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[Disciplines]
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[Elven Archer]
An Archer learns the art of the bow. This Discipline stresses accuracy, and, to a lesser extent, speed. Most Archers show great perceptive powers, often noticing things that others miss.

Important Attributes: Dexterity and Perception

Racial Restrictions: Obsidiman

Karma Ritual: An Archer spends the first several minutes of the ritual oiling and stringing his bow. The Archer then meditates with the bow in front of him and all of his arrows fanned out beside him on the ground. At the end of the ritual, the Archer fires three arrows at a target, forming a rough triangle no more than a foot wide, then firing a fourth arrow into the center of the triangle. The ritual is complete as soon as the arrow strikes its target.

Artisan Skills: Arrow Fletching, Rune Carving, Sculpture

FIRST CIRCLE

Talents
Avoid Blow
Direction Arrow
Karma Ritual
Missile Weapons
Mystic Aim
True Shot

SECOND CIRCLE

Talents
Durability
Sprint
Throwing Weapons

THIRD CIRCLE

Talents
Flame Arrow
Wound Balance

FOURTH CIRCLE

Karma: The Archer may use Karma Points for actions using Dexterity only.
Talents
Melee Weapons
Thread Weaving (Arrow Weaving)

FIFTH CIRCLE

Physical Defense: Increase the Archer’s Physical Defense by 1.
Talents
First Impression
Stopping Aim

SIXTH CIRCLE

Karma: The Archer may use a Karma Point to increase the damage of any missile attack.
Talents
Bank Shot
Speak Language

SEVENTH CIRCLE

Initiative: Increase the Archer’s Initiative dice by one step.
Talents
Anticipate Blow
Call Arrow

EIGHTH CIRCLE

Spell Defense: Increase the Archer’s Spell Defense by 1.
Talents
Called Shot
Eagle Eye


ELVEN ARCHER

[Archer]
I live my life like I use my bow. I take careful aim, control my thoughts and breathing, and let fly, far and true. I gauge my goals as I would a target, analyzing and understanding. For if I do not know my target, how can I guide my arrow to it?

Forgive me if this sounds too mystical for your liking, but for me, life is the Wind. A force of nature, it pushes us forward with purpose or tosses us madly. Like my arrow, I ride the Wind or cut against it. For our flight to be true we must understand the Wind its currents, eddies, and surges. I ride the Wind, but like a sailor upon a sea, not a leaf upon a storm.

Attributes
Dexterity (20): 8/2D6
Strength (13): 6/D10
Toughness (11): 5/D8
Perception (16): 7/D12
Willpower (13): 6/D10
Charisma (12): 5/D8

Talents
Avoid Blow (1): 9/D8 + D6
Direction Arrow (1): 8/2D6
Karma Ritual (1)
Missile Weapons (2): 10/D10 + D6
Mystic Aim (2): 9/D8 + D6
True Shot (1): 8/2D6

Movement
Full: 110
Combat: 55

Skills
Artisan/Woodcarving (1): 6/D10
Knowledge/Barsaive History (1): 8/2D6
Knowledge/Elven Lore (1): 8/2D6

Initiative
Dice: 2D6

Karma
Dice: D6
Points: 5

Combat
Physical Defense: 10
Spell Defense: 9
Social Defense: 7
Armor: 3
Mystic Armor: 1

Damage
Death Rating: 32
Wound Threshold: 8
Unconsciousness Rating: 24
Recovery Dice: D8
Recovery Tests per Day: 2

Equipment
Adventurer’s kit
Dagger
Leather armor
Longbow
Quiver w/20 arrows
1 week worth of trail rations
Traveler’s garb
Woodcarving tools
8 Copper pieces
6 Silver pieces

Note: the Elven Archer possesses the racial ability of Low-Light Vision.

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