lovely weekend. I suspect that this will mark my 'swan song' as a gamer, and I'll be more and more of a resource then anything else. Surprised that I'm being quoted on various forums re Braunsteins, but if that what people want it's what people want.
I'm also reading it, and liking it...Sure, Uncle. If I give you Blade and Crown, will you play with me?
(That's a serious question, too).
Let me think about it; I have a copy. The author is somebody I know, and they were kind enough to autograph it for me.
(And there is also that B�thorm game. I hear you know the author as well...though I think I like Blade and Crown better).
True.
I'd disagree strongly that it's good for emulating heroic movies.Great for emulating heroic movies and literature I suppose.
Conan was defeated more than once in Hour of the Dragon. What's heroic enough for Conan, should be good enough for a modern gamer, too!
I'd argue that the lack of ways of getting defeated but not killed, like Conan above, is the bigger obstacle.With the original rules having a lot of "Save or Die" situations it is not surprising that modern players avoid it.
So do my players, and me when playing.
That's why I do after-action debriefs at the end of the session. The players in my China 1674 campaign only entered the backyard with training dummies (and with kung-fu fighters masquerading as dummies) once, due to it!
I think that's unfair to modern campaigns. I also advertise campaigns. The campaign is "you're members of group X, and stuff happens". Groups can survive the loss of a PC.
Welcome (back), Zirunel!
Why should a GM have a specific difficulty of the encounter in mind?
It's not, but way too many players today seem to be thinking that a bicycle is supposed to have training wheels, and thus rely on them for balance.Adding 'training wheels' for newbies isn't a bad thing - nothing forces you to keep using them once you've got your balance.
Well, that's another issue. But it has more to do with crunch, for me.The problem usually goes back to pedantic rules lawyers who never seem to get that the rules are there to help - not to get in the way...
A lot of modern games are selling me a Player's Handbook that has 320 pages (which is what the D&D 5e PHB is like - according to Amazon, it's Series: Dungeons & Dragons; Hardcover: 320 pages; Publisher: Wizards of the Coast; 5th edition, 2014).
If I have to read 320 pages of rules to join your game, which is the norm in many 5e groups as Chirine had found, then rest assured: I'd ask you to stick to them! Otherwise, why did I have to absorb all of this?
If you're asking me to read a book that has less than 50 pages of rules, and some setting*, or something like that, then I don't care how much you stick to them. But way too many publishers want me to buy their book. And rules are often the best way to do that.
*Like Exalted: Burn Legend, which is the best entry for Exalted that I know. I can also surmise the rules in less than a page - despite other variants of Exalted being notoriously dense on rules.
Well, I try to keep more to Samurai of Ayothaya but the principle is the same!
Last edited by AsenRG; 09-20-2017 at 09:50 PM.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
Even in RuneQuest where taking, or being taken for, ransom is part of the game, I've noticed players would rather die than be captured by an opponent.
Kinda ties the hands of the GM.
Seems like Tekumel is a prefect place for ransoming what with the clan support available.
How would you work players into accepting it as an option?
Bets? You lose and you have to spend the night in their clanhouse closet?
=
I had that happen once.
"The enemy presses the sword's point to your character's neck."
"I refuse."
"He presses the sword, it goes the other side and your character dies. Go create another."
After the initial shock, I never had to repeat the process.
Indeed it is!Seems like Tekumel is a prefect place for ransoming what with the clan support available.
I would not work the players. If they think a dead PC is better than a captured one, I'm willing to provide the better option!How would you work players into accepting it as an option?
Bets? You lose and you have to spend the night in their clanhouse closet?
The characters, however, will be told in no uncertain terms that death is for fools, and to bring the smart ones for ransom.
"Let me tell you something you already know. The world ain't all sunshine and rainbows. It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward." - Rocky
This brings up the question of Feuds.
It might be a strong motivator for taking hostages, avoiding a feud.
chirine ba kal, how prevalent are feuds in Tekumel?
It would seem that it would not be uncommon for there to be feuds and maybe ones that had lasted centuries?
chirine, have you encountered or been involved in a feud?
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