Originally Posted by
chirine ba kal
Well, let me look at my notes...
In general, I and Vrisa had steel armor and good weapons; I had my 'enchanted' mace and she had her 'enchanted' sword. The rest of the party were usually magic-users, so little or no armor - and any they did have would be chlen-hide - and the usual assortment of knives, poignards, daggers, and maybe a regular mace or two. No steel. When sailing with Harchar, Vidlakte and his marines all had chlen-hide armor and weapons - no rust to worry about, Ken pointed out to Phil. Narkhodlan added to the fighters when he came along in the later 1980s; Chris had steel armor, and a steel sword like the Glorious General did. So, out of eight to ten people, two to three to four fighters in good gear, and the rest as 'soft' magic-users / sorcerers.
The magic-users usually had an Eye or two, with usually three to five assorted ones in the whole party. For 'oddball / unique' stuff, there was Harchar's 'dimension hopper', but that wasn't ours; I will look again, but I don't recall us ever having any really cool or powerful stuff in the party. We lived by our wits, which was a challenge given how wily and clever Phil was; by most gamers' standards, we were pretty under-powered and lightly equipped.
Oh, wait - we had one of the Helmets of the Three-Pointed Star, for the first couple of years of underworld crawls; came in handy, a few times. That was it, as I recall.
Eyes were nominally personal items, and so got used in small-scale stuff like underworlds or skirmishes. As the Glorious General said, their ranges are usually too short and too limited for large-scale fights. They are devastating in PC adventures, which is why we tended to let the PCs in the party do our scouting for us - they were pretty effective in killing things. Most of the time, anyway.
Does this help?
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