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[Nethermancer] Nethermancers are spellcasters who specialize in the magic of the netherworlds. Their magic focuses on other planes, and they can access the spirits and creatures that inhabit those planes. Most people consider Nethermancers to be a little “off” in an eerie sort of way, and most followers of this Discipline are unlikely to win many popularity contests.

Important Attributes: Perception and Willpower

Racial Restrictions: Windling

Karma Ritual: Nethermantic Karma rituals are quiet affairs in which the Nethermancer drinks tea with a spirit servant or other otherworldly creature and talks of life beyond this world. The ritual ends as the Nethermancer drains the last drop from his second cup of tea.

Artisan Skill: Robe Embroidery

[Human Nethermancer]

FIRST CIRCLE

Talents
Karma Ritual
Read and Write Language
Read and Write Magic
Spellcasting
Spell Matrix
Spell Matrix
Thread Weaving (Nethermancy)

SECOND CIRCLE

Talents
Astral Sight
Durability
Frighten

THIRD CIRCLE

Talents
Spell Matrix
Taunt

FOURTH CIRCLE

Karma: The Nethermancer may spend a Karma Point on any action using Perception only.
Talents
Spell Matrix
Willforce

FIFTH CIRCLE

Spell Defense: Increase the Nethermancer’s Spell Defense by 1.
Talents
Animal Possession
Spirit Hold

SIXTH CIRCLE

Social Defense: Increase the Nethermancer’s Social Defense by 1.
Talents
Enhanced Matrix
Spirit Talk

SEVENTH CIRCLE

Initiative: Increase the Nethermancer’s Initiative dice by 1 step.
Talents
Lifesight
Spirit Dodge

EIGHTH CIRCLE

Spell Defense: Increase the Nethermancer’s Spell Defense by 1.
Talents
Enhanced Matrix
Orbiting Spy


HUMAN NETHERMANCER

Why do you fear me? If you think I mean you harm, you are mistaken. My concerns lie in worlds beyond this one.

The netherworlds are mine to explore, its denizens mine to command. They whisper only to me, revealing the quiet secrets of impossible depths. They scream to me the terrible truths of the brilliant heights. Their words caress me like music, giving my soul flight and my mind freedom. My body may be flesh, but magic fills my mind and my soul soars through the netherworlds.

Attributes
Dexterity (12): 5/D8
Strength (11): 5/D8
Toughness (13): 6/D10
Perception (18): 7/D12
Willpower (15): 6/D10
Charisma (13): 6/D10

Talents
Karma Ritual (1)
Nethermancy [Thread Weaving] (1): 8/2D6
Read and Write Language (1): 8/2D6
Read and Write Magic (1): 8/2D6
Spellcasting (2): 9/D8 + D6
Spell Matrix (1)
Spell Matrix (1)

Movement
Full: 57
Combat: 29

Skills
Artisan/Embroidery (1): 7/D12
Knowledge/Magical Lore (1): 8/2D6
Knowledge/Scourge History (1): 8/2D6

Initiative
Dice: D8

Karma
Dice: D8
Points: 10

Combat
Physical Defense: 7
Spell Defense: 10
Social Defense: 7
Armor: 3
Mystic Armor: 2

Damage
Death Rating: 35
Wound Threshold: 9
Unconsciousness Rating: 27
Recovery Dice: D10
Recovery Tests per Day: 2

Equipment
Adventurer’s kit
Booster potion
2 Daggers
Embroidered robe
Embroidery kit
Grimoire
Knife
Leather armor
Quarterstaff
Sling
Traveler’s garb
8 Copper pieces
14 Silver pieces

Spells
Bone Dance
Chilling Circle
Command Nightflyer
Detect Undead
Experience Death
Spirit Grip
Undead Struggle

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