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[Calvaryman]
Cavalrymen are fierce, mounted warriors. They train with their mounts and form an empathic bond with them. A Cavalryman often respects his mount more than other characters or people, excepting other Cavalrymen. This Discipline emphasizes motion and empathy for the characters’ mounts.

Important Attributes: Strength, Toughness, and Charisma

Racial Restrictions: Obsidiman

Karma Ritual: To perform his Karma ritual, a Cavalryman plants a target in the ground, then rides his mount to a distance of several minutes away. When he reaches the proper distance, the Cavalryman blindfolds himself, and directs his mount to return to the target. Using only his almost psychic connection with his mount and whatever empathic talents he possesses, the Cavalryman urges his mount to charge the target as soon as he closes to about 100 yards. Still blindfolded, the Cavalryman strikes the target to end the ritual.

Artisan Skills: Rune Carving, Wood Carving

Note: A Cavalryman begins the game with a riding horse.

[Ork Cavalryman]

FIRST CIRCLE

Talents
Animal Bond
Avoid Blow
Charge
Karma Ritual
Melee Weapons
Trick Riding

SECOND CIRCLE

Talents
Blood Share
Durability
Empathic Command

THIRD CIRCLE

Talents
Spirit Mount
Wheeling Attack

FOURTH CIRCLE

Karma: The Cavalryman may spend a Karma Point on any action taken by his mount, except Damage Tests.
Talents
Resist Taunt
Thread Weaving (Rider Weaving)

FIFTH CIRCLE

Physical Defense: Increase the Cavalryman’s Physical Defense by 1.
Talents
Sure Mount
Wheeling Defense

SIXTH CIRCLE

Karma: The Cavalryman may spend a Karma Point on a Recovery Test.
Talents
Dominate Beast
Durability (Mount)

SEVENTH CIRCLE

Spell Defense: Increase the Cavalryman’s Spell Defense by 1.
Talents
Lasting Impression
Missile Weapons

EIGHTH CIRCLE

Social Defense: Increase the Cavalryman’s Social Defense by 1.
Talents
Fearsome Charge
Mount Attack


ORK CAVALRYMAN

There is nothing, nothing like a good charge. Spurring my mount, coaxing her forward faster and faster until the land and the sky are nothing but passing blurs. That is when I am at peace.

We move as one, my mount and I, as a great, single unstoppable force. Brave and terrible, we ride without fear. When Cavalrymen ride together as a band, nothing can stop them. We become a whirlwind that pushes all else aside.

Attributes
Dexterity (12): 5/D8
Strength (18): 7/D12
Toughness (19): 8/2D6
Perception (11): 5/D8
Willpower (10): 5/D8
Charisma (12): 5/D8

Talents
Animal Bond (2): 7/D12
Avoid Blow (1): 6/D10
Charge (1): 8/2D6
Karma Ritual (1)
Melee Weapons (1): 6/D10
Trick Riding (2): 7/D12

Movement
Full: 65
Combat: 33

Skills
Artisan/Runic Carving (1): 6/D10
Knowledge/Ancient Weapons (1): 6/D10
Knowledge/Weapon Lore (1): 6/D10

Initiative
Dice: D6

Karma
Dice: D8
Points: 10

Combat
Physical Defense: 7
Spell Defense: 7
Social Defense: 7
Armor: 7
Mystic Armor: 0

Damage
Death Rating: 43
Wound Threshold: 12
Unconsciousness Rating: 35
Recovery Dice: 2D6
Recovery Tests per Day: 3

Equipment
Adventurer’s kit
Carving Tools
2 Daggers
Horse
Padded Leather Armor
Rider's Shield
Spiked Mace
1 week worth of trail rations
Traveler’s garb
4 Copper pieces
5 Silver pieces

Note: the ork Cavalryman possesses the racial ability of Low-Light Vision.

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