Mr. Blamo ( Demolitions )

Stats


Wounds





Stun

Skills


Armor


Intel

10

Light





0

Combat Sense

9

Head 0

12/37

Reflex

10

Serious





-1

Awareness

11

Torso 2-4

36/37

Tech

10

Critical





-2

Handgun

3 *

R arm 5

26/37

Cool

7

Mortal 0





-3

Melee

3 *

L arm 6

26/37

Attr

3

Mortal 1





-4

Tae Kwon Do

5

R leg 7-8

22/37

Luck

7

Mortal 2





-5

Rifle

3 *

L leg 9-10

22/37

Move

8

Mortal 3





-6

Athletics

4

Cyberware:

Body

14

Mortal 4





-7

First Aid

3 *

speedware

Emp

5

Mortal 5





-8

Submachinegun

7

skinweave

Run

40

Mortal 6





-9

stealth

6

Muscle & Bone

Leap

2

Equipment: Nunchaku 3d6 Hit 13

Electronic Secure

8

chipsocket

Save/BTM

-5

Surprise Stranger 2d6+3 damage

Demolitions

6

Smartgun link

Initiative

23

4 ammo ROF 2 To Hit: 17

weaponsmith

6

CyberEye Right

Weapon

Bushmaster

Mal Arm Sub Fletch

Pilot AV

3 *

Target, low light

To hit

21

23

Basic Tech

3 *

Image enhance

Damage

5d6 AP

1d6+2 ¼ sp * 1d6

Heavy Weapons

3 *

Anti dazzle

Ammo

30

30



boostmaster

Rate fire

20

35




Notes: each listed skill with an * is a chipped skill, he also has the ambidexterity chip which allows

Him to use two weapons without a penalty. Additional equipment he is carring includes 2 clips for each of

The submachineguns.