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[Swordmaster]
Swordmasters learn the value of a well-handled sword, training to demonstrate quickness and flash in a fight. Swordmasters often swagger a bit.

Important Attributes: Dexterity and Charisma

Racial Restrictions: Obsidiman

Karma Ritual: To perform his Karma ritual, the Swordmaster fences against imaginary opponents. He fights the first few duels as silent, simple exercises. In the final duel of the ritual, the Swordmaster provides sound effects, acrobatic moves, and even swashbuckling dialogue. The ritual is completed when the last foe falls.

Artisan Skills: Acting, Sculpture, Weapon Rune Carving

FIRST CIRCLE

Talents
Avoid Blow
Karma Ritual
Maneuver
Melee Weapons
Taunt
Wound Balance

SECOND CIRCLE

Talents
Durability
Riposte
Throwing Weapons

THIRD CIRCLE

Talents
Heartening Laugh
Missile Weapons

FOURTH CIRCLE

Karma: The Swordmaster may spend a Karma Point on any action using Dexterity only.
Talents
Thread Weaving (Blade Weaving)
Trap Initiative

FIFTH CIRCLE

Karma: The Swordmaster may spend a Karma Point to increase the damage of any attack made with a sword.
Talents
Second Weapon
Winning Smile

SIXTH CIRCLE

Social Defense: Increase the Swordmaster’s Social Defense by 1.
Talents
Disarm
Speak Language

SEVENTH CIRCLE

Physical Defense: Increase the Swordmaster’s Physical Defense by 1.
Talents
Resist Taunt
Second Attack

EIGHTH CIRCLE

Karma: The Swordmaster may spend a Karma Point on any action using Willpower only.
Talents
Anticipate Blow
Engaging Banter


T'SKRANG SWORDMASTER

A twist of the wrist, a slip of the blade, and your posturing is ended! Defend yourself, sir! You have insulted me and I demand satisfaction. Support your gibes with steel or be silent!

Overconfident? ’Tis true I fear no edge, nor any foolish enough to draw a blade against me. But I merely display my prowess so that all may save themselves the embarrassment of their own spilled blood. What? Have I ever lost? Nay, sir, I have only learned.

Attributes
Dexterity (19): 8/2D6
Strength (15): 6/D10
Toughness (14): 6/D10
Perception (12): 5/D8
Willpower (11): 5/D8
Charisma (14): 6/D10

Talents
Avoid Blow (1): 9/D8 + D6
Karma Ritual (1)
Maneuver (1): D8 + D6
Melee Weapons (3): 11/D10 + D8
Taunt (1): 7/D12
Wound Balance (1): 7/D12

Movement
Full: 90
Combat: 45

Skills
Artisan/Runic Carving (1): 7/D12
Knowledge/Ancient Weapons (1): 6/D10
Knowledge/T’skrang Lore (1): 6/D10

Initiative
Dice: D10

Karma
Dice: d6
Points: 5

Combat
Physical Defense: 10
Spell Defense: 7
Social Defense: 8
Armor: 8
Mystic Armor: 1

Damage
Death Rating: 36
Wound Threshold: 10
Unconsciousness Rating: 28
Recovery Dice: D10
Recovery Tests per Day: 3

Equipment
Adventurer’s kit
Broadsword
Carving tools
Dagger
Footman’s shield
Hardened leather armor
1 week worth of trail rations
Traveler’s garb
2 Copper pieces
2 Silver pieces

Note: The T’Skrang Swordmaster has the racial ability of Tail Attack
(Damage = STR step + 3 steps).
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