RACE TO THE SHELTERSAs the Scourge draws nearer, the kingdoms and cultures of the world prepare for the mass invasion of the Horrors. Some build small underground villages with protective wards woven from the roots of the plants above. The dwarfs of Throal hollow out most of an entire mountain, the largest in the kingdom, to build their kaer. Other cities become fantastic citadels, with hand-written runic phrases carefully inscribed on every bit of masonry in the city. With each new report of a Horror, work becomes more frantic, ever more urgent. Fear and panic result in such a heavy spread of rumors that it becomes difficult to sort out the truth. Contact between cities, between kingdoms, becomes erratic. Some cities become so fearful that they isolate themselves years before the actual Scourge begins.Throughout this time the most reliable communications come from, or through, Thera. The Theran Empire literally holds together the fabric of civilization until most of their client states are prepared. Theras demands for slaves greatly increase during this period. Life is cheap, so the demands are met. Rulers sometimes sell an entire town into slavery in order to obtain the Runes of Warding to protect two or three other towns. Throal and Landis balk at the increased demand for slaves and work furiously to pay Theras dear price with raw elements.
THE ELVEN SCHISMSome reject Thera outright. Queen Alachia of Wyrm Wood, High Queen of all the Elves, despises the Therans for their use of slavery and for their political opposition to her rule. She commands that no elven nation, and no elf, follow the Theran ways of protection. She presents an alternative in which elven elementalists will use wood magics to weave the living plants of a forest into a kaer. The Horrors, she believes, will be unable to pass through living wood.Elven scholars outside Wyrm Wood, and it is said even some within, are aghast at the proposal. They believe that though the Theran method is not foolproof, it would provide effective protection against the Horrors. These magicians and scholars doubt that any wooden kaer could possibly withstand the savage physical punishment the Horrors would inflict upon it. Alachia, however, stands resolute. She vows that any elf who follows the Theran way will be forever separated from all of elven culture. This threat, far from cowing the other elven nations, shatters the great cultural elven empire Alachia commanded, presumably forever. Word comes first from the elves of the far-away Northern Kingdoms. As the elves most distant from the Court at Wyrm Wood, they feel the least amount of true loyalty to its ways. Though little is known of those Northern Kingdoms in Barsaive, their rejection of Alachia represents a severe blow to her power. Before she can react, Alachia receives word from other elven nations and city-states that they refuse to follow her. They wish the Court well, but they will not follow Alachia to what they believe to be certain death. Queen Alachia, in the end, does not formally declare these nations separate. Their refusal has bereft the Elven Court of much of its power, making any such declaration an empty gesture. Instead Alachia chooses to wait until after the Scourge when her continued existence can prove her wisdom. At her command, the elves of Wyrm Wood begin the construction of the wooden kaer that will be their downfall.
THE SCOURGEScholars now place the beginning of the Scourge in the one thousand and eighth year of the Throal Calendar. The Therans count that date as the year TE 565. Both use the same indicator for the beginning of the Scourge: the sealing up of Thera. As a center and focus of magical power, Thera is beset by the Horrors earlier and with greater severity than the rest of the world. Theras last words to her subject nations are wishes of luck and safety, and an affirmation of her power. Then, the great Dome of True Air and Fire that surrounds the island ignites and seals Thera off from the world.Though some other groups had previously sealed themselves off, the rest of the world sees the sealing of Thera as the last great sign that the Scourge is beginning. Horrors appear with increasing frequency and are becoming more than a match for local militia, constabulary, and brave adventurers. Within twenty years of the sealing of Thera, the rising tide of Horrors cuts off virtually all communication between kingdoms. Even astral space becomes too polluted to access, and magicians the world over learn the true benefits of the spell matrices devised by the Therans. Mindless herds of destructive Horrors roam the land, consuming every scrap of life they can find. Other, more intelligent Horrors probe existing defenses, and batter their way through weaker ones. Still others infiltrate society and slip with the people into their kaers. They wait and reveal themselves, violently or subtly, after the kaer has been sealed.
THROAL AND PARLIANTHIn Barsaive, the great powers of Throal and Parlainth, the Theran provincial capital, brace themselves against the Horrors and remain open and accessible for as long as they can. Both provide shelter for refugees until the last possible moment. Throals kaer, though of Theran design, includes additional mystical dwarven craftsmanship. Parlainth intends to use a radical method of isolation: its magicians will cast a great spell to shift Parlainth from this world to another in the netherworlds, one out of reach of the Horrors. To further keep the city safe, part of the spell will reach out across Barsaive and wipe the memory of Parlainth from the mind of every living person. With no memory of Parlainth, no one will betray either its existence or its disappearance to the Horrors. (The tale of Parlainth holds both great deeds and great tragedy, and is best fully told elsewhere.) Ironically, at the last minute, the Theran Overlord of Barsaive loses faith in the plan he sponsored and flees to Throal with his staff. Parlainth seals itself off, disappears, and leaves the memory of Barsaive for nearly four hundred years. Supposedly safe in Throal, the Theran Overlord and much of his staff are killed when a portion of the Throal kaer collapses only a few months after Throal has sealed itself up.In the years just before the Scourge, the dwarfs of Throal do not remain idle. Years of administering Barsaive under Theran domination have taught them much. They know that during the projected time of the Scourge, six hundred years, much of society and culture will wither within the kaers. The Theran plan prepared for every aspect of physical survival; they provided for magical plant nurturing, air and waste recirculation, and breeding cycles. However, the Therans had neglected the less tangible things. To this end, the dwarfs created The Book of Tomorrow. In this book they set down the history of Barsaive and Thera, the great tales of the day and others past. They wrote out the dwarven language in its entirety so that children in the kaers could learn to speak, read, and write a common tongue. The book told them how to rebuild their homes and lands once the Horrors had gone. The book told them how to use arts and crafts as a continuing sign that one was free from the influence of a Horror, for the dwarfs had learned that a person Horror-tainted could not create things of art and beauty. And most important it told the dwarfs how to tell when the dark days of the Scourge were over. Finally, in the year 1050 TH, Throal sealed itself off and prepared for the worst. Throals leaders were virtually certain that some Horrors had entered the kaer with the refugees, and knew they would soon reveal themselves. Though the story has been lost to the mists of time, the strength of the dwarfs enabled them to discover and defeat one Horror before it could ravage the kaer. The time of the Scourge brought suffering and hardship, but the people of Throal endured through their physical strength and will to survive. During that time, other things change in Throal as well. The dwarfs as a people, and their friends inside with them, look forward to the future. Discussions begin about what the world will be like after the Scourge. In the court of King Valurus II, dwarven common sense links with imagination to provide a new vision of the world. Philosophers, soldiers, priests, scholars, craftsmen, and nobles argue for years until a rough consensus emerges. For the first time the rights of an individual are argued and defined. The dwarfs write down these rights and the logic that bred them in the Council Compact of 1270 TH. This document will serve as a guide to forming the new dwarven society and that of their neighbors in the years after the Scourge. In broad terms, it defines individual rights, property rights, and the role of law. For example, the section on individual rights contains the following passage:
We have shown that rights to property are a necessary good for an orderly society. What of the issue of slavery, the ownership of another person?The Council Compact is a rigorously thought-out statement of principles. Its goal is to develop a fair, orderly society to aid the conduct of commerce. The Compact embodies common sense, and can serve as a shared belief among all people. During the time in the kaer, the Compact circulates among dwarven nobles who accept it without reservation. Those who believe in the Compact decide that the world following the Scourge will be different from the one that had existed before, and very different from the one the Therans expect.
BLOOD WOODIn 1262 TH, the wooden kaer of the Elven Court begins to fail. The loss of protection is slow, but inexorable. Panic strikes within the kaer as the elves desperately seek alternative means of protection. They havent enough time to construct underground kaers, nor do they have sufficient reserves of Elemental Air or Earth. Desperation and depression set in as the Horrors begin to break through. The elves create roving militia squads to respond quickly to breaks in the kaer barriers as elementalists strive to repair the existing breaks and shore up other weakening sections.Then the elves of the Wood make a startling and ultimately terrifying discovery. Of those Horrors that break through, those most intelligent, most devious, and most difficult to destroy all but ignore elves who are already mad or in extreme, constant pain. The advisors to Queen Alachia are quick to realize that these Horrors need to inflict madness and pain themselves in order to feed. Existing madness and pain are not enough for them. A horrible seed begins to grow in the heart of the Wyrm Wood, a plan for protection so terrible that its implementation will be as heinous as anything the Horrors themselves can inflict. Finally, with the Horrors on the verge of complete penetration of the elven kaer, the elves enact their desperate plan. Elementalists perform a twisted blood ritual that forces a physical change upon the surviving elves of Wyrm Wood. Thorns begin to grow out of their skin, ripping and tearing, leaving the elf in constant, excruciating, overpowering pain. The initial Ritual of the Thorns kills many of the elves in Wyrm Wood, but those who survive learn to live with the pain and even draw upon it for strength. For the Horrors, nothing they want remains in Wyrm Wood. Some of the more bestial Horrors continue to attack and attempt to break through, but the more diabolical ones who feed on pain and suffering leave to find their nurture elsewhere. The Thorn Elves of what has become the Blood Wood have found a way to survive, but at a terrible price.
THE TIME OF HIDINGCenturies pass as the people within the kaers and citadels huddle in fear and gradually learn to cope, all the while longing for the touch of sunlight and the taste of clean air. The inhabitants of many kaers will not live to see the sun again. Horrors batter or guile their way into more kaers than anyone even in their darkest thoughts believed possible. Whole cities are lost to the Horrors, entire societies and civilizations gone forever.In Barsaive, the greatest loss may be the city of Parlainth, though none would remember her grandeur until many years after the end of the Scourge. We now know that sometime during the Scourge, Horrors somehow entered Parlainth. All anyone knows for certain comes from the tale of Jrole, the Honorable Thief, and his companions. By the time they found the magical Longing Ring, learned its secrets, and used it to return forgotten Parlainth to this world, all the citys inhabitants were dead or gone. Searchers found few bodies; unknown Horrors had left the city desolate. In the years following the Scourge, Parlainth became a center of adventure and danger as brave souls from all over Barsaive came there to find her lost treasures and unlock her dark secrets. But even after the Scourge, terrible things still walk the streets of Parlainth and hide in her darkest corners, and most of her secrets remain hidden to this day. Those kaers that hold copies of the Throal Book of Tomorrow know the magic ritual that will tell them when they may safely reenter the world. Those lacking this ritual must guess and hope. The magic itself is basic: a simple ball of True Earth is enchanted and placed over a dish of True Water. The magics of the ritual keep the ball suspended over the water. As the strength of the worlds magical aura wanes, and the Horrors are forced to retreat, the ball of True Earth descends until it finally touches the True Water and the two mix and neutralize each other. All across Barsaive, the people in the kaers watch the ball descend. Slowly, ever so slowly, it drops toward the water. Finally, in the fourteen hundred and fifteenth year of the Throal Calendar the ball stops falling, hanging an inch above water. Shocked scholars and magicians watch in wonder and dread. It is too soon by hundreds of years for the Scourge to have abated. And why had the ball stopped? No one knew the answer then, and no one knows to this day. We only know that for some reason on that day the mystical aura of our world stabilized and has remained constant from that point forward. A few years pass and the people in the kaers begin to believe that the ball will not descend any further. The doors of the kaers begin to open into a bright, sunlit world ravaged by the Horrors. Most, though not all, of the Horrors are gone.
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