Master Aikiro Gamori

Stats


Wounds





Stun

Skills


Armor


Intel

7

Light





0

Combat Sense

7

Head 0

12

Reflex

10

Serious





-1

Awareness

7

Torso 2-4

36

Tech

4

Critical





-2

handgun

3 *

R arm 5

26

Cool

9

Mortal 0





-3

melee

10

L arm 6

26

Attr

4

Mortal 1





-4

Thai Boxing

10

R leg 7-8

22

Luck

7

Mortal 2





-5

submachinegun

3 *

L leg 9-10

22

Move

8

Mortal 3





-6

stealth

7

Cyberware:

Body

16

Mortal 4





-7

rifle

3 *

skinweave

Emp

5

Mortal 5





-8

athletics

7

Muscle & bone

Run

80

Mortal 6





-9

dodge

7

neuralware

Leap

4

Equipment: Dressed as if a monk



Chip processor

Save/BTM

-5




speedware

Initiative

20




Overdrive heart

Weapon

Monokatana

Monoknife

MonoShuriken

SGI Bansidhe ( SMG )

To hit

21

21

21

12

Damage

4d6 soft armor 1/2

2d6 soft armor 1/2

1d6+8 Soft armor1/2

Paintballs: Acid 1d6 for three turns

Ammo

na

na

50

30

Rate fire

na

na

1

3 or 10

Notes: Skill chips for handgun, submachingun, and rifle. Also ambidexterity chip.

He can carry any and all of his weapons into the night club. He is a master of melee and Hand to Hand.

SGI Bansidhe paintball weapon

SMG -1 J C 30 3/10 30 meters range