HUMAN ILLUSIONIST
What you see is rarely what truly is, as mystery and guise embrace all aspects of life. We all wear masks to hide and protect our true selves, and we tell our friends half-truths for their own good. We change things to what they are not, so that we may live comfortably with them.
Why deny this? I do not. Trickery is my trade. Deception and guile are my friends, illusion my lifes work. Yes, illusions entertain, but they serve other purposes as well. They hide and reveal, change and maintain, obscure and enlighten.
Attributes
Dexterity (11): 5/D8
Strength (12): 5/D8
Toughness (13): 6/D10
Perception (18): 7/D12
Willpower (15): 6/D10
Charisma (13): 6/D10
Talents
Illusion [Thread Weaving] (2): 9/D8 + D6
Karma Ritual (1)
Read and Write Language (1): 8/2D6
Read and Write Magic (1): 8/2D6
Spellcasting (1): 8/2D6
Spell Matrix (1)
Spell Matrix (1)
Movement
Full: 54
Combat: 27
Skills
Artisan/Embroidery (1): 7/D12
Knowledge/Alchemy and Potions (1): 8/2D6
Knowledge/Magical Lore (1): 8/2D6
Initiative
Dice: D8
Karma
Dice: D8
Points: 10
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Combat
Physical Defense: 7
Spell Defense: 10
Social Defense: 7
Armor: 3
Mystic Armor: 2
Damage
Death Rating: 35
Wound Threshold: 9
Unconsciousness Rating: 27
Recovery Dice: D10
Recovery Tests per Day: 2
Equipment
Adventurers kit
Booster potion
Embroidered robe
Embroidery kit
Grimoire
Leather armor
Quarterstaff
5-foot rope
Throwing dagger
1 week worth of trail rations
Travelers garb
1 Silver piece
Spells
Assuring Touch
Best Face
Disguise Metal
Displace Image
Light
Rope Guide
Unseen Voices
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