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[Building Your Legend]
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How do you recognize a hero? Simple. When you've heard stories of his bravery, tales of his adventures, and songs of his courage, that's how you know someone is a hero.
-- Geril, Troubadour
Every Earthdawn adventure your character completes adds to his experience and abilities, allowing him to undertake ever more dangerous and potentially rewarding adventures. Throughout your character’s life, his increasingly daring exploits build his reputation across Barsaive and beyond. Legends are born through such great deeds; increasing your character’s legendary status gives your character an edge in each Earthdawn game you play. This section describes how to build your character’s legend in Earthdawn.

[Ghostmaster Ritual

EARNING LEGEND POINTS

As your character survives encounters and accomplishes adventure goals, he gains experience. As in life, this experience makes him a smarter, more capable character, eventually allowing him to learn new abilities.

Character experience is measured in Legend Points. The gamemaster awards Legend Points based on a character’s accomplishments and other factors during an adventure; accumulated Legend Points allow characters to increase their talents, skills, and abilities, and so on. (See Gamemastering Earthdawn for more about awarding Legend Points.) Your character earns Legend Points for performing the following specific types of actions.

  • Achieving adventure goals. For example, if the group’s goal is to uncover treachery against the Throalic throne, your character earns Legend Points as your group exposes the traitors to loyal authorities. Your character also earns Legend Points for achieving goals set during a single game session, because most session goals are stepping stones toward achieving the adventure goal. For more information about session goals, see Gamemastering Earthdawn .
  • Defeating opponents in combat or other conflict. Defeating an opponent does not necessarily mean killing him. If your group removes the opponent as an obstacle to the adventure goal without resorting to violence, your character earns the same Legend Points as if he had defeated that opponent through combat.
  • Gathering magical treasure or other legendary items appropriate for heroes. Earthdawn takes place during the Age of Legend, and the game system rewards those who act like heroes by giving them the means to become more heroic.
  • Individual deeds. These can be clever ideas or deeds of valor. If your character takes or suggests an action on which the success of the adventure clearly turned, your character may receive Legend Points for that individual deed. See Creative Roleplaying and Heroics in Gamemastering Earthdawn, for more information.

  • Roleplaying. Much as an actor takes on a role, a player may adopt the mannerisms, speaking habits, and attitudes of his character. Roleplaying a character well can earn your character Legend Points, but only if your roleplaying makes the game more enjoyable for others at the table, not just yourself. If your roleplaying makes it more difficult for the gamemaster to run the game, your character will not receive Legend Points for your roleplaying.

PLAYER EXPERIENCE

Players should not confuse character experience with player experience. Player experience is not measured in game terms; it simply refers to what you learn about the game by playing it. For example, you as the player may learn how your character should behave in Throal to avoid getting into trouble, or may develop more effective combat tactics against specific monsters. Lessons such as these do benefit your character by allowing him to survive longer or accomplish more, but your playing experience does not affect the Attributes, talents, skills, or Circle your character uses in the game.

SPENDING LEGEND POINTS

Characters spend Legend Points to increase their Attributes, talent and skill ranks, Karma Points, and threads as explained below.

IMPROVING ATTRIBUTE VALUES

For each Circle your character advances, he may spend Legend Points to improve one Attribute Value by 1 point. A character may not improve any Attribute by more than 5 points, regardless of how high a Circle he reaches. If you choose to improve one of your character’s Attribute Values, you must do so before the character attains a new Circle. You cannot �save up� opportunities to increase Attribute Values from one Circle to the next. For example, Black Dog the obsidiman is currently a Second Circle character and his player chooses not to use the Legend Points Black Dog has earned so far to improve an Attribute Value. When Black Dog reaches Third Circle, his player may still only increase one Attribute Value by 1 point. Not improving an Attribute Value at Second Circle does not allow Black Dog to increase his Attribute Values by 2 points, or allow him to increase two Attribute Values at Third Circle.

The Legend Point cost for improving the same Attribute Value multiple times increases for each additional point added to that value. For example, to improve one Attribute Value by 1 point costs 800 Legend Points. To improve that same Attribute Value a second time costs 1,300 Legend Points, and so on. Consult the Attribute Increase Table below for the cost of improving Attribute Values.

Though Attributes seem expensive, they can be worth it. Improving an Attribute Value also improves the numbers associated with that Attribute. For example, increasing a character’s Strength Attribute Value by 1 point also increases the character’s Lifting Limit and Carrying Capacity, and may increase the Strength Attribute step.

To avoid any confusion that may arise from changing an Attribute Value, leave your character’s original Attribute Value on the Character Record Sheet and note the improved Attribute Value in some other place: for example, in brackets beside the original number.

ATTRIBUTE INCREASE TABLE
Increase
to Attribute
Legend Point
Cost
1800
21,300
32,100
43,400
55,500

INCREASING TALENT RANKS

Players can also spend Legend Points to add ranks to their character’s talents. Because ranks add steps to Attribute steps for performing talents, a higher rank generally translates into a higher level of ability at that talent. To increase a talent’s rank, a character must use that talent successfully at least once at its current rank. You can increase your character’s talent ranks by meeting the following three conditions:

  1. Your character has enough available Legend Points to pay the full cost of the new rank.
  2. Your character is rested and in good health. A character currently suffering any damage or Wounds may not increase the rank of his existing talents or learn new ones.
  3. Your character can meditate uninterrupted for 8 hours per talent rank being purchased. Your character needs this time to remember his early training and imagine how the higher rank he wants would have altered those lessons and exercises. Through meditation, he magically extends his initial training to incorporate his experience and create new knowledge and ability within himself.
The Talent Rank Cost Table, following, shows the Legend Point cost to increase your character’s talent ranks. A character must pay for each rank increase; for example, a character who increases a talent from Rank 2 to Rank 4 must also pay Legend Points for Rank 3.

To find the Legend Point cost of increasing the rank of a talent, first consult the description of your character’s Discipline (see Disciplines) to determine the Circle at which your character can gain the talent. Then find the Circle column on the Talent Rank Cost Table that includes the Circle of the talent for your Discipline. In the left-hand Talent Rank column, find the rank you wish to purchase. Then read across that Rank row until you reach the appropriate Circle column. The number where the Circle column and the Rank row meet is the cost in Legend Points for that talent rank.

  • An Archer wants to improve his Mystic Aim talent from Rank 3 to Rank 4. Because Mystic Aim is a First Circle talent for Archers, the player reads down the Circle 1-4 column until he gets to the Rank 4 row. The Legend Point cost listed for a Circle 1-4 talent at Rank 4 is 500. The player spends 500 of his Archer’s Current Legend Points to gain the rank, subtracts that 500 Legend Points from his Archer’s Current Legend Point total, then changes the rank of his Mystic Aim talent from 3 to 4.
  • A player wants to improve his Swordmaster’s Winning Smile talent from Rank 2 to Rank 4. Winning Smile is a Second Circle talent for Swordmasters. Consulting the Talent Rank Cost Table, the player sees that it will cost him 300 Legend Points to go from Rank 2 to Rank 3, then an additional 500 Legend Points to increase from Rank 3 to Rank 4. The total Legend Point cost for the increase in ranks is 800 points. The player spends the points, subtracting them from his Current Legend Points total, then changes the Character Record Sheet to show his Winning Smile talent at Rank 4.
  • A Nethermancer’s player decides to improve his character’s Spirit Hold talent from Rank 5 to Rank 6. Spirit Hold is a Fifth Circle talent for Nethermancers, and costs 2,100 Legend Points to improve to Rank 6. The player notices that the character has only 2,060 Current Legend Points, not quite enough to increase the talent rank from 5 to 6. The character must earn a few more Legend Points before the player can afford the increase in rank.
TALENT RANK COST TABLE
Talent
Rank
Circle
1-4
Circle
5-8
Circle
9-12
Circle
13-15
1100200300500
2200300500800
33005008001,300
45008001,3002,100
58001,3002,1003,400
61,3002,1003,4005,500
72,1003,4005,5008,900
83,4005,5008,90014,400
95,5008,90014,40023,300
108,90014,40023,30037,700
1114,40023,30037,70061,000
1223,30037,70061,00098,700
1337,70061,00098,700159,700
1461,00098,700159,700258,400
1598,700159,700258,400418,100

INCREASING SKILL RANKS

Characters can also use Legend Points to buy skill ranks. Though similar to talents in that many talents can be used as skills, i.e., non-magically, gaining skill ranks differs from gaining talent ranks in the following ways:

  • No character can increase a skill beyond Rank 10.
  • Increasing the rank of a skill requires the character to undertake a number of weeks of training equal to the rank purchased. For example, improving a skill from Rank 3 to Rank 4 requires 4 weeks of training.
  • Skills take practice. After completing his training, a character must practice for a number of months equal to the rank purchased. For example, improving a skill from Rank 3 to Rank 4 requires 4 months of practice after training for 4 weeks.
In addition to Legend Points spent on the new skill rank, training to improve a character’s skills costs money. An average week of training costs silver pieces equal to 25 x rank purchased. This cost may increase to as muc has 50-100 x rank purchased in silver pieces if a character wants private instruction.

The Legend Point cost for purchasing skill ranks appears in the table below.

SKILL RANK COST TABLE
Rank
of Skill
Legend Point
Cost
1200
2300
3500
41,300
52,100
63,400
78,900
814,400
923,300
1037,700

PURCHASING KARMA POINTS

All characters can use Karma, the raw magical energy that runs through the world of Earthdawn. Characters can use Karma Points to enhance the possibility of success for certain actions, and can purchase Karma Points with Legend Points. To find the Legend Point cost of Karma based on your character’s race, consult the Karma Table of Creating A Character . Once per day, a character can purchase Karma Points up to a maximum equal to his Karma Ritual Rank by performing his Karma ritual (see Disciplines). As the character performs the half-hour ritual, he pays the Legend Point cost for the number of Karma Points he wants to purchase. Once he has completed the ritual, the character adds the Karma Points to his Current Karma in the Karma section of his Character Record Sheet.

Seethian, a windling Thief, has a Karma Ritual Talent Rank of 2. When he begins his daily Karma ritual, he must pay Legend Points to gain his maximum of 2 Karma Points. Consulting the Karma Table on p. 53, his player sees that 2 Karma Points cost Seethian 10 Legend Points. After Seethian completes the half-hour ritual, he adds 2 Karma Points to his Current Karma.

WEAVING THREADS

Characters can also use Legend Points to weave magical threads. Characters who have put the necessary experience and effort, represented by the Legend Points, into weaving these threads can then attach them to True Patterns of people, places, or items. For an in-depth explanation of how to use Legend Points to weave magical threads, see Workings of Magic.

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