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[Disciplines]
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[Elven Archer]
Beastmasters have a skill for working with animals. Many Beastmasters feel uncomfortable in large cities or towns, and prefer to live in the wild, far away from other people.

Beastmaster talents often resemble animal powers. Talents of this Discipline can influence aquatic creatures, flying creatures, burrowing creatures, and surface dwellers. They work against enchanted creatures, such as the pegasus, as well as they do against an ordinary house-cat. Many do not work against people or other intelligent life. Most Beastmaster powers do not affect the undead, demonic creatures, elementals, or creatures that are constructs of the Horrors.

Important Attributes: Charisma and Toughness

Racial Restrictions: Obsidiman, T’skrang

Karma Ritual: The Beastmaster walks off a large circle, at least 20 yards in diameter, around the spot on which he or she last slept. The Beastmaster sits in the center of the circle and makes a silent, meditative call to the animals of the area. At the end of the ritual, at least one local animal approaches (but does not enter) the circle. The Beastmaster motions for one animal to enter the circle. The ritual is completed as soon as the animal enters the circle. If the Beastmaster performs this ritual in an area devoid of animals, this lack of response reduces the Karma available to the Beastmaster through this ritual to 2 less Karma Points than he or she would otherwise be allowed.

Artisan Skills: Body Painting, Sculpture, Wood Carving

FIRST CIRCLE

Talents
Animal Bond
Claw Shape
Dominate Beast
Karma Ritual
Tracking
Unarmed Combat

SECOND CIRCLE

Talents
Animal Training
Creature Analysis
Durability

THIRD CIRCLE

Talents
Borrow Sense
Cat’s Paw

FOURTH CIRCLE

Karma: The Beastmaster may spend a Karma Point on a Recovery Test, or on a talent that substitutes for a Recovery Test.
Talents
Frighten Animal Servants
Thread Weaving (Beast Weaving)

FIFTH CIRCLE

Physical Defense: Increase the Beastmster’s Physical Defense by 1.
Talents
Heal Animal Servant
Incite Stampede

SIXTH CIRCLE

Karma: The Beastmaster may spend a Karma Point on any action using Strength only.
Talents
Endure Cold
Lizard Leap

SEVENTH CIRCLE

Recovery Test: The Beastmaster gains an additional Recovery Test per day.
Talents
Claw Frenzy
Sense Poison

EIGHTH CIRCLE

Karma: The Beastmaster may spend a Karma Point on any action using Willpower only.
Talents
Lion Heart
Poison Resistance


ORK BEASTMASTER

Bah! What do you know of me? You see only what you wish. You think animals are crude and dirty, and so therefore I am as well. You have lost sight of their inherent nobility, the purity of their beings, their honor.

There is a trust among my animals and between them and me that I do not find among people. My animals do not lie, nor do they betray, nor do they scheme. They are quick to love and forgive, and their loyalty, when earned, knows no bounds. Tell me, where can I find this in civilization? Where can I find this among people? Yes, some men I count as my friends, but only a handful have earned that status.

Attributes
Dexterity (12): 5/D8
Strength (15): 6/D10
Toughness (14): 6/D10
Perception (11): 5/D8
Willpower (13): 6/D10
Charisma (17): 7/D12

Talents
Animal Bond (1): 8/2D6
Claw Shape (1): 10/D10 + D6
Dominate Beast (2): 9/D8 + D6
Karma Ritual (1)
Tracking (1): 6/D10
Unarmed Combat (2): 7/D12

Movement
Full: 65
Combat: 33

Skills
Artisan/Woodcarving (1): 8/2D6
Knowledge/Creature Lore (1): 6/D10
Knowledge/Wild Animals (1): 6/D10

Initiative
Dice: D6

Karma
Dice: D8
Points: 10

Combat
Physical Defense: 7
Spell Defense: 7
Social Defense: 9
Armor: 6
Mystic Armor: 2

Damage
Death Rating: 36
Wound Threshold: 10
Unconsciousness Rating: 28
Recovery Dice: D10
Recovery Tests per Day: 3

Equipment
Adventurer’s kit
Buckler
2 Daggers
Hand axe
Hide Armor
1 week worth of trail rations
Traveler’s garb
Whip
Woodcarving tools
4 Copper pieces
8 Silver pieces

Note: the ork Beastmaster possesses the racial ability of Low-Light Vision.

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