DWARF WEAPONSMITH
Do you know what it is that you carry? Of course it is a weapon, that is obvious. But do you see it? Do you understand it? Can you call up its power?
I understand weapons. I can feel their patterns and see the truths of their existence. Sharpening an edge is mere childs play compared to calling forth a weapons power. You must coax a weapons secrets from it, bring them forth carefully and slowly. Then and only then will its blade be truly sharp and its full power revealed.
Attributes
Dexterity (11): 5/D8
Strength (15): 6/D10
Toughness (16): 7/D12
Perception (18): 7/D12
Willpower (15): 6/D10
Charisma (10): 5/D8
Talents
Avoid Blow (1): 6/D10
Forge Blade (2): 9/D8 + D6
Karma Ritual (1)
Melee Weapons (1): 6/D10
Steel Thought (1): 7/D12
Weapon History (2): 9/D8 + D6
Movement
Full: 40
Combat: 20
Skills
Artisan/Runic Carving (1): 6/D10
Knowledge/Ancient Weapons (1): 8/2D6
Knowledge/Throal History (1): 8/2D6
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Initiative
Dice: D8
Karma
Dice: D6
Points: 6
Combat
Physical Defense: 7
Spell Defense: 10
Social Defense: 7
Armor: 4
Mystic Armor: 2
Damage
Death Rating: 39
Wound Threshold: 11
Unconsciousness Rating: 31
Recovery Dice: D10
Recovery Tests per Day: 3
Equipment
Adventurers kit w/tent
Broadsword
2 Daggers
Forging tools
Hand axe
Knife
Padded leather armor
1 week worth of trail rations
Travelers garb
1 Copper piece
3 Silver pieces
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