Warriors are fighters trained to use magic to enhance their techniques. They often join other Warriors in groups called orders, living in seclusion in self-sufficient settlements similar to monastic orders.
Important Attributes: Dexterity, Strength, Toughness, and Willpower
Racial Restrictions: None
Karma Ritual: To perform his Karma ritual, a Warrior sits cross-legged, holding a weapon above his knees. After a few minutes of meditation, he levitates as if using the Air Dance talent. The ritual use of this talent does not cause Strain. The Warrior then performs a series of four exercises called the earth defense, the water defense, the fire attack, and the air attack. The ritual ends as soon as the Warrior completes the final move of the air attack.
Artisan Skills: Sculpture, Weapon Rune Carving, Wood Carving
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FIRST CIRCLE
- Talents
- Acrobatic Strike
- Air Dance
- Karma Ritual
- Melee Weapon
- Unarmed Combat
- Wood Skin
SECOND CIRCLE
- Talents
- Anticipate Blow
- Durability
- Throwing Weapons
Third Circle
- Talents
- Avoid Blow
- Tiger Spring
FOURTH CIRCLE
- Karma: The Warrior may spend a Karma Point on any action using Willpower only.
- Talents
- Down Strike
- Thread Weaving (War Weaving)
FIFTH CIRCLE
- Spell Defense: Increase the Warriors Spell Defense by 1.
- Talents
- Gliding Stride
- Swift Kick
SIXTH CIRCLE
- Recovery Test: The Warrior gains an additional Recovery Test per day.
- Talents
- Life Check
- Missle Weapons
SEVENTH CIRCLE
- Physical Defense: Increase the Warriors Physical Defense by 1.
- Talents
- Earth Skin
- Second Attack
EIGHTH CIRCLE
- Spell Defense: Increase the Warriors Spell Defense by 1.
- Talents
- Cobra Strike
- Spirit Strike
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