Stats |
|
Wounds |
|
|
|
|
Stun |
Skills |
|
Armor |
|
---|---|---|---|---|---|---|---|---|---|---|---|
Intel |
10 |
Light |
|
|
|
|
0 |
Combat Sense |
9 |
Head 0 |
12/37 |
Reflex |
10 |
Serious |
|
|
|
|
-1 |
Awareness |
11 |
Torso 2-4 |
36/37 |
Tech |
10 |
Critical |
|
|
|
|
-2 |
Handgun |
3 * |
R arm 5 |
26/37 |
Cool |
7 |
Mortal 0 |
|
|
|
|
-3 |
Melee |
3 * |
L arm 6 |
26/37 |
Attr |
3 |
Mortal 1 |
|
|
|
|
-4 |
Tae Kwon Do |
5 |
R leg 7-8 |
22/37 |
Luck |
7 |
Mortal 2 |
|
|
|
|
-5 |
Rifle |
3 * |
L leg 9-10 |
22/37 |
Move |
8 |
Mortal 3 |
|
|
|
|
-6 |
Athletics |
4 |
Cyberware: |
|
Body |
14 |
Mortal 4 |
|
|
|
|
-7 |
First Aid |
3 * |
speedware |
|
Emp |
5 |
Mortal 5 |
|
|
|
|
-8 |
Submachinegun |
7 |
skinweave |
|
Run |
40 |
Mortal 6 |
|
|
|
|
-9 |
stealth |
6 |
Muscle & Bone |
|
Leap |
2 |
Equipment: Nunchaku 3d6 Hit 13 |
Electronic Secure |
8 |
chipsocket |
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Save/BTM |
-5 |
Surprise Stranger 2d6+3 damage |
Demolitions |
6 |
Smartgun link |
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Initiative |
23 |
4 ammo ROF 2 To Hit: 17 |
weaponsmith |
6 |
CyberEye Right |
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Weapon |
Bushmaster |
Mal Arm Sub Fletch |
Pilot AV |
3 * |
Target, low light |
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To hit |
21 |
23 |
Basic Tech |
3 * |
Image enhance |
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Damage |
5d6 AP |
1d6+2 ¼ sp * 1d6 |
Heavy Weapons |
3 * |
Anti dazzle |
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Ammo |
30 |
30 |
|
|
boostmaster |
||||||
Rate fire |
20 |
35 |
|
|
|
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Notes: each listed skill with an * is a chipped skill, he also has the ambidexterity chip which allows |
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Him to use two weapons without a penalty. Additional equipment he is carring includes 2 clips for each of |
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The submachineguns. |