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- GO TO WWW.FUNKY.DK'S EARTHDAWN PAGES
- SEARCH
- 1 AGE OF LEGEND
- The World of Earthdawn
- What Is A Roleplaying Game?
- 2 INHERITANCE
- 3 HOW IT CAME TO PASS
- The Martyr Scholar
- The Eternal Library
- The First Horrors
- Thera Is Born
- The Therans and Barsaive
- Birth of An Empire
- Rites of Protection and Passage
- Orichalcum Wars
- Theran Navy and Empire
- Jaron and the Sphinx
- Thera and the Dragons
- Race To the Shelters
- The Elven Schism
- The Scourge
- Throal and Parlainth
- Blood Wood
- The Time of hiding
- The Return
- The Earthdawn
- Throal Opens
- Conflict Of Destinies
- The New World
- 4 GAME CONCEPTS
- 5 MAJOR RACES OF BARSAIVE
- Dwarf
- Elf
- Human
- Obsidiman
- Ork
- Troll
- Tskrang
- Windling
- 6 CREATING A CHARACTER
- Building A Hero
- Detailed Character Creation
- 7 DISCIPLINES
- Game Terms
- Archer
- Beastmaster
- Cavalryman
- Elementalist
- Illusionist
- Nethermancer
- Sky Raider
- Swordmaster
- Thief
- Troubadour
- Warrior
- Weaponsmith
- Wizard
- 8 TALENTS
- Choosing Beginning Talents
- Using Talents
- Talents A - C
- Talents D - F
- Talents G - M
- Talents N - S
- Talents T - Z
- 9 SKILLS
- Choosing Beginning Skills
- Using Skills
- Using Talents as Skills
- Knowledge Skills
- General Skills
- Artisan Skills
- 10 Workings of Magic
- The Cycle of Magic
- Astral Space
- Magic in Our World
- Magical Theory
- Thread Magic
- Blood Magic
- 11 Spell Magic
- About Spellcasting
- Talents for Casting Spells
- Starting Spells
- Grimoires
- Learning New Spells
- Spell Threads
- Casting Spells
- Spellcasting Methods
- Dispelling Magic
- Earthdawn Spells
- Elementalist Spells
- lllusionist Spells
- Nethermancer Spells
- Wizard Spells
- 12 COMBAT
- Combat Round
- Initiative
- Actions
- Resolving Attacks
- Types of Combat
- Combat Options
- Using Shields
- Situation Modifiers
- Effects of Injury
- 13 ADVENTURING IN EARTHDAWN
- Perils of Adventuring
- Exploring Kaers
- Travel
- Travel Hazards
- Loot
- 14 BUILDING YOUR LEGEND
- Earning Legend Points
- Spending Legend Points
- Weaving Threads
- Tallying Legend Points
- Advancing to Higher Circles
- Learning New Disciplines
- Legendary Status
- 15 GAMEMASTERING EARTHDAWN
- Ground Rules
- Gamemastering Guidelines
- Creating Adventures
- Gamemaster Characters
- Game Aids
- Awarding Legend Points
- Running the Game
- 16 GOODS AND SERVICES
- Purchasing
- Currency
- Weapons
- Armor and Shields
- Clothing
- Adventuring Equipment
- Magical Equipment
- Provisions
- Services
- Transportation
- Animals
- Goods And Services Table
- Weapons
- Armor
- Shields
- Clothing
- Provisions
- Adventuring Equipment
- Magic Equipment
- Services
- Vehicles
- Animals
- 18 MAGICAL TREASURES
- The Nature of Treasure
- Using the Treasures
- Customizing the Treasures
- Creating New Treasures
- The Treasures
- General Treasure
- Unique Treasure
- 18 CREATURES
- Game Terms
- Earthdawn Creatures
- Dragons
- Horrors
- Horses
- 19 THE PASSIONS OF BARSAIVE
- Nature of Passions
- Passions in Conflict
- Questors
- Worship of Passions
- Passion Descriptions
- 20 BARSAIVE
- Overview
- The Land
- Areas of Interest
- The Theran Empire
- CHARACTER SHEET
- MAP OF BARSAIVE
Earthdawn� is a registered trademark of FASA Corporation.
Copyright � 1997 FASA Corporation. All rights reserved.
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