Agreed. What's now the TF had been promoting this viewpoint as being The Only Right Way To Play Tekumel starting in the very late 1980s and through the 1990s in order to emphasis their special status as the elite of the gaming community. (They have no real connections to the local gaming scene, here in the Twin Cities, by the way) They very strongly promoted some myths that they later admitted were false, in order to promote themselves, and a a result Tekumel has become a footnote - and a very minor one at that - in gaming history. We still have some very valiant and devoted die-hards still doing some amazing and wonderful work for Tekumel, because they love the setting, and I try very hard to support and encourage them in their work.
It's been a long and bitter fight. On the one hand, you have people like me telling the game hobby about Tekumel and encouraging folks to give it a try, and you have The Official Authorized set doing the exact opposite most of the time - mostly through inaction and indolence. The really sad this about them is that they have, in the past, done some very good work - and then never finished it.
Probably, but I have to say that I've never had any problems getting people to play in Phil's world - but then, as Pundit said a while back, "You make Tekumel sound fun!"
(By the way, thank you, Pundit,; coming from you, that's one great compliment!)
One is, as Gronan pointed out; the reviews from the students are fascinating reading - you can read them on the web.
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