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How do you recognize a hero? Simple. When you've heard stories of his bravery, tales of his adventures,
and songs of his courage, that's how you know someone is a hero.
-- Geril, Troubadour
Every Earthdawn adventure your character
completes adds to his experience and abilities, allowing him to undertake ever
more dangerous and potentially rewarding adventures. Throughout your
characters life, his increasingly daring exploits build his
reputation across Barsaive and beyond. Legends are born through such great
deeds; increasing your characters legendary status gives your
character an edge in each Earthdawn game you play. This section
describes how to build your characters legend in Earthdawn.
As your character survives encounters and accomplishes adventure goals, he
gains experience. As in life, this experience makes him a smarter, more capable
character, eventually allowing him to learn new abilities.
Character experience is measured in Legend Points. The gamemaster awards
Legend Points based on a characters accomplishments and other factors
during an adventure; accumulated Legend Points allow characters to increase
their talents, skills, and abilities, and so on. (See Gamemastering
Earthdawn
for more about awarding Legend Points.) Your character
earns Legend Points for performing the following specific types of actions.
- Achieving adventure goals. For example, if the groups goal is
to uncover treachery against the Throalic throne, your character earns Legend
Points as your group exposes the traitors to loyal authorities. Your character
also earns Legend Points for achieving goals set during a single game session,
because most session goals are stepping stones toward achieving the adventure
goal. For more information about session goals, see Gamemastering
Earthdawn
.
- Defeating opponents in combat or other conflict. Defeating an opponent
does not necessarily mean killing him. If your group removes the opponent as an
obstacle to the adventure goal without resorting to violence, your character
earns the same Legend Points as if he had defeated that opponent through
combat.
- Gathering magical treasure or other legendary items appropriate for
heroes. Earthdawn takes place during the Age of Legend, and the game
system rewards those who act like heroes by giving them the means to become
more heroic.
- Individual deeds. These can be clever ideas or deeds of valor. If your
character takes or suggests an action on which the success of the adventure
clearly turned, your character may receive Legend Points for that individual
deed. See Creative Roleplaying and Heroics in Gamemastering Earthdawn, for more information.
- Roleplaying. Much as an actor takes on a role, a player may adopt the mannerisms, speaking habits, and attitudes of his character. Roleplaying a
character well can earn your character Legend Points, but only if your
roleplaying makes the game more enjoyable for others at the table, not just
yourself. If your roleplaying makes it more difficult for the gamemaster to run
the game, your character will not receive Legend Points for your roleplaying.
Players should not confuse character experience with player experience. Player
experience is not measured in game terms; it simply refers to what you learn
about the game by playing it. For example, you as the player may learn how your
character should behave in Throal to avoid getting into trouble, or may develop
more effective combat tactics against specific monsters. Lessons such as these
do benefit your character by allowing him to survive longer or accomplish more,
but your playing experience does not affect the Attributes, talents, skills, or
Circle your character uses in the game.
Characters spend Legend Points to increase their Attributes, talent and skill
ranks, Karma Points, and threads as explained below.
For each Circle your character advances, he may spend Legend Points to improve
one Attribute Value by 1 point. A character may not improve any Attribute by
more than 5 points, regardless of how high a Circle he reaches. If you choose
to improve one of your characters Attribute Values, you must do so
before the character attains a new Circle. You cannot �save up�
opportunities to increase Attribute Values from one Circle to the next. For
example, Black Dog the obsidiman is currently a Second Circle character and his
player chooses not to use the Legend Points Black Dog has earned so far to
improve an Attribute Value. When Black Dog reaches Third Circle, his player may
still only increase one Attribute Value by 1 point. Not improving an Attribute
Value at Second Circle does not allow Black Dog to increase his Attribute
Values by 2 points, or allow him to increase two Attribute Values at Third
Circle.
The Legend Point cost for improving the same Attribute Value multiple times
increases for each additional point added to that value. For example, to
improve one Attribute Value by 1 point costs 800 Legend Points. To improve that
same Attribute Value a second time costs 1,300 Legend Points, and so on.
Consult the Attribute Increase Table below for the cost of improving Attribute
Values.
Though Attributes seem expensive, they can be worth it. Improving an Attribute
Value also improves the numbers associated with that Attribute. For example,
increasing a characters Strength Attribute Value by 1 point also
increases the characters Lifting Limit and Carrying Capacity, and may
increase the Strength Attribute step.
To avoid any confusion that may arise from changing an Attribute Value, leave
your characters original Attribute Value on the Character Record
Sheet and note the improved Attribute Value in some other place: for example,
in brackets beside the original number.
Players can also spend Legend Points to add ranks to their
characters talents. Because ranks add steps to Attribute steps for
performing talents, a higher rank generally translates into a higher level of
ability at that talent. To increase a talents rank, a character must
use that talent successfully at least once at its current rank. You can
increase your characters talent ranks by meeting the following three
conditions:
- Your character has enough available Legend Points to pay the full cost of the new rank.
- Your character is rested and in good health. A character currently
suffering any damage or Wounds may not increase the rank of his existing
talents or learn new ones.
- Your character can meditate uninterrupted for 8 hours per talent rank being purchased. Your character needs this time to remember his early training and imagine how the higher rank he wants would have altered those lessons and exercises. Through meditation, he magically extends his initial training to incorporate his experience and create new knowledge and ability within himself.
The Talent Rank Cost Table, following, shows the Legend Point cost to increase
your characters talent ranks. A character must pay for each rank
increase; for example, a character who increases a talent from Rank 2 to Rank 4 must also pay Legend Points for Rank 3.
To find the Legend Point cost of increasing the rank of a talent, first consult the description of your characters Discipline (see
Disciplines) to determine the Circle at which your character can gain the talent. Then find the Circle column on the Talent Rank Cost Table that
includes the Circle of the talent for your Discipline. In the left-hand Talent Rank column, find the rank you wish to purchase. Then read across that Rank row until you reach the appropriate Circle column. The number where the
Circle column and the Rank row meet is the cost in Legend Points for that
talent rank.
- An Archer wants to improve his Mystic Aim talent from
Rank 3 to Rank 4. Because Mystic Aim is a First Circle talent for Archers, the player reads down the Circle 1-4 column until he gets to the Rank 4 row. The Legend Point cost listed for a Circle 1-4 talent at Rank 4 is 500.
The player spends 500 of his Archers Current Legend Points to gain
the rank, subtracts that 500 Legend Points from his Archers Current
Legend Point total, then changes the rank of his Mystic Aim talent from 3 to
4.
- A player wants to improve his Swordmasters Winning Smile
talent from Rank 2 to Rank 4. Winning Smile is a Second Circle talent for
Swordmasters. Consulting the Talent Rank Cost Table, the player sees that it will cost him 300 Legend Points to go from Rank 2 to Rank 3, then an additional 500 Legend Points to increase from Rank 3 to Rank 4. The total Legend Point cost for the increase in ranks is 800 points. The player spends the points,
subtracting them from his Current Legend Points total, then changes the
Character Record Sheet to show his Winning Smile talent at Rank 4.
- A Nethermancers player decides to improve his
characters Spirit Hold talent from Rank 5 to Rank 6. Spirit Hold is a Fifth Circle talent for Nethermancers, and costs 2,100 Legend Points to improve to Rank 6. The player notices that the character has only 2,060 Current Legend Points, not quite enough to increase the talent rank from 5 to 6. The character must earn a few more Legend Points before the player can afford the increase in rank.
TALENT RANK COST TABLE |
Talent Rank | Circle 1-4 | Circle 5-8 | Circle 9-12 | Circle 13-15 |
1 | 100 | 200 | 300 | 500 |
2 | 200 | 300 | 500 | 800 |
3 | 300 | 500 | 800 | 1,300 |
4 | 500 | 800 | 1,300 | 2,100 |
5 | 800 | 1,300 | 2,100 | 3,400 |
6 | 1,300 | 2,100 | 3,400 | 5,500 |
7 | 2,100 | 3,400 | 5,500 | 8,900 |
8 | 3,400 | 5,500 | 8,900 | 14,400 |
9 | 5,500 | 8,900 | 14,400 | 23,300 |
10 | 8,900 | 14,400 | 23,300 | 37,700 |
11 | 14,400 | 23,300 | 37,700 | 61,000 |
12 | 23,300 | 37,700 | 61,000 | 98,700 |
13 | 37,700 | 61,000 | 98,700 | 159,700 |
14 | 61,000 | 98,700 | 159,700 | 258,400 |
15 | 98,700 | 159,700 | 258,400 | 418,100 |
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Characters can also use Legend Points to buy skill ranks. Though similar to
talents in that many talents can be used as skills, i.e., non-magically,
gaining skill ranks differs from gaining talent ranks in the following ways:
- No character can increase a skill beyond Rank 10.
- Increasing the rank of a skill requires the character to undertake a
number of weeks of training equal to the rank purchased. For example, improving
a skill from Rank 3 to Rank 4 requires 4 weeks of training.
- Skills take practice. After completing his training, a character must
practice for a number of months equal to the rank purchased. For example,
improving a skill from Rank 3 to Rank 4 requires 4 months of practice after
training for 4 weeks.
In addition to Legend Points spent on the new skill rank, training to improve a characters skills costs money. An average week of training costs silver pieces equal to 25 x rank purchased. This cost may increase to as muc has 50-100 x rank purchased in silver pieces if a character wants private instruction.
The Legend Point cost for purchasing skill ranks appears in the table below.
SKILL RANK COST TABLE |
Rank of Skill | Legend Point Cost |
1 | 200 |
2 | 300 |
3 | 500 |
4 | 1,300 |
5 | 2,100 |
6 | 3,400 |
7 | 8,900 |
8 | 14,400 |
9 | 23,300 |
10 | 37,700 |
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All characters can use Karma, the raw magical energy that runs through the
world of Earthdawn. Characters can use Karma Points to enhance the
possibility of success for certain actions, and can purchase Karma Points with
Legend Points. To find the Legend Point cost of Karma based on your
characters race, consult the Karma Table of Creating A
Character
. Once per day, a character can purchase Karma Points up to a
maximum equal to his Karma Ritual Rank by performing his Karma ritual (see
Disciplines). As the character performs the half-hour ritual, he
pays the Legend Point cost for the number of Karma Points he wants to purchase.
Once he has completed the ritual, the character adds the Karma Points to his
Current Karma in the Karma section of his Character Record Sheet.
Seethian, a windling Thief, has a Karma Ritual Talent Rank of
2. When he begins his daily Karma ritual, he must pay Legend Points to gain his
maximum of 2 Karma Points. Consulting the Karma Table on p. 53, his player sees
that 2 Karma Points cost Seethian 10 Legend Points. After Seethian completes
the half-hour ritual, he adds 2 Karma Points to his Current Karma.
Characters can also use Legend Points to weave magical threads. Characters who have put the necessary experience and effort, represented by the Legend Points, into weaving these threads can then attach them to True Patterns of people, places, or items. For an in-depth explanation of how to use Legend Points to weave magical threads, see Workings of Magic.
Earthdawn� is a registered trademark of FASA Corporation.
Copyright � 1997 FASA Corporation. All rights reserved.
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