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1 AGE OF LEGEND
The World of Earthdawn
What Is A Roleplaying Game?
2 INHERITANCE
3 HOW IT CAME TO PASS
The Martyr Scholar
The Eternal Library
The First Horrors
Thera Is Born
The Therans and Barsaive
Birth of An Empire
Rites of Protection and Passage
Orichalcum Wars
Theran Navy and Empire
Jaron and the Sphinx
Thera and the Dragons
Race To the Shelters
The Elven Schism
The Scourge
Throal and Parlainth
Blood Wood
The Time of hiding
The Return
The Earthdawn
Throal Opens
Conflict Of Destinies
The New World
4 GAME CONCEPTS
5 MAJOR RACES OF BARSAIVE
Dwarf
Elf
Human
Obsidiman
Ork
Troll
T’skrang
Windling
6 CREATING A CHARACTER
Building A Hero
Detailed Character Creation
7 DISCIPLINES
Game Terms
Archer
Beastmaster
Cavalryman
Elementalist
Illusionist
Nethermancer
Sky Raider
Swordmaster
Thief
Troubadour
Warrior
Weaponsmith
Wizard
8 TALENTS
Choosing Beginning Talents
Using Talents
Talents A - C
Talents D - F
Talents G - M
Talents N - S
Talents T - Z
9 SKILLS
Choosing Beginning Skills
Using Skills
Using Talents as Skills
Knowledge Skills
General Skills
Artisan Skills
10 Workings of Magic
The Cycle of Magic
Astral Space
Magic in Our World
Magical Theory
Thread Magic
Blood Magic
11 Spell Magic
About Spellcasting
Talents for Casting Spells
Starting Spells
Grimoires
Learning New Spells
Spell Threads
Casting Spells
Spellcasting Methods
Dispelling Magic
Earthdawn Spells
Elementalist Spells
lllusionist Spells
Nethermancer Spells
Wizard Spells
12 COMBAT
Combat Round
Initiative
Actions
Resolving Attacks
Types of Combat
Combat Options
Using Shields
Situation Modifiers
Effects of Injury
13 ADVENTURING IN EARTHDAWN
Perils of Adventuring
Exploring Kaers
Travel
Travel Hazards
Loot
14 BUILDING YOUR LEGEND
Earning Legend Points
Spending Legend Points
Weaving Threads
Tallying Legend Points
Advancing to Higher Circles
Learning New Disciplines
Legendary Status
15 GAMEMASTERING EARTHDAWN
Ground Rules
Gamemastering Guidelines
Creating Adventures
Gamemaster Characters
Game Aids
Awarding Legend Points
Running the Game
16 GOODS AND SERVICES
Purchasing
Currency
Weapons
Armor and Shields
Clothing
Adventuring Equipment
Magical Equipment
Provisions
Services
Transportation
Animals
Goods And Services Table
Weapons
Armor
Shields
Clothing
Provisions
Adventuring Equipment
Magic Equipment
Services
Vehicles
Animals
18 MAGICAL TREASURES
The Nature of Treasure
Using the Treasures
Customizing the Treasures
Creating New Treasures
The Treasures
General Treasure
Unique Treasure
18 CREATURES
Game Terms
Earthdawn Creatures
Dragons
Horrors
Horses
19 THE PASSIONS OF BARSAIVE
Nature of Passions
Passions in Conflict
Questors
Worship of Passions
Passion Descriptions
20 BARSAIVE
Overview
The Land
Areas of Interest
The Theran Empire
CHARACTER SHEET
MAP OF BARSAIVE

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