|
Ideals: Vengeance, Bitterness, Jealousy
Typical Appearance: Raggok usually manifests as a large man with the
head of a ram. Scores of open wounds continously appear, heal, and reappear on
the incarnations bloody flesh.
Common Elements: Skeletons, the undead, swords, wounds, insects, snow
and ice
Powers: Raggok can call forth painful memories, raise the undead,
inspire hatred, and travel through the thoughts of Name-givers, leaping from
the mind of one Name-giver to any other within fifty miles. As he travels, he
evokes painful memories in the minds he passes through.
Questors: Questors of Raggok study the undead and the Horrors. This Mad
Passions followers come from both Thera and, unfortunately, Barsaive.
Raggok never lacks followers, as a sizable portion of the population always
seems to enjoy terrorizing others. Masters of both mental and physical torture,
these questors constantly indulge their cruel sense of humor at others
expense.
Questors of Raggok fall into two camps, divided by their interpretation of
their Passions ideals. One group surrounds itself with all the pleasures
of the flesh that wealth can buy, constantly searching for more money and
treasure. The other group follows an ascetic way of life, believing that
bringing pain to the world should take precedence over their own comfort. Any
wealth they accumulate, they use to buy poisons, hire mercenaries to raze
villages, and the like. The two groups styles of dress reflect their
different outlooks. The sybaritic questors dress in expensive and luxurious
clothing; the ascetics dress shabbily, preferring to spend their money on
spreading pain, suffering, and fear wherever they can.
Commentary: The most terrible of the Mad Passions, Raggok embodies all
that is corrupted in the world. He causes the dead to walk the earth, he sows
the baseless hatreds that erupt between once-loving husbands and wives, he
tortures the insane with disembodied voices. People say he has made countless
pacts with Horrors, to aid them in their evil endeavors and receive their aid
in kind. Like the Horrors he allegedly serves, Raggok loves to inflict pain and
strives to satisfy this perverse desire.
Ideals: Physical Conflict, Valor
Typical Appearance: Thystonius usually appears as a tall, muscular man
or woman of any race.
Common Elements: Weapons, banners and pennants, armor, battlefields
Powers: Thystonius can increase martial abilities and strength, overcome
pain, and travel instantaneously within a mile of any physical conflict.
Questors: The questors of Thystonius tend to be good athletes, and often
make excellent warriors. They continually seek challenges and enemies to test
themselves against and believe that diving headfirst into physical danger is
the only way to fully experience life. They believe that their Passion wants
them to challenge other people to do the same, whether their potential
opponents are willing or not. Though few would call Thystonius questors
thugs, they seem incapable of contemplation or introspection. They
think with their muscles far more often than with their brains,
preferring to follow their physical impulses rather than their minds.
Commentary: Thystonius is the Passion of Physical Conflict and Valor.
Most soldiers mistakenly believe him a Passion of war and try to claim him for
their own, but Thystonius cares little for killing. He resides in living bones
and muscles, not in the corpses of the fallen. He loves the flexing and
exertion of bodies competing against the oddsa foot race, an arm wrestle,
or a man swimming for his life against the impossible currents of the Serpent
River give him infinitely more pleasure than the carnage of battle.
In addition to those who embrace him wholeheartedly, Thystonius rushes to aid
those who feel daunted by a physical challenge. The epic poem The War of
Tears, recounts two camps of opposing warriors, both fearful of taking
the battlefield the next day. Thystonius entered both camps during the night
and spoke to each army, extolling the glories of war and promising the warriors
they would all emerge heroes. Inspired by the Passions words, both sides
joined in vigorous combat the following morn. The Passion kept his promise
the warriors heroic deeds were immortalized in the The War of
Tears. Nevertheless, Thystonius habit of encouraging people to
throw themselves at each other makes many people uncomfortable.
Ideals: Building, Construction, Planning
Typical Appearance: Upandal generally manifests as a craftsman of any
race, clad in dirty work clothes.
Common Elements: Hammer, building plans, compass, smiths forge
Powers: Upandal can make tools quickly; fortify buildings, fortresses
and city walls; create temporary bridges and towers; and travel instantaneously
between cities or any other large, ornate constructions.
Questors: Happy only when involved in a project, Upandals questors
are usually either building something or collecting money to build something.
They view everything they build as an offering to Upandal and believe that each
structure enriches the world. In addition to buildings, these questors enjoy
tinkering with objects. They question Thief Adepts about the nature of traps
and secret doors, or pester Archer Adepts for instructions on how to make the
best bows. Easily distracted by any mechanical object that lies along their
path, they frequently must be dragged away from any item of interest that they
cannot take with them.
Their analytical minds give Upandals questors a penchant for devising
war plans and other strategies. Unfortunately, their love of the complex and
ornate tends to produce strategies that are aesthetically pleasing on paper,
but impractical for battle.
Commentary: Upandal is the Passion of Construction. He reinforces the
need to build shared by all the Name-giver races of Barsaive, helping them to
create order and beauty by building structures as well as giving names. Upandal
gives aid where he can, inspiring architects and craftsmen and protecting
beautiful cities and towers. On occasion, he presents enchanted tools to
craftsmen he deems particularly worthy of his patronage.
Ideals: Manipulation, Deceit
Typical Appearance: Vestrial usually manifests as a humanoid form,
wearing a dark hood and cloak.
Common Elements: An assassins dagger, blood, ambush
Powers: Vestrial can confuse listeners, beguile people with lies,
discover a persons true desire, and travel instantaneously within a mile
of any place where someone has just uttered a lie.
Questors: The questors of Vestrial scurry about the world dressed in the
black cloaks of their Passion, carrying out the Mad Passions schemes.
They often have no idea what they are doing or why. Frequently, different
groups of questors unknowingly work at cross-purposes, and Vestrial reveals his
true intentions only after the efforts of both groups have gone to waste.
Despite this seeming disorganization, the questors of Vestrial should not be
taken lightly. For every ten mindless rabble among them, one intelligent
questor can be found guiding his fellows through brilliant plans. Ten years
ago, one such questor almost assassinated the heir to the throne of Throal. In
fact, the precision, subtlety, and effectiveness of such plots have led some to
suggest that the buffoonery and incompetence of the most visible questors
actually hides countless unrecognized and frighteningly brilliant questors of
Vestrial within society at large. If true, such questors might masquerade as
village leaders, judges, kings, and traders for years, waiting for the right
moment to strike and take control of all Barsaive.
Commentary: Before the Scourge, Vestrial was the prankster Passion,
blending good humor with trickery to puncture the overblown egos of the
arrogant. Insanity took hold of him during the Scourge, however, making him as
arrogant as the former butts of his jokes. Seeing himself as the sole inheritor
of all the worlds Passion-worshipers, he creates elaborate plans for
world conquest that his questors enthusiastically carry out. He uses his vast
intelligence to spin webs of intrigue that no one save himself can understand.
Some believe that Vestrial has woven so many plots and deceits that even he has
lost track of the ends he originally desired.
Earthdawn� is a registered trademark of FASA Corporation.
Copyright � 1997 FASA Corporation. All rights reserved.
|