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[Disciplines]
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[Warrior] Warriors are fighters trained to use magic to enhance their techniques. They often join other Warriors in groups called orders, living in seclusion in self-sufficient settlements similar to monastic orders.

Important Attributes: Dexterity, Strength, Toughness, and Willpower

Racial Restrictions: None

Karma Ritual: To perform his Karma ritual, a Warrior sits cross-legged, holding a weapon above his knees. After a few minutes of meditation, he levitates as if using the Air Dance talent. The ritual use of this talent does not cause Strain. The Warrior then performs a series of four exercises called the earth defense, the water defense, the fire attack, and the air attack. The ritual ends as soon as the Warrior completes the final move of the air attack.

Artisan Skills: Sculpture, Weapon Rune Carving, Wood Carving

FIRST CIRCLE

Talents
Acrobatic Strike
Air Dance
Karma Ritual
Melee Weapon
Unarmed Combat
Wood Skin

SECOND CIRCLE

Talents
Anticipate Blow
Durability
Throwing Weapons

Third Circle

Talents
Avoid Blow
Tiger Spring

FOURTH CIRCLE

Karma: The Warrior may spend a Karma Point on any action using Willpower only.
Talents
Down Strike
Thread Weaving (War Weaving)

FIFTH CIRCLE

Spell Defense: Increase the Warrior’s Spell Defense by 1.
Talents
Gliding Stride
Swift Kick

SIXTH CIRCLE

Recovery Test: The Warrior gains an additional Recovery Test per day.
Talents
Life Check
Missle Weapons

SEVENTH CIRCLE

Physical Defense: Increase the Warrior’s Physical Defense by 1.
Talents
Earth Skin
Second Attack

EIGHTH CIRCLE

Spell Defense: Increase the Warrior’s Spell Defense by 1.
Talents
Cobra Strike
Spirit Strike


OBSIDIMAN WARRIOR

I am a warrior, pure and simple. I need no fancy theories or exotic weapons to fight. I need only myself and my skill, for my ways follow the forces of nature. I draw my abilities from the natural order, and I need nothing else.

I have honed my skill through years of training and study. I know my enemies. I study their strengths and weaknesses, and I know how to defeat them. I am a warrior. My word is my honor and my cause true and just. I am a warrior. I am a hero.

Attributes
Dexterity (11): 5/D8
Strength (21): 8/2D6
Toughness (22): 9/D8 + D6
Perception (11): 5/D8
Willpower (13): 6/D10
Charisma (10): 5/D8

Talents
Acrobatic Strike (1): 6/D10
Air Dance (1): 6/D10
Karma Ritual (1)
Melee Weapons (2): 7/D12
Unarmed Combat (2): 7/D12
Wood Skin (1): 10/D10 + D6

Movement
Full: 43
Combat: 22

Skills
Artisan/Stone Carving (1): 6/D10
Knowledge/Ancient Weapons (1): 6/D10
Knowledge/Military History (1): 6/D10

Initiative
Dice: D4

Karma
Dice: D4
Points: 5

Combat
Physical Defense: 7
Spell Defense: 7
Social Defense: 6
Armor: 8
Mystic Armor: 1

Damage
Death Rating: 47
Wound Threshold: 16
Unconsciousness Rating: 40
Recovery Dice: D8 + D6
Recovery Tests per Day: 4

Equipment
Adventurer’s kit
Battle-axe
Body shield
Stone-carving tools
1 week worth of trail rations
Traveler’s garb
2 Silver pieces

Note: The obsidiman Warrior has the racial abilities of Increased Wound Threshold (+3) and Natural Armor (3). Both abilities are reflected in the statistics above.

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