[Earthdawn Logo]
[Disciplines]
[Go Back][Next Page][Table of Contents][Index][Search]


[Troubadour]
Troubadours serve as entertainers, storytellers, actors, and songsmiths. They represent the closest thing to a historian or scholar that common people usually see.

Important Attributes: Dexterity, Perception, and Charisma

Racial Restrictions: None

Karma Ritual: To perform a Karma ritual, troubadours must perform a ballad or skit before an audience of at least two. The Troubadour can juggle, joke, tell tall tales, or sing serious legends. The Troubadour must finish the performance with a story, ending the story with the phrase, "There it ends, for such is the truth of the thing." This completes the ritual.

Artisan Skills: Juggling, Sculpture, Storytelling

[Elven Troubadour]

FIRST CIRCLE

Talents
Disguise
Emotion Song
First Impression
Karma Ritual
Melee Weapons
Mimic Voice

SECOND CIRCLE

Talents
Durability
Item History
Speak Language

Third Circle

Talents
Empathic Sense
Read and Write Language

FOURTH CIRCLE

Karma: The Troubadour may spend a Karma Point on any action using Dexterity only.
Talents
Taunt
Thread Weaving (Story Weaving)

FIFTH CIRCLE

Karma: The Troubadour may spend a Karma Point to support another character’s social action. Using Karma in this way counts as the Troubadour’s action. The Troubadour must speak on behalf of the other character or take another action that justifies spending the Karma Point to support the other character.
Talents
Engaging Banter
Throwing Weapons

SIXTH CIRCLE

Social Defense: Increase the Troubadour’s Social Defense by 1.
Talents
Haggle
Resist Taunt

SEVENTH CIRCLE

The Kiss: For a Strain cost of 1 Damage Point, the Troubadour can deliver a most passionate kiss to a member of the preferred sex. The kiss adds 3 steps to any persuasion or other interaction talent he uses on the other person. This effect lasts for 5 minutes.
Talents
Incite Mob
Missle Weapons

EIGHTH CIRCLE

Physical Defense: Increase the Troubadour’s Physical Defense by 1.
Talents
Graceful Exit
Hypnotize


ELVEN TROUBADOUR

Tell me your tale, good friend, and I will share one of mine. Stories are meant for telling, after all. What good do they serve if they are held inside to wither, unused, and slowly die as they fade from memory? Yes, of your tale speak, brave adventurer, that it may nourish your legend as the spring rains nourish the fields.

Old is the world, and much of it lost. What little of our past that remains lies hidden in the tales told by our grandfathers, tales passed down through the years by Troubadours long dead. Through those stories their voices reach us from across the gulf of time, speaking of things gone and nearly forgotten, of splendors waiting to be re-discovered. Hear my songs of brave heroes who fight to regain the glories of the past and create the wondrous future, for these men and women are the legends of tomorrow.

Attributes
Dexterity (15): 6/D10
Strength (12): 5/D8
Toughness (11): 5/D8
Perception (16): 7/D12
Willpower (12): 5/D8
Charisma (19): 8/2D6

Talents
Disguise (1): 8/2D6
Emotion Song (2): 10/D10 + D6
First Impression (2): 10/D10 + D6
Karma Ritual (1)
Melee Weapons (1): 7/D12
Mimic Voice (1): 8/2D6

Movement
Full: 75
Combat: 38

Skills
Artisan/Music (1): 9/D8 + D6
Knowledge/Elven Lore (1): 8/2D6
Knowledge/Legends and Heroes (1): 8/2D6

Initiative
Dice: D8

Karma
Dice: D6
Points: 5

Combat
Physical Defense: 8
Spell Defense: 9
Social Defense: 10
Armor: 5
Mystic Armor: 3

Damage
Death Rating: 32
Wound Threshold: 8
Unconsciousness Rating: 24
Recovery Dice: D8
Recovery Tests per Day: 2

Equipment
Adventurer’s kit
Bola
2 Daggers
Dwarf sword
Ferndask shield
Knife
Leather armor
Musical instrument
1 week worth of trail rations
Wealthy traveler’s garb
9 Copper pieces
3 Silver pieces

Note: The elven Troubadour has the racial ability of Low-Light Vision.

[Go Back][Next Page]

[FASA Corporation] Earthdawn� is a registered trademark of FASA Corporation.
Copyright � 1997 FASA Corporation. All rights reserved.