CHAMPIONS OF THE SIDHE A Bantam Book I December 1984 AH rights reserved. Copyright © 1984 by Kenneth C. Flint-Cover art copyright © 1984 by Don Maitz. This book may not be reproduced in whole or in part, by mimeograph or any other means, without permission. For information address: Bantam Books, Inc. ISBN 0-553-24543-0 Published simultaneously in the United States and Canada Bantam Books are published by Bantam Books, Inc. Its trademark, consisting of the words "Bantam Books" and the portrayal of a rooster, is Registered in U.S. Patent and Trademark Office and in other countries. Marca Regtstrada. Bantam Books, Inc., 666 Fifth Avenue, New YorJt. New fork 10103. PRINTED IN THE UNITED STATES OF AMERICA H 0987654321 BOOK I BRES RETURNS REBELLION THE TOWER OF Glass thrust up from the sea like a blade of ice, chill and deadly. The planes of its four sides were formed of glass panels, level upon level, joined by a web of lines so fine that at a distance each wall became a single sheet of shining material. Like enormous mirrors they reflected the ocean and the sky about with a cold, detached precision. In the slanting rays of the dawn sun, the eastern face was a painful glare of blue-white diamond light. It made the Tower seem all the more starkly alien, alone in that soft, sunflecked expanse of level sea. The soaring structure was set firmly in a base of smooth grey stone. And this foundation was itself imbedded deeply in an island of jagged rock barely larger than the Tower itself The base, like the glass walls above, was devoid of openings, save at one point. On the southern side, a knobby elbow of the island thrust into the sea, forming a sizeable cove. Here, massive quays of the same smooth stone stretched far out into the waters of the cove. And here, in a line along the foundation wall, a dozen immense, square openings with heavy doors of a dull grey metal gave access to the Tower's interior. At the quays, a score of slender ships of a curiously smooth black metal were tied. Men in close-fitting uniforms of silver-grey worked busily upon one of them, preparing it for sea and for the arrival of a special passenger. A flat, hollow tone, like the repeated note on some great horn, began to sound echoingly across the quays. It brought the attention of the working men to the base of the Tower. There, with a piercing, metallic squeal, one of the metal doors began to lift. It rose slowly, as if with an effort, accompanied by a tremendous clattering. Beyond the growing opening only the blackness of the Towers interior was revealed. CHAMPIONS OF THE SIDHE When the door had risen haliway, it clanged abruptly to a stop. From the darkness appeared a double column of men, clad in similar grey uniforms, but wearing helmets—smooth, rounded skullcaps of bright silver—and carrying strange devices, like thick spears of metal tipped with balls of silver instead of points. Twenty soldiers emerged from the Tower, moving in a brisk, high-stepping march. As the last moved onto the quay, they halted and the two lines executed sharp turns to face one another. They stood straight and exactly dressed and motionless, like chiseled granite figures lining some temple corridor. The men on the ship had now ceased their work to watch with open curiosity the figure who walked from the shadowed depths of the Tower and down the aisle of soldiers. He was, indeed, a figure worthy of note. His appearance was in sharp contrast with the men he strode arrogantly between. His dress was colorful, barbaric in this stark setting. A blood-red cloak was slung across his shoulders, fastened at his throat with an elaborate brooch of gold. Beneath it was visible a tunic of bright green richly embroidered in gold thread. A heavy belt at his waist supported a silver-fitted scabbard and a long-sword whose wide hilt was set with glinting jewels. The garb was a complement to the striking nature of the man himself. Tall and wide of body, he was well muscled with no signs of extra weight. He carried himself with the unconscious easy grace of a warrior in full fighting trim. His hair was dark and very coarse, rolling back from his forehead in thick waves. His features were handsome but broad and crudely chiseled. The dark eyes were set deeply behind heavy brows and took in the preparations at the ship with sharp interest. He strode down purposefully to the ship and stopped by its gangway. A uniformed man directing the work there moved to greet him. Several black bands encircling his lower sleeve were all that announced he ranked far above the rest. "We sail in a few moments, High-King Bres," he announced to the brightly dressed arrival. "The tide is nearly at its peak." "Very well, Captain," said the other in a voice edged with irritation. "I'll go aboard." He went up the gangway but paused to look up toward the top of the Tower that loomed so far above him. Theret a wider band of glass marked the structure's highest level. As distant as it was, he was certain that he could detect the dark shape of the BRES RETURNS 5 one who watched. He was even certain that he could feel the heat of that damned eye. He was right. From far above, an eye was trained upon him. The crimson blaze of the single, fiery pupil was shuttered by its metal lid to a mere thread of ruby light as it stared down at the ship below, and at the tiny figure climbing into it. The face in which the eye was set was really no face at all. It was a rounded surface of burnished black, featureless except for the heavy lid that hung before the eye like a visor on a helmet. The head itself was no more than a barrel of metal, fixed to a short, thick neck that rose from massive, squared shoulders. The whole being was enormous, three times the height and girth of a normal man, all armored in the same smooth metal, fully jointed in the arms and legs, with hands like metal gauntlets. Standing there at the window, motionless, it might have been a lifeless object, like the ships below, save for the power of that eye. And then a voice addressed it. "Do you believe Bres can succeed in Eire alone, Commander Balor?" it asked, its tone hesitant. There was no immediate response. Then, with an agonizing slowness and a faint, grating sound of metal on metal, the vast head began to move. It pivoted around on the neck, bringing the crimson eye from the window to those in the room. The room was vast, befitting its main occupant. Three stories high, its outer wall was all glass, giving a view of the sea around the Tower to the distant horizon. Against the bright background of the dawn sky, the giant figure seemed all the more dark, all the more ominous to the three men who stood before it. The narrow beam of light from the single eye played over them. All wore the grey uniform. The many bands on the sleeves of each spoke of their exalted rank. The eye shifted from one to another, finally fixing on the center one. From the figure a voice sounded, a deep and hollow and clanging sound, like a great gong echoing from the depths of some cavern of iron. "It is necessary for him to succeed, Sital Salmhor. If he is unable to organize our occupying forces in Eire and crush this foolish uprising soon, it may spread to all the de Danann settlements." CHAMPIONS OF THE SIDHE Sital Salmhor stared up at the figure. As often before, he wondered if there was a living being there, behind that armored front. He steeled himself for another question. "But shouldn't we send some support to him? Send some forces from the Tower? That would insure a victory." "No!" the being thundered. "No forces from this Tower will be involved. Bres has the power to crush them if he acts quickly. And, remember, it is his own kingship over Eire that j he must regain." * The offending officer held himself rigidly under the heat of the flaming eye. But the torture was short. The giant head turned slowly back toward the windows, the gaze of the eye shifting down toward the ship again. It had put to sea by now and was gliding out past the sheltering peninsula. It moved along quite steadily, although no sail was up. But as it left the cove and the winds caught it, a field of brilliant white blossomed around its mast and it picked up speed quickly, soaring away with the grace of a great bird. Until the ship faded into the haze of the southern horizon, the crimson eye stayed fixed upon its course. The woman was thrown from the doorway of the house and staggered, falling heavily onto her knees in the muddy courtyard of the ringfort. A roar of coarse laughter went up from the circle of monstrous beings who watched. They were vaguely like men, with men's shape and stature, but they were disfigured in ways so horrible that they seemed more like insane parodies of men. No two of them were deformed alike. In many the limbs were twisted, distorted to resemble the claws of birds, the paws of beasts, even the fins offish. In some the limbs were missing altogether, replaced by crude appendages of metal and wood. More grotesque were the faces that were, indeed, a mockery of anything human, And here, again, many of the deformities looked like the product of some obscene coupling of men and animals. All were dressed as warriors, in ragged tunics and cloaks, and heavily armed with spears, swords, and leather shields. The frightened woman looked up at them in horror as she pulled herself from the mud and stumbled away to join a huddled group of others penned against the earthen wall of the ringfort by the menacing band. BRES RETURNS 7 From within the round, wattle-sided house, a figure emerged. His head appeared to have been split from the top of the skull to the bridge of the nose by some massive wound that had healed to leave a deep trench ridged by thick scar tissue on either side. On both sides of the gap, the ba)d skull bulged up as if two heads had tried to form. Goggling eyes were set far out atop each bulging cheek like those of a frog. The mouth was tiny, shaped in a high bow, with a deep cleft that ran up into the wide, single nostril of the flat nose. With obvious enjoyment he watched the frightened woman stumble away. He strode out into the center of the compound and looked around him at the ringfort's interior. It was a small enclosure. The wrapping earthen bank with its crowning ring of upright stakes embraced only four of the round, thatched homes. It was clearly a very poor settlement, and its two-score inhabitants were near starvation. The warrior looked them over appraisingly. There were a few scrawny men, some worn and haggard women, and a few wretched brats with swollen bellies who peeped out fearfully from the shelter of their mothers' bodies. "Phaw!" he exclaimed disgustedly. "What a sorry catch we've got here. No food among 'em. No shiny little bits for us. And none of these women are worth our time. Seems a waste of effort even to kill them." "There's no need to kill us," one of the captive men said pleadingly, moving forward from the group. He was a tall man with a lean face that had once been handsome. But years of hardship had ravaged him, and years of oppression had left him without pride. He begged for the salvation of his people. "Please, My Chieftain! We've never caused the Fomor any trouble. We've always paid our tribute to you." "And I suppose you're not fallin' in with those rebels at Tara?" the Fomor leader said, smiling skeptically. "Rebels?" the man repeated blankly. "No. We know nothing about a rebellion. Please, believe me!" "Captain!" called a dog-faced warrior, coming out of one of the huts. He held up a battered sword in a thick paw. "Look here! We found these in a souterrain under this house!" "A hidden escape tunnel?" the captain said, and turned a baleful look upon the hapless man. "And weapons?" "They're for our defense from animals," the man tried desperately to explain. "We have to have something. The bears—" "Bears!" the captain spat out contemptuously. He took a 8 CHAMPIONS OF THE SIDHE swift step forward and swung out with a sudden blow of his fist that caught the man on the side of his head, dropping him heavily to the muddy earth. "The bears will be eatin' of all your bony carcasses this day," the captain promised. He drew a heavy longsword from its sheath and lifted it to strike. From the huddled group a wail of terror went up. A young boy pushed forward. A woman tried to stop him but he tore away and flew upon the warrior, grabbing his sword arm to drag it down. Angrily the captain shook the attacker off and the boy was flung down into the mud beside the man. "Filthy whelp!" the captain grated and lifted the sword again. "Now you'll be first!" "I'd greatly appreciate it if you'd not do that," said a voice behind him. II THE CHAMPIONS SURPRISED BY IT, the captain whirled about. Just inside the gateway through the outer wall a new figure now stood. In dress, he seemed a warrior. He wore a simple tunic of white with a cloak of brilliant green. At his hip was sheathed a sword whose hilts were richly worked in gold and set with glinting stones. Still, in looks he seemed more of a boy. His body, while tall and well muscled, had the slenderness and suppleness of youth. The face was boyish, too, lean and boldly featured in chin and nose, with clear blue eyes sparkling behind high arching brows of pale gold. His fair hair swept back in thick casual waves. He was altogether a fine and pleasant-looking young man, and he smiled on the monstrous clan before him in a most innocent and engaging way. "Just who are you?" the captain demanded harshly, eyeing the newcomer suspiciously. BRES RETURNS 9 "My name is Lugh Lamfada," he stated in a matter-of-fact voice. "Lugh Lamfada?" the Fomor officer repeated with some surprise. "The one that they call Champion of the Sidhe? But, you are just a boy!" "That may be," the other said lightly. "Still I am here to give help to these people." "You're going to help them?" the captain asked, smiling. He seemed vastly amused at the idea. "I want you to take your warriors away from here and leave these people alone," the young warrior went on. "I'm asking you in a friendly way now, for I've no wish to see you come to harm, unless you allow me no other choice." Now the captain laughed outright, joined by the others in a harsh chorus of derisive laughter. 'And are you challenging us, boy?" he asked, stepping toward Lugh. "You, alone?" "I didn't say that I was alone." "No, he surely didn't say that!" another voice sang out brightly. The Fomor turned again to face this new voice. It came from a very strange individual now perched precariously atop the logs of the ringfort's palisade. He was a loose-jointed and gangly sort of fellow dressed in the baggy, striped clothes of a clown. A tattered and filthy brown cloak was draped in heavy folds about him and battered leather shoes flapped on his enormous feet. He had a tangled mass of straggling yellow hair and beard that couldn't mask a sharp jut of nose and a wide, idiotic grin. He was casually juggling three small apples and swinging back and forth on the posts. His movements were so awkward that it seemed certain he would topple from his seat at any moment. "Gilla Decaire is my name," he said in a breezy way. "And I'm pleased to meet you all, so I am. Even for so short a time of livin' as you're likely to have." He nodded toward the opposite side of the fort. "Now, would you be wantin' to meet another friend?" From across the courtyard there came a splintering crash. Once more the Fomor were forced to wheel about. Directly opposite the clown, three of the logs that formed the palisade had suddenly shivered and then toppled back, sheared off at CHAMPIONS OF THE SIDHE their base. Through the created opening stepped another man, the wide space barely adequate to allow passage of his body. For he was a gigantic being, tall as well as broad. With a great barrel chest and thick, sinewy arms and legs, he was like an ancient tree that has survived centuries of storm to become the stronger, if more battered and gnarled. His round, weathered face was cheery, red-cheeked, his eyes aglow with pleasure, his wide mouth smiling. In broad hands he hefted the immense, gleaming battle-ax with which he had severed the three logs in a single blow. "It is the Dagda!" cried one of the Fomor warriors. "My Captain, he is one of the de Danann's greatest champions!" The others of the band seemed equally impressed, but their officer examined the newest arrival skeptically. "So, this is the famous Dagda!" he said. "He's much older, and much fatter, than I expected." He looked from the champion to the other challengers, now forming a triangle about his men. "And is that all of you? Just you three?" A Fomor warrior in the group behind the captain raised his spear suddenly to make a cast at Lugh. But from the sky swooped a large black form. It drove straight into the face of the man with a harsh cry and a flutter of broad wings. The amazed Fomor saw it was a raven, larger than a hawk. It tore savagely at the warrior, great talons gripping his hands while a gleaming, sharp beak jabbed at his face. Helpless to fight it off, he flailed wildly, then dropped his spear and staggered back. The bird pulled away and left him to retreat, hands pressed to a face streaming with blood. It glided to the back of the courtyard, opposite Lugh, and settled lightly to the ground. As the raven touched the earth, a strange glow arose from it, as if the sleek blue-black feathers had turned suddenly to silver flame. The glow grew quickly, swallowing up the form, then rose in a column taller than a man. It flared, then faded away, shrinking back to reveal a new form now, a tall and slender form wrapped in a clinging cloak of deepest black. The face of a woman showed above the cloak, high-browed, hollow-cheeked, and pointed-chinned. Black hair was pulled back and tightly braided at the nape of the neck, giving the head an even harsher look, like the raven's skull. Dark eyes glinted like polished biack stones from deep behind the brows, fixing on the Fomor with the hungry look a raptor has for its helpless prey. The thin mouth smiled, and the fine, sharp BRES RETURNS teeth parted as if ready for the taste of a victims flesh. The arms unfolded, lifting from a gaunt, almost skeletal frame. The limbs revealed by the warrior's tunic that she wore were lank and wiry, like knotted cord. At each bony hip hung a sheathed longsword. "Our number is four," the one called Lugh quietly announced. "It is the Morrigan!" another of the Fomor gasped, voice touched with awe. The name and carnivorous reputation of this de Dannan warrior was well known to them. She was one of the few for whom the cruel beings had any fear. The Fomor officer was stili quite unimpressed. "The Morrigan too," he said carelessly. He looked back toward Lugh. "So, is that it, then? Or are some more of your little band going to be leaping at us from somewhere?" The young warrior shook his head. "No more." "Too bad," the captain said with mock regret. Then the tiny mouth turned upward in a cruel smile. "But it's enough. We'll earn a fine reward for killing such a group of rebel champions." "Leave this place now," Lugh told him. He drew his sword in a swift, single move. The blade glowed brightly and an aura of power from it seemed to envelop the young warrior. The boyish manner fell away and his voice turned deadly cold. "This weapon is called the Answerer. Leave here or, from now on, it will do my speaking for me." The captain looked from the bright weapon to the suddenly determined face. He hesitated, feeling a faint, chill ripple of fear wash through him. But he shook it off Years of casual brutality had taught him that these weak and cowardly de Dananns had no chance of standing up against the Fomor power. He laughed again. "Boy," he said in a blustering voice, "in a moment your sword will be hanging at my side!" He turned and shouted the order to his men. "AH right, attack them now!" Lugh and his companions made no move to meet the attack. This forced the Fomor to divide and charge four different ways. The captain, easily the most skilled fighter of the group, drove forward to engage Lugh himself. He struck with his full power, expecting to finish the overconfident youth quickly. He was astonished to find his opponent swinging his own weapon in a lightning move that parried the sword thrust easily. He redoubled his effort, realizing he faced a trained adversary. Gilla the Clown downed one of his own charging Fomor with 12 CHAMPIONS OF THE SIDHE BRES RETURNS 13 the throw of an apple, driving the hard sphere into his victims eye. He then dropped from the wall to the yard with an agility surprising to the Fomor, landing in a fighting position, sword in hand, to face three more attackers. The giant Dagda waded into the five men who swarmed upon him. The great ax flew about him like a scythe cutting through a field of grain, slashing through the Fomor with a force they could do nothing to defend themselves against. Not far away the raven-woman shrieked her harsh battle cry and flew against three more with both swords. Her flashing weapons were like tearing claws, and it seemed to them that a flock of blood-hungry crows were upon them. The battle was brief and bloody. The inhabitants of the ring-fort watched the fighting with growing amazement and jubila- ^ tion as the four wreaked devastation on the Fomor band. Finally, Lugh pressed the captain back across the compound, teasing him now, nicking him here and there to drive ; him like a stubborn bull. The maddened officer made a desper- ; ate thrust. He found his weapon knocked from his hand and a bright, sharp blade pressed to his throat. Lugh smiled and poked out with his sword. The captain tumbled backward into some of the deepest mud in the yard. Now the Fomor's recent captives laughed. > "Now, Captain," Lugh said, "look around at your warriors." He did. There were only three left alive, and two of them were wounded. The rest were sprawled lifeless in the mud. "Tell them to surrender. Quickly!" the young warrior demanded. There was no compromise in his voice now. Only deadly earnestness. The captain obeyed. The Fomor warriors were quickly disarmed and directed out of the gateway. Then Lugh turned back to the fallen officer. "Now you, Captain. Crawl out of here like the vermin that you are. Go and tell your fellows that if any of you come near this fort or any of the Tuatha de Dananns again, you will surely i die!" The captain began to crawl. Lugh gave him a slap across the rump with the flat of his sword to urge him along. The terrified Fomor slithered through the muddy yard with astonishing speed and disappeared out the gateway. Lugh walked to the de Danann man and boy who had watched the battle from their own seats in the mud, afraid to move. He sheathed his sword and hefd out a hand to each. "And you, get up from that mud," he told them forcefully.? "Stand up like men." Each took a hand and he pulled them erect. "It's time the de Danann people did that again." The man stared at the young warrior before him, and then around at the rest of their saviors, still somewhat dumbfounded at the suddenness of their rescue. "By all the Powers, you have saved us," he said weakly, as if he had just accepted the truth of it. "But how did you come here?" "We've been traveling the countryside, trying to tell every settlement of the rising against the Fomor," Lugh said. "Then there has been a rising?" the man asked. "That captain spoke of it." "There has, that's certain," the Dagda assured him, moving up beside Lugh. "We seized Tara only days ago, drove out the Fomor garrison and deposed Bres." "The High-King?" The man gasped in shock. "Yes, but let's not speak of it right now," said Lugh. He had been examining the ringforts inhabitants. "Your people look badly used and nearly starved. See to them and get them some food. Then we can talk." "We've no food left," the man told him sorrowfully. "We were poor enough to start, and these Fomor raiding parties have taken what we had these past few days, That's why this last band was so cruel." Cilia Decaire crossed the yard to them. "I think we can take care of that ourselves, so I do!" he said cheerfully. He reached into the voluminous cloak and yanked out a tremendous leg of mutton. This he tossed lightly to the man who gaped in wonder. "Here. This'll start things niceiy. And, here!" He reached in again, this time hauling forth a skin bulging with liquid and a fat, round loaf of bread. "Some nice ale here," he announced, passing it over to the man and tossing the bread to the boy. The youngster stared wide-eyed at the loaf that filled his arms, then in awe at the marvelous cloak. "Lost a whole lamb inside there once," the clown told him with a broad wink. I believe you," the boy said with great seriousness. Five, six, seven, eight apples spun in a circle, flying at a dizzying speed high above Giila's head as he juggled for an enthralled audience of children. The clown was willingly entertaining them, bringing smiles CHAMPIONS OF THE SIDHE to faces so long marked by fear and pinched by hunger. So eager for his diverting tricks were they that, even though they were nearly starved, the food lay forgotten on their plates as they watched and laughed. Cilia ended his performance at last by throwing the apples, one by one, to each child. "Enough for now," he said. He held up his hands at their disappointed cries, promising, "I'll do more later, but only if you eat up all of that food!" They fell to the task with a will, and he moved away from them, toward the rest of the company. The children were grouped at one side of the circular room. The adults sat at low tables set around a central hearth. This was the largest of the ringfort's houses, the one used as a meeting hall for the inhabitants. It was a barren place, stripped of all the fine de Danann ornamentation. A tiny fire was the only spot of cheer. As Gilla joined them, the Dagda was just concluding his account of the recent uprising at Tara. His booming voice and colorful speech made it a most gripping tale. "And the people of Tara joined together to defeat the Fomor garrison," he was saying. "Under Nuada they are now organizing an army at Tara to challenge the rest of the Fomor in Eire and drive them all out." "So Nuada has become our High-King once again," said the leader. "I cannot believe that Bres has finally been deposed." "It was Lugh here who discovered that Bres was in league with the Fomor to destroy us, that he was half-Fomor himself!" the Dagda said proudly, clapping a massive hand to Lughs shoulder. "Why, it was even his work that saw Nuada restored." He leaned across the table toward the other man to add emphatically: "I tell you, Febal, he is truly the one that the Prophecy said would come one day to lead us to freedom from the Fomor." "I believe what you say," said Febal, eyeing Lugh with great interest. "I felt the power of a great champion in him when he appeared in our fort." The modest young warrior tried not to look as abashed as he felt in this praising. "Then you'll join us?" urged the Dagda. "We must gather every de Danann who can fight." The man shook his head doubtfully. "My friend, I don't know. We are not warriors. We never have been. We came to BRES RETURNS 15 Eire to live in peace, to farm and herd and feel a oneness with a land of our own. We cannot fight." "It's because you will not fight that this land is not your own," Lugh put in. The young man's voice was quiet, but urgent and truthful and carrying a force within it that claimed the attention of all present. "You will never have anything that is truly yours until you choose to earn it." "Perhaps," Febal agreed. "But perhaps Bobd Derg is right." "My son?" bellowed the Dagda angrily. "You'd listen to the whining of that coward and leave Eire?" The leader looked over to the children. "At least our families were safe in Tir-na-nog. It was a place of peace and happiness." "Listen to me, Febal," said Lugh. "If you return to the Four Cities, you will become as you were, children of Queen Danu's people, never a people of your own." "Once, long ago, we called ourselves the sons of Nemed," the Dagda put in strongly. "Too many of us have forgotten that. But we were a proud race who gave in to no one, who battled any power for our place. That was what we were, Febal. Don't you remember?" He did remember. All those years before when the young, hopeful band of adventurers had come to Eire, seeking their own land. Then they had met the Fomor, a race of raiders who meant to make these newcomers their slaves. They had fought, but the Fomor had nearly destroyed them. The battered remnants of their once-strong clans had sailed into the unknown Western Sea. There, lost and nearly dead, the survivors had been found by the people of Queen Danu. The Sons of Nemed had been taken to Tir-na-nog, a peaceful and mystical land where four shining cities held marvels the outsiders couldn't comprehend. Danu had befriended them, given them homes, put her own teachers and druids and artisans to helping them learn and regain their strength. In gratitude, the clans of Nemed had taken on a new name, Tuatha de Danann, the Children of Danu. But the time had come when their leaders decided that they must return to Eire. Danu's land and people were not their own. They were of another, harsher world, and they must return to it and prove themselves. But, instead of doing that, their traitorous High-King Bres had used his power and their old fears to lead them into the Fomor control. "Maybe its not a warrior you are," the Dagda went on, "but BRES RETURNS 17 16 CHAMPIONS OF THE SIDHE you've always believed in our coming to Eire to win our own life here. And you've always been willing to fight for that when it was needed." "Yes, I've fought," the other agreed wearily. "I've seen ourj people nearly destroyed by the forces of the Tower of Glass. I've seen them die battling the Firbolgs, hurt and degraded by] the Fomor animals. I've lost my children and friends and* homes and all hope. Is this rocky, savage isle worth all of that? Isn't reason saying to us that we should give it up?" "It's not reason we're speaking of," the Dagda said. "It's something in the heart, in the life force, that makes us what we are. You may as well ask a baby to stay protected in its womb instead of coming into the world to live, with all its dangers, with death surely waiting. That force drove our people to come to Eire. It's a fiercely protected part of us. The fear of losing it made us leave Tir-na-nog and come back here." He moved closer to his old comrade, his voice filled with intensity, his rugged face alight with battle-fire. "You have to see our people at Tara, Febal. The rising has brought them alive again. They've a will they've not had in many years. Join them. Don't let it be lost again." "Even if it means death?" Febal asked. "Only our spirit made something of us," the Dagda said. "The Fomor took our spirit, took what we are. We have to get it back or we have nothing at all. He stood up, a massive figure, to address them all. "I say that we must never again allow the Fomor to rule us through fear. I say that Eire is ours and we cannot let them drive us from it! What do you say?" Feba! looked around at his gathered people. In their drawn and weary faces he saw a new determination, the rebirth of a glow of pride that had been extinguished for so long. They looked at one another and al! understood. A silent agreement was passed. "All right," Febal said to the champions with greater heart. "We will go to Tara, all that can. We'll join your rising." "But what about the Fomor?" asked one of the others. "Won't they act to stop this rebellion?" "We don't know," Lugh admitted. "To be truthful, we've no idea what the Fomor are planning to do. We've met no kind of organized resistance. We haven't even seen any Fomor parties in our traveling, except those who came here." "We've seen more than our share," Febal's wife put "Herds of the filthy beasts have been passing through for days now. "Oh? And were all of them going the same way?" This came from the Morrigan. She had just entered the room. She wiped a crimson smear from her mouth with the edge of her cloak- Lugh, realizing what she had been about outside, repressed a shudder. He couldn't get used to the raven-woman's grotesque habit of staking her insatiable thirst with the warm blood of her victims, even if they were the beastly Fornor. "They did all go the same way, I think," said Febal. "Didn't they?" He looked to his people for confirmation. "Aye, they did," said another. "And all in a great hurry." Morrigan stepped toward him, her dark eyes glittering, her dry, crackling voice sharp with interest. "And just which way was it?" "North and east," he told her. "Toward the sea." Ill THE DISCOVERY "JUST A BIT higher now," the Dagda promised with a grunt of effort as he hauled his bulk up the rocky slope. Behind him Giila and Lugh scrambled along, their more agile forms still no match for the amazing litheness of the huge man. Panting and hanging on a rock for a brief rest, Gilla looked up enviously at the black bird that soared high above. "I'd give a pretty to be havin' her powers, so I would," he said sincerely. "Never mind," said the young warrior, grinning. "The sea lies just beyond this hili, I think. It must be where Morrigan's been leading us." "I wish she'd remember that 'as the raven flies' is only the easiest route for a raven," the Dagda growled. "I feel as if we've climbed every hill in Eire. She likely did it on purpose, knowing her twisted mind." But the crown of the ragged hill was just ahead, and beyond CHAMPIONS OF THE SIDHE it the sea did come into view, a fine, wide cove with a beach of yellow sand stretching around its curve. The three climbed higher and were able to look down the steep slope to the section of beach just below. What they saw made them jump hurriedly back into some sheltering rocks. : The flat ground along the waters edge was swarming with Fomor! They had encampments scattered far along the shore with crude shelters built and scores of fires burning. The smell of cooking food drifted up to the watchers. "There must be nearly a thousand men there!" said the Dagda. "It looks like half the garrison forces in Eire are gathered." "They must be planning to attack us," Lugh said. "But why | are they gathering here? And what are they waiting for? There |j are more than enough here to challenge our forces at Tara." "What's Morrigan about?" Gilla wondered, pointing. The figure of the raven had soared out far beyond the Fomor, high above the sea and away until she had shrunk to a black fleck against the grey of an overcast sky. But, as they watched, she began to grow again as she returned, sweeping in from the sea with speed, soaring up over them and then fluttering down to alight on a boulder nearby. She folded her great wings and then began to caw and rattle noisily. The Dagda listened carefully, then nodded. "We may soon find out what this lot is waiting for," he told his companions. "She says there's a ship coming in now." Gilla looked at the huge warrior skeptically. "You understood her?" "Certainly I did," the Dagda answered indignantly. "We were married once, you'll recall. She taught me the speech. Made things much easier too." "I can imagine that it would," said Gilla thoughtfully. "Or, maybe I can't." He flashed a broad grin. "You'll have to tell me more about your marriage sometime. It must have been quite an interesting match, so it must." "Never mind that," the Dagda said tersely, clearly not amused. "Look. There's the ship." They could just see the flashing speck that had appeared on the edge of the grey, rough sea. They watched it draw near, slowly revealing itself as a large, lean vessel of smooth black.-Lugh and Gilla exchanged a meaningful glance. Both had s< such a ship before. BRES RETURNS "It's come from the Tower of Glass," said Lugh. "I've seen their like, long ago," the Dagda said, his voice darkened by a grim memory. "I told you of it, lad. When we went against the Tower those many years ago and were destroyed by the powers there. It was a fleet of such ships that came against us then." The Morrigan crackled stridently. "Aye," he said. "I know you were there too. And I'm certain you recall as well as I." "But why is it here?" asked Lugh. He looked at Gilla. "Do you think it means that the forces of the Tower will join the Fomor?" Gilla shook his head. "No. We heard that bloody iron monster himself declare that the island Fomor would have to hold Eire alone. I can't imagine Balor changin' his mind and riskin' the lives of any of his pure Tower people just to aid these poor, blighted brothers they've so kindly exiled to this place." "Balor," Lugh said coldly, recalling the terrible one-eyed being. "If he comes, we are doomed. I watched the power of that red eye blast apart the fortress where I grew up. We could never face that." The ship came smoothly in, its sail down, but still cutting swiftly through the waves, driving unwaveringly toward the shore, defying wind and sea with its unknown power. A large party of Fomor officers gathered from the massed forces and moved toward the water to meet it. The ship eased up through the shallows and grounded. A gangway was run out from the side to rest on the shore. A man appeared at its head and strode haughtily down to be greeted by the officers. On the hillside above, the little band of watchers looked on with growing understanding. "Not Balor," Gilla remarked, "but a monster nearly as bad." "I'd hoped that he was dead!" the Dagda growled. But he was not. Bres, once High-King to the Tuatha de Danann, had returned to Eire. The hilltop fortress called Tara of the Kings was alive with activity. After years of decay and apathy, it and the town below it had reawakened, preparing desperately for the coming struggle to bold on to the new freedom. Within the enormous circling palisade of logs that crowned rounded hill, manv scores of warriors trained for battle. 20 CHAMPIONS OF THE SIDHE BRES RETURNS 21 The very few who had been able to keep up their warriors skills through the long period of Fomor oppression were laboring to restore the ability and strength and confidence of the rest. It was difficult work. Most had been so long undernourished and brutalized that the will to fight was very weak. But the inspiration and courage of one man who moved through them, constantly encouraging, was helping to bring new spirit to them. His name was Nuada, the High-King. He was an aging man, his long mane of hair frosted heavily with grey, his face seamed by years of wear But his powerful figure showed few signs of age, and his proud bearing gave him an aura of energetic youth. Beside him strode Angus Og, another son of the Dagda, a cheerful and vigorous young man who was helping to supervise the training. One side of the great inner courtyard was given over to a line of men who practiced casting spears at man-sized targets carved of wood. Nuada stopped to watch and shook his head with doubt. After days of work, the targets were still distressingly free of spears that had hit their mark, Across the court, other men were training with swords and shields. Most were clumsy and unsure, and doing themselves almost as much harm with the heavy weapons as they were their practice opponents. Nuada watched this for a while, too, and then Angus heard him sigh heavily. But the High-King did not express his misgivings aloud. He only offered some ringing words of encouragement before passing on. By the stables at the back of the courtyard, a large smithy had been set up beneath open sheds. Here a group of figures, black and streaming with sweat, labored over forges and anvils to shape weapons for the resurrected army of their comrades. At one of the forges, Goibnu, the master smith of the de Dananns, turned out the bright, slender, and lethal spearheads for which he was renowned with a speed and workmanship that seemed miraculous. Beside him worked a woman whose efforts matched his own. Her looks were as remarkable as her skill, for her face was divided, one side that of a beautiful woman, the other that of a withered hag. When he saw Nuada and Angus approaching, Goibnu stopped to point proudly at the great pile of glinting spearheads beside them. "We'll have all the weapons any army could need," he announced. "Bridget has learned the craft well." "All we've need of now is hands that can use them with the same amount of skill that created them," said Nuada. Again Angus was aware of that doubting quality, not fully disguised by the High-King's attempt at heartiness. "My King!" a voice called from above them. Nuada and the others looked up toward the sentrywalk of the outer wall. A guard was hailing the High-King. "Warriors are coming up from the town!" he proclaimed. "It's the party of Lugh Lamfada!" "Are you certain?" Nuada called back. "I couldn't be mistaking the figure of the Dagda," the guard replied with an irreverent smile. "I wonder why they've come back so soon," Nuada said, that troubled note in his voice now clearly audible. He looked to Angus. "Come along. We'd better go meet them." Angus nodded assent and the two started off for the main gates of the fortress. Those gates were open, as was usual during daylight, and the two men reached them just as Lugh, Gilla, and the Dagda rode through into the courtyard. When Nuada saw them, his worry increased. They were worn by much hard travel, sagging on the horses' backs. The animals themselves were thickly caked with mud from fast travel on Eire's roads and plodded wearily, heads lowered. Even the great, stocky mount of the Dagda was near exhaustion. As the three pulled up, the familiar black form sailed lightly down to land beside them and shimmer its way into Morrigan s shape. She was the only one of the party who looked fresh. As Lugh and his friends eased their aching bodies from their horses, Nuada advanced toward them. "What's happened?" he demanded. "Why have you come back so soon?" "We've made a discovery," said Lugh. He and his comrades gave the horses over to a steward's keeping and Lugh moved closer to the High-King. "Lets move away a bit," he said in a confidential tone. "I don't think the others should hear this quite yet." They moved away from the training area, into an open spot beside a small mound at one side of the yard. "Tell me! What has happened?" Nuada asked urgently. "We've discovered an army of Fomor gathering secretly," the CHAMPIONS OF THE SIDHE Dagda told his old friend bluntly. "Over a thousand warriors have joined it and more companies are arriving every day." "There's something else," said Lugh. "Bres is with them. He's clearly been sent by those at the Tower of Class to lead them in crushing us." "He has enough men to do that now," said Nuada, clearly alarmed by this news. "Why is he waiting?" "He seems to be gathering all the Fomor in Eire," said Lugh. "We think he plans to destroy the de Dananns totally." "Then how much time have we before he is ready?" Nuada asked. "There must be several thousand Fomor in Eire," the Dagda answered. "We can only be guessing, but I'd say it will be at least ten days before he is ready to march against us." "Ten days!" repeated Nuada in a despairing way. "So little time!" "We wouldn't have had that long if we hadn't discovered Bres's secret," Lugh reminded him. "Now we have a chance to organize a defense." "Is that the truth?" Nuada replied, his voice sharply edged with irritation. "And just what is it you're planning to make this defense with?" Lugh was taken aback by this sudden hostility from the king. But Nuada saw the surprise in his face and was at once regretful. "I'm sorry, young Champion. I know the kind of hopeful fire that courses in your veins. For you, anything is possible. But age is turning my blood cold. It's harder to keep hope." Lugh didn't understand. "But the de Dananns are gathering. You're forming an army here—" "No, Lugh," Nuada interrupted. "Our own forces are only trickling in to join us from those few settlements close by. We haven't had time to reach the others. Most of the de Dananns in Eire can't even know there's been a rising here." "He's right, Lugh," said Angus. 'And to give them time to come, to arm and train them and make an army, they would have to host in a very few days. We can't reach them so quickly." "But some will come, and you have some companies here," Lugh said, stoutly battling to counter their air of defeat. "Look at them more closely," said Nuada, taking in the warriors in the yard with a sweep of the arm. "We have perhaps BRES RETURNS 23 five hundred who could fight. But look at their condition. Even with weapons and training, they are far too weak. They've been starved and beaten for too long. The rest of our people are surely the same." He shook his head. His voice sounded weary. "Even if every de Danann were at Tara now, armed and ready to fight, they wouldn't have the strength to withstand the Fomor hordes." Lugh realized how deeply this vision of defeat had plunged Nuada into despair. He recalled the condition the High-King had been in not many days before. Then Bres had ruled and Nuada had watched helplessly as the tyrant drained his people. His sense of failure had driven him into a drunken apathy. The fear and uncertainty that had come upon the once assured leader still threatened to grip him at times. They had to be controlled. "Nuada, remember, when I first came to Tara, you were certain you could never act again. But you have, and so have your people. You cannot show any weakness or any doubt. You must keep the spirit and the others will too. We'll find a way to defeat the Fomor. You must believe that." Nuada looked closely at the intense young warrior, then he smiled. "I do believe you. The force in you always brings new vitality to me. We will find a way." Lugh felt relief at having bolstered Nuada. He only wished he really knew what way they would find. "We will have to discuss plans for action with all the advisors," he suggested. "Gather them, but do it without letting anyone know what's happening. There's little point in bringing worry to the rest until we've some idea what to do." "True enough," agreed Nuada. "I'll have them gather in my quarters tonight, after the others are asleep." "That's settled then," Cilia announced with relief "Now maybe we'll have a bit of time for some rest and food." "There's food and drink laid out in the main hall," Angus said. "The Druids are working there." "Working?" asked Lugh. "Old Findgoll's got them practicing their arts," Angus ex-plainted, laughing. "He says they've gotten tarnished, like an unused blade." "Do you know where Aine might be?" Lugh asked, trying to sound quite casual. CHAMPIONS OF THE SIDHE Angus grinned more widely. "Ah, I wondered when you'd ask. She's in the sunroom with Taillta, working on some fool project. They're not in a good humor over it," "My idea, I'm afraid," Gilla admitted lightly. "I put them to it before we left." "Then you're the one they've been talking of torturing in so many interesting ways," Angus said. "Best be armed when you see them." "No one can be angry with playful old Gilla the Clown for long," he replied in a breezy tone. "Come, friends. Let's find the victuals. My cloak's purely deflated." With that he set off jauntily, humming a light air. "There goes a lunatic for certain," said Angus, staring after him. "There's no man, lunatic or not, I'd more want at my back," Lugh told him, and started off with the Dagda and Morrigan after him. They crossed the yard to the main hall of the fortress. This immense, circular structure of wattled timber squatted in the center of the enclosure, the physical and spiritual heart of Tara's life. As they passed from the sunlight of the yard, the hall's interior was like a dim cavern. But before their eyes could adjust to the darkness, a sudden flare of yellow light threw the vast room into sharp clarity and revealed to them a nightmare scene. In the center of the hall, a monstrous form rose from the stone circle of the fire pit. The body was like that of an enormous maggot that had crawled up from the earth's blackest bowels, flattened and marked with rings that divided the soft flesh into segments. It shone with a thick layer of mucous that oozed from it as it pushed upward past the stones circling the pit. At its upper end was a boneless head with staring, bulbous eyes fixed to slender stalks that seemed to grow from the pliant body. Below the eyes was a round, protruding mouth, like that of a leech, constantly pulsing, sucking, ready to fix upon some victim, drooling a venomous liquid that sizzled and steamed as it splattered to the floor. It reared upward, drawing its huge form high and lifting the head toward the point of the peaked roof nearly thirty feet above. The eyestalks stretched out, bringing the eyes forward, and arched downward, directing the lidless stare at a group of BRES RETURNS bright-cloaked men huddled right below. The obscene, sucking mouth began to drop threateningly toward them. The men stood, seemingly transfixed by fear, staring helplessly upward at the thing as it prepared to strike. IV THE SEA GOD'S PLAN "NO. NO. NO! This will never do!" a fussy voice said with sharp disapproval. A small figure dressed, like the others, in a multihued robe, appeared from behind the grotesque creature and stood, hands on hips, looking up at it and shaking his head. "It is certainly disgusting. That I will admit. But what good would it be against the Fomor? Why, if they saw it, they would probably try to carve the poor thing up for their supper. And some of them are more ugly than it is." He waved a dismissing hand at the thing. "Now, get away with you," he ordered curtly. And with miraculous obedience, the creature instantly began to disappear. It dissolved, like a cloud dissipated by a sudden wind, blown into tatters that floated up through the smoke hole in the ceiling's peak. Soon nothing remained but the embers of a small fire in the pit from which rose a thin thread of grey smoke. Lugh and his companions all relaxed and released their grips on their weapons. All four had been ready to charge in. Now, seeing the little man, they understood. For he was Findgoll, High-Druid of the Tuatha de Dananns. "Findgoll, I object to your criticism," said an imposing grey-haired Druid who pulled himself stiffly up to his considerable height to glare down at his small colleague. "I used some of my best skills to conjure that." Findgoll stepped toward the group of other Druids. They were an imposing lot, mostly tall, lean, aristocratic men with strong features and an air of great dignity. Indeed, the Druids 26 CHAMPIONS OF THE SIDHE were the most influential group in the de Danann society, rivaling even the High-King in power. But Findgoll, a head shorter than any of the rest, was not intimidated. His manner toward them was that of a scolding teacher to unruly small boys. "If that is your best, then it only proves how decayed your skills have become from long neglect," he replied uncompromisingly. "What? Why, how do you dare to—" the other began in an outraged splutter. Findgoll cut him off "Listen, you, and all the rest of you," he said fiercely, his high voice cracking like a whip, "while most of you spent these past years cowering in your hiding places and praying to Danu that the Fomor wouldn't find you, I was at work. I was using my talent in sorcery to protect the other teachers and artists Bres had condemned. My skills are sharper than ever in my life, more than a match for any Fomor and, I'm betting, more than a match for any of you. Or would one of you be wishing to give them a test?" He glared around at them, his eyes fixing most challengingly on the tall Druid. None replied. They knew the truth of his words. "Fine, then," he said. "Now, you're all as out of practice as our warrior friends outside. So we will practice, practice, and practice. Every skill that we learned from our teachers in the Four Cities may be needed." "And sooner than we thought, I'm afraid," Lugh called across the room to him, striding forward with his companions. Findgoll looked around toward them. He had a small-featured, cunning face set below a broad forehead. It lit now with pleasure as he saw his friends. "Well, you've come back!" he said. Then the ominous words of Lugh registered and his expression clouded. "But what do you mean? What's wrong?" "It's the Fomor," Lugh explained. "They're gathering a huge army, and Bres himselfis leading them." "Bres!" exclaimed the Druid, and murmurs of concern ran through the group of his colleagues. "We haven't many days in which to prepare," Lugh went on. "We're meeting tonight in Nuada's quarters to discuss our plans. But, until then, don't speak of this to anyone else." "I understand," Findgoll said. "We'll surely all be there." He looked at the other Druids. "In the meantime, we'd best BRES RETURNS 27 be going on with our work, hadn't we? From the look of our warriors, our magic may be the best defense we'll have." The four warriors left the Druids and moved back through the hall to the raised platform at the back where the High-King and his champions sat at the feasts. On the long table there were set out plates of cheeses and bread, dried meat and fruit, and large pitchers of a!e. The Dagda helped himself to a plate of food, took up a whole pitcher, and sat down heavily on one of the large benches. "I'm going to watch this," he said. "It should be a good bit of entertainment." Morrigan sat down, too, refusing the ale the Dagda held out, folding her cloak tightly about her and staring ahead, silent and expressionless. "I'll be back to join you," Lugh promised. "I just want to tell Aine and Taillta that we're back." He turned away toward the wooden stairway beside the platform and found Gilla falling in beside him. He gave him a curious look. "I thought you were going to eat first." The clown shrugged. "It'll wait a bit. I want to see them too." Across the room, the Druids were back at their practice. Findgoll gestured one of the group forward. He was a young man, and looked very uncertain. "Ce, you are the newest of our group," said Findgoll. "See what you can conjure that might frighten the Fomor." As Lugh and Gilla started up the stairs, they heard the young Druid's incantation begin. They were nearing the top when there came a muffled boom and a bright flash of light from below. Then came Findgoll's voice, raised in sharp annoyance; "I ask for frightening and what is it I get? A sheep! And a dead one at that!" "I think it's only asleep, Findgoll," came the weak, defensive voice of hapless Ce. "Is it? With all four feet straight up that way?" was the little Druid's biting retort. Gilla flashed a broad grin at Lugh. "Poor Findgoll. He's got his hands full with that lot of pompous tricksters. Only a handful of real sorcerers in the whole bunch of them." The two reached the top of the stairs. There a long room ran 28 CHAMPIONS OF THE SIDHE BRES RETURNS 29 along the back curve of the hall above the High-King's dais. It was open on the inside to the hall, edged by a low gallery rail. On the outside was a row of windows, now all open, allowing sunlight to flood the room. The few tables and stools that furnished the room were moved to the sides, leaving the center clear. There two women sat upon the floor amidst piles of wooden plaques, sections of cloth and hide, metal sheets and thin slabs of state, all marked with crude maps. Both women were of striking appearance, but in quite different ways. One looked to be in her thirties, but still maintaining the freshness and physical vitality of a much younger woman. She was solidly built, not heavy-limbed but certainly not frail. She was quite handsome, broad featured, her face dark complected and crowned by a wealth of black hair lightly salted with grey. Her expression was at this moment set in concentration, her dark eyes flashing with energy. She was sorting the piles with sharp, impatient gestures and grumbling the while. The other woman was much younger. From her face she seemed hardly more than a girl. Her features were open, smooth, and pleasant rather than beautiful, but somehow more natural and satisfying for that. Her cheeks were high and round and her small nose was dusted lightly with freckles. Fair hair with the cast of burnished copper was loosely plaited at her neck. Her figure, however, belied her youthful look. She was in shape indisputably a woman. And as she sat there, unaware of the arrival of the men, Lugh let his gaze dwell on her admiringly. It took in the supple curves, the slender waist, the soft swell of hip revealed by the short, belted warriors tunic that she wore. He lingered especially over the length of slim, white legs, the ankles accentuated by the leather thongs of her shoes winding about the calves. His eyes followed their line on up, past her knees, toward— "Lugh!" said a surprised and happy voice. He jerked and looked up, to meet the frank gaze of bright green eyes. He flushed guiltily, but she only smiled at him with warm welcome. The woman beside her wasn't smiling, however. When she saw who had come, she bent a sharp glare upon Gilla that would have skewered him like a pig carcass if it had been of iron. "So, you've come back from your bit of adventurin', have you?" she said with heat. "It makes me fee] good to know you're so glad to see us safe," Gilla replied with his usual foolish smile. But she wasn't to be soothed. "Don't try your charming manner on me again, you standin' there so full of yourself, and with your face still rosy from the fresh wind and the sun on it." She jumped up from the piles and advanced on him. "Look at us, penned up here in this dark and smoky hall for these three days past, filthy from all these bits of trash, our backs breaking from going through them. We should have been with you." "It was important work you were doing," Gilla told hev in a defensive tone. "We'll need the map you can make from all these bits." "It's done," she said, "but for our last checking. All the pieces of Eire in one great chart. And if it was so important, why weren't you here doing it yourself? Just because you're Manannan, the great Sea-God—" "Taillta, please!" he protested quickly. He looked around toward the stair head to be sure no one else had intruded upon them and overheard this astonishing revelation. For it was true that this peculiar, gawky being was actually Manannan MacLir, known to those of Eire as a god of the sea who inhabited a mystical isle protected by sorcery and savage monsters of the ocean depths. In reality, he was a subject of Queen Danu of Tir-na-nog, sent out by her to act secretly as a guardian for the proud de Dananns. Not long after the de Dananns had come to Eire from the distant Blessed Isles, Danu had established an outpost for him on a small island near to Eire. She had granted him vast powers over the sea and its creatures, but these were only to be used to protect his outpost and mask the true nature of his presence there. For Danu had promised that she would not interfere with the de Dananns acting of their own free will. No magic of Tir-na-nog would be used in Eire unless that independent-minded race wished for it. As a result, Manannan had nothing to sustain him while in Eire except his own cunning, his fighting skills, and a few conjuring tricks like his bottomless cloak, But to the lighthearted adventurer, this only made his task a more exciting challenge. In the disguise of an awkward, harmless clown, he was able to move about Eire unnoticed, helping the de Dananns in their struggle for freedom. CHAMPIONS OF THE SIDHE Now, having carefully made certain that he and his companions were alone in the halls upper room, he abruptly dropped the higher voice and foolish manner of the clown, taking on the more assured and refined manner of Manannan. "You must remember," he cautioned urgently, "only the four of us can know who I am!" "And why is that?" she asked sarcastically. "It's so you can be free to play the fool—not that it doesn't suit you—and go off on more little adventures." "Be careful, Taillta," Manannan cautioned, his voice tinged with irritation. "Even from you I'll take oniy so much." "Besides, Taillta," Aine said reasonably, "my brother didn't force us to do this. We did volunteer." "Thank you, sister, for that stout defense," the tall man said graciously. 'And I assure you both that you'll not be made to do such a thing again." "Well, all right then," Taillta agreed grudgingly. She walked to Lugh and threw her arms about him, givyig him a great, crushing hug. "I am glad to see you back safely," she told him, smiling at last. As an afterthought, she threw to Manannan, "And you too." "Show us what you've done," Manannan urged. "It's over here," Taillta said, directing him to a large table against the outer wall. She unrolled a great dressed deer hide on which a large and detailed chart had been painstakingly drawn, Mountains, rivers, inlets, and other geographic features were included. "See here," she said, pointing out small circles scattered across the island, "we've tried to mark where every settlement is and show the roads that link them." "Marvelous work!" the tall man said, bending over it to examine its details more closely. "Really marvelous work. Don't you think so, Lugh?" But Lugh was paying no attention. It was all on Aine. He stepped forward and held out a hand to help her up from her seat amidst the piles. As she rose, she brushed back some stray hairs from her face and then smiled to see how black her hand BRES RETURNS was. "It really is filthy work," she said. "I must be covered with it." "You look fine to me," Lugh assured her, continuing to hold her other hand. Manannan looked back and noticed a familiar, foolish expres sion on Lugh's face. His eyes narrowed and he called sharply to the young warrior. "Lugh!" The young man tore his gaze from Aine and turned it to his tall comrade. "Yes?" "We've got to talk now," the other said seriously, turning from the map and propping his lanky form against the table. "That's why I wanted to come up here. The others can't hear this." Curious, Lugh and the two women took seats on the benches. Her brother's tone of voice aroused Aine's concern. "Manannan, what's wrong? And why are you back in Tara so soon?" "Bres is not dead," the man answered tersely. "He's come back to Eire and is gathering an army of Fomor. We didn't guess those monsters could react that fast to the rising. Now all the de Dananns are in great danger. Lugh, what do you think are the possibilities of our friends gathering their forces or restoring strength to their warriors in time?" "I would say it will be difficult," Lugh replied. "Charitable. I'd say it will be impossible. To survive, they are going to need our help." "But we are helping them," Lugh said, not understanding. "It'll take a little more than that," Manannan said. "It will take the powers Danu has intrusted to us. Think, Lugh, of the Gifts of the Four Cities." Lugh recalled his first visit to the isle that Manannan called his home. There, in the strange underground dwelling known as the Sidhe, this remarkable being had shown him the four objects that Queen Danu had sent to aid the de Danann cause. Two of those objects had already been put to use. One was the Lia Fail, the Stone of Truth, which had established Nuada's right to hold the throne as High-King. The second was the sword that Lugh carried, an unbreakable blade whose aura of strength endowed Lugh with the spirit of a champion. But there were two others still awaiting their time—a spear containing a terrible energy and a massive cauldron with its own unique powers. He understood what Manannan was speaking of. "Of course! The cauldron! Its magic can restore the strength of anyone who eats from it." Manannan nodded. "Danu foresaw that it would be needed, as she did the Lia Fail and your own Answerer." CHAMPIONS OF THE SIDHE "You're right," Lugh agreed. "We should start for it at once." "No," said Manannan, lifting a restraining hand. "I'll see to that. You have another task. The cauldron will be little good if the warriors are not hosted. That's what you have to do. The Riders of the Sidhe can help you do it in time." "But why do I have to do that?" the young warrior wondered. "Anyone could travel with them. I'd rather go with you," "You must do this. You are Champion of the Sidhe. The Riders are charged by Danu to protect and obey you." "Champion," Lugh said and laughed ruefully. "Its certain I don't feel like one." "It doesn't matter what you feel. You are Champion. The son of Cian," Manannan reminded him. "You are the one the Prophecy has said will lead the de Dananns. They believe it. They can feel the power in you. You heard what Febal said. Only you can convince them that they can rise against the Fomor." Lugh shook his head. "Manannan, I feel as if I'm being used by you as I was before. You're in control and I have no will." "This is your own destiny using you, not me," the tall man protested. "And you freely accepted it. From the moment you chose to become the Champion of the Sidhe and fulfill the Prophecy, you had no self." This idea had not been put so bluntly to Lugh by his mentor before. It seemed to Lugh that Manannan's nature had become more openly domineering and the idea disturbed him. He felt confused. "I'm going outside for a time," he announced abruptly. "I need to think a bit." He got up and crossed the room to a door in the outer wall. He pushed it open and stepped through onto a wooden bridge. It linked this upper level of the hall to the walkway around the top of the palisade. He crossed to the walkway and stood staring out across the row of timbers to the countryside and the town below. He tried to make some order of the many feelings mixed within him. He was mostly bothered by the sense that his life was still not his own. He realized that Manannan had controlled it since his childhood, manipulating him so that he would play out his intended role. He felt a presence beside him. A hand moved out to rest lightly on his arm. He turned and looked into the eyes, so BRES RETURNS 33 brilliantly green, so knowing that they could plumb every depth of him. "You know, not so many days ago I was just a boy living on a tiny isle," he told her, "I thought then that my only destiny would be to stay there, fishing and playing my games. I wonder sometimes if I wouldn't have been happier knowing nothing Her expression grew worried. "Lugh, what's wrong?" "It's just your brother. I don't know. He's taken so much control." "He's doing what he thinks is right to help the de Dananns win freedom," she reasoned. "If the time is short, it seems the only way." "I suppose that's true enough," he admitted. "I only wish that it was my idea, or my choice, or anything to do with my own will." "It will be over soon," she promised soothingly. "Then you can be your own. Both of us can." Her smile raised a responding smile from him. He lifted a hand to lay against the softness of her cheek. "I missed you," he told her. "And I missed you. But that won't be happening again. This time we won't be separated. I'll ride with you." "You will not," said Manannan's voice behind them. They turned to see him crossing the bridge toward them. "What do you mean?" Aine asked him, clearly puzzled. "You're not going with him," he said flatly. "Lugh will ride alone. You and Taillta will stay here at Tara." Her puzzlement turned to astonishment and anger. "What?" she cried. "But you just promised—" "I promised that I wouldn't have you doing any more tasks like this map," he said, lifting the rolled-up chart he was carrying. "But you can join in the training of the warriors here. Or you can organize the de Danann women. Your help is needed at Tara. Lugh doesn't need it." "Helping Lugh fulfill his mission in Eire is as much my work as yours, Brother," she said hotly. "You can't let him go alone." "He's a warrior. A champion." "He's a boy. He can't handle this by himself." "Thank you!" Lugh put in, hurt by her evaluation of his skills. "You're not much more than a girl yourself!" "I'm sorry, Lugh," she told him. "But you admitted to me that you still had doubts. And you know I've had more experi- CHAMPIONS OF THE SIDHE ence than you. I've been in more difficult places and fought more battles." "Lugh doesn't need you now," Manannan said stolidly. "He needs to act alone and his last doubts will disappear. There's no reason for you to risk yourself unnecessarily.' "He does need me. And you can't speak to me of risks. Until now I've taken as many as you, and you've never been concerned. What is it? What's changed your mind? There's more to it than that." Manannan hesitated. Then the words came reluctantly. "All right. I've noticed the growing closeness between you. It might be ... in the way." "If you think that, then you don't think much of me," she said harshly. "When have I ever been other than your right arm? When have I ever failed you?" "Never," he admitted. "Then you've no right to think that I would now. I have feelings for Lugh. I won't deny them. But I have my own sense. This is as much my mission as it is yours. You sent me to Eire to help Lugh and that comes first. I'd never let anything interfere with that." "You might think so," Manannan reasoned, "but you can't be certain. This is too important to take any risks. Lugh will act alone this time." She appealed to Lugh, her eyes pleading, her voice urgent. "Please, help me. Tell him you want me to go with you." Lugh looked at her and wavered. When he spoke, it was with great reluctance. "I don't know, Aine. I want you, but I'd be a fool not to want to keep you safe." She stared at him, stricken by his words. Then she spoke in growing heat. "You don't give much value to what I want, do you?" she said. She wheeled on her brother. "And you! I used to believe that you were always right. Now I agree with Taillta. You are a fool!" Manannan drew himself up. His manner assumed a towering haughtiness. "I am the guardian of these people. Danu herself has made me so. I'll do what I think I must to help them succeed. If you can't obey, you'll leave Eire." "You really have taken too much control in this," she BRES RETURNS 35 stormed. "The chance to play the hero has made you drunk \vith power. She spun on her heel and stalked away, too choked by her emotions to say more. Manannan and the stunned Lugh watched her go. "It's for the best," the tall man said with great assurance. Then he slapped the chart he carried into his young friends anus. "Here. We've got to go speak with the Dagda and Mor-rigan before tonight's meeting. There's much to plan." V SPY THE MAP WAS unrolled on the plank table. Under the light of the many flaring torches, the Druids and chieftains of Nuada gathered close about to examine it. "This will help us determine the best routes," Lugh explained. They were crowded into the quarters of the High-King, a wedge-shaped section of an outer circle of rooms that surrounded the main hall. It was shut off from the larger room by a thick wall of wickerwork. "This is most intriguing," Nuada said, leaning down to peer closely at the fine drawings of woods and hills and rivers. "How did you ever come up with such a thing?" "It was the idea of Gilla," Lugh said. "The clown?" Nuada asked in surprise. He looked up toward the lanky figure who smiled affably. "It's something I learned of in my travelin'," he explained in the clowns high, foolish tones. "Far to the east it was. The people there use these all the time. Keeps them from being lost, it does that Seemed useful to me. I'm lost all the time." "It can help us to choose the safest, fastest routes we'll need to take," said Lugh. He placed a finger on the spot that represented Tara and drew it toward the west, "I will take the Riders of the Sidhe and sweep through Eire, calling every settlement CHAMPIONS OF THE SIDHE to host. With their magic I can move at great speed. It'll take no more than three days to reach them all." Nuada looked from the map to the young champion's face. "But hosting them isn't enough. You know how weak they are." "I know," said Lugh, his voice sure, "but there is a way we can deal with that." He moved his finger across to the eastern sea, to the small island that showed not far from Eire. "Here, in Manannan's Isle is a cauldron. It has powers like none ever seen. It can never be emptied. And, more important," he looked around him at the listening men, "the food in it has the power to restore the strength of those who eat! It can restore the whole de Danann force!" Impressed, the circle of advisors murmured amongst themselves. "But why should this Sea-God give it to us?" asked Meglin, the haughty High-Druid. "He has always been aloof before, a distant and dangerous being, a mystery who surrounds his island with a deadly fog where monstrous beings lurk. Some say that he is a monster himself." Lugh glanced at Gilla from the corner of his eye and saw the disguised "Sea-God" stifle a laugh. "Let's say that I know he wishes to give us aid," Lugh said cryptically. "But his powers do not extend beyond the sea. It's up to us to bring the cauldron here." "If this cauldron can be brought to Eire in time to nourish a hosting of our warriors," said Nuada, "we may have the strength to withstand the Fomor." "If! If!" Another spoke up. He was a thin, sad-faced, sallow man dressed in the dark cloak and golden tore of a bard of the Highest rank. His voice had the tense, shrill quality of a tightly strung harp. He seemed to vibrate with a nervous energy his frail body couldn't control. "It all sounds a very great risk to me. A great risk to be taken by this boy who is a stranger to us, who has appeared so suddenly from nowhere to help us, who claims to be Cian's son, with no proof of it at all." "Be careful of your words, Bobd Derg." The Dagda rumbled like a threatening storm. "He has done nothing to earn our distrust. It was his courage that made this rising." "A rising that could see us destroyed, Father," the other countered. He swept his brooding gaze around the room. "If Lugh fails, there will be no army for this magic cauldron to restore. If the cauldron is not brought, all our warriors will be BRES RETURNS 37 gathered to make easy Bres's slaughter. If there is failure in both things ..." "We here will surely be destroyed," Nuada finished. "And Bres will do what he likes with the rest of our people. But if we do nothing at all, the end will be the same for us. There is no other choice." "There is another choice," Bobd Derg replied. "Yes, yes. We all know about your other choice," Findgoll said wearily. "We've all heard it scores of times." He mocked the bard's dismal tones as he recited: "We must leave Eire and return to Tir-na-nog!" "We'd be accepted there," Bobd Derg said earnestly. "Queen Danu promised that we could return if we chose." "To become the children of Danu again, not a people of our own," the Dagda put in heavily. He leaned across the table toward Bobd Derg. His body towered above that of his son. His words held the finality of death. "Listen to me for the last time. We will not abandon Eire. We will never return to a life of pampered ease in the Magic Isles. That is no life for us. It is no life at all. Eire is our land and I'll have it even if it only means I'll be buried in it. I stay, whatever the risk. Now, how about you all?" He threw a challenging gaze around the room, searching each face in the flickering lights. Some hesitated, but many nodded their quick assent, faces determined. Finally all joined in agreement, leaving only Bobd Derg silent. "There is your answer," the giant man said, smiling in triumph at his son. "You and these others loyal to Nuada do not speak for the entire de Danann race," the poet said, still hostile, unwilling to accept defeat. "The rest might think otherwise if they thought no help would come." "There is no reason for them to think that," Nuada said sharply. "And you will not suggest it or frighten our people with your talk of doom unless it becomes certain that these missions have failed." "And when would we know that?" Bobd Derg asked. Nuada looked to Lugh for the answer. "Bres should take ten days to gather his forces and march," the young champion said. "If all goes well, our missions should take six, eight at the most. If Bres marches on Tara and we still haven't returned, then will be the time to ask the de Dananns if they wish to flee." CHAMPIONS OF THE SIDHE "How is this cauldron to be brought to Eire?" asked Niet, a captain of the household companies. "I'll be fetching it," the Dagda said. "Ill go to Manannan's Isle with Angus, Morrigan, and Gilla Decaire." "I want to go with you as well," said Findgoll. "I've a great curiosity about this Manannan MacLir, and you may be needing help of my sort." "We need none of you wizard's tricks," the Dagda protested. "Only strong arms and true blades." But Lugh saw the disguised Sea-God nod sharply at the Druid and wink. The young man moved quickly to support Findgoll's request. "No, I think it might be a help. Manannan is a very . . . ah ... peculiar man. I think he might enjoy meeting Findgoll." "All right then," the Dagda agreed grudgingly. "But he'll be only an extra weight to us." "It's settled then," Nuada confirmed. "We will use this map to decide and mark the best routes for both missions. Those of you most familiar with the countryside come here, closest to me." They began to pore over the map, discussing the virtues of this route over that. A heated discussion began. Unnoticed at the back of the group, one youthful warrior listened with a special interest. He was a fresh-faced youth, his boyish, guileless face topped by a toussled mass of bright red hair. Normally his manner was bright, his expression smiling But this night, as he listened, a strange coldness showed in his blue eyes. Late into the night, the discussion ended. The planners departed to their beds. Nuada left to check the fortress guards. Then the youth returned, slipping past the wicker screen into the High-King's quarters. He studied the chart still laid out on the table, now marked with the routes that had been decided. He slipped a piece of broken pottery from beneath his cloak and scratched a hurried copy of the map upon it with his dagger point. Then he left, slipping out into the darkness of the hall, creeping across the great, silent room to the main doors and out into the night. No one saw him steal out through the small guard's door at the fortress's back. And no one saw him ride swiftly away from the town below on a sleek horse, galloping out to be swallowed by the night. BRES RETURNS 39 Through that night and the next morning the lone rider pushed his mount toward the northwest at full speed. He rode deeply into the territory of the Fomor, but without slackening pace. Boldly he passed by their patrols, flashing a strange metal device. Finally he made his way through a heavy picket line and entered the camp of the gathering army. Not long after this, a sleek black ship slipped away from the sheltered bay into the sea and headed north. It cut through the waves swiftly, holding a steady heading. Soon a tall, sharply glinting object seemed to rise up from the sea ahead. It was the Tower of Glass. It was not long after the sleek ship had reached the Tower's quays that a soldier entered the stark, sunfilled room atop the Tower and approached the dark figure seated motionless upon the massive throne. "My Commander," he said, "Bres has returned. He wishes to see you. He has a young de Danann here with him." "Let them enter," the metallic voice commanded. The soldier backed away toward the massive doors and pulled them open. Two figures moved into the room. The former High-King strode forward fearlessly. The other came reluctantly, glancing up with obvious nervousness at the towering figure brooding there against the backdrop of bright sky. In the smooth black expanse that should have been a face, the crimson slit of eye showed like a sun just breasting the world's rim. "Why have you come back here, Bres?" demanded the being. "And who have you brought with you?" Bres smiled and extended a hand toward the red-haired youth. "Balor, I would like to introduce my son, Ruadan." "So, this is your son. The product of your secret and brief pairing with—who was it?" "Bridget," Bres supplied. "Yes, only she and I know of his true parentage. The secret has marked her, but she has kept it." "And you're certain your mother would not expose you, if she knew of your betrayal?" the one-eyed giant asked the boy. "Never," came the arrogant reply. The innocent face beamed with a sly smile. "You see, she loves me far too much." "The son is as treacherous as his father," Balor said. "Interesting. No matter how diluted is the Fomor blood, it still seems to taint the whole. But, what is it that this young spy has discovered that brings you to abandon your army?" 40 CHAMPIONS OF THE S1DHE "The de Dananns have discovered that we are gathering our forces secretly," said Bres. "They are making plans to host their own warriors and restore them to full strength in only a few days." The eye flicked a fraction wider at this news. The father and son felt the heat of it increase. "How could that be?" The voice clanged out like a hammer on cold iron. "You told me such a thing would be impossible." "It might be, but for the one called Lugh," Ruadan said, with more boldness. "He has shown them how they can do it." "Lugh!" Balor boomed. "He is planning to thwart us once again," Bres said in anger. "If he succeeds, my army will face an enemy equal in strength. We might be defeated in open battle. Then Eire would be lost to me—and you as well." The black figure was silent for a long moment. Then, finally: "Come with me!" it ordered them. And, with those words, the giant throne shuddered, squealed in agony, and began to move. It traveled slowly and unevenly at first, but then with increasing smoothness and speed. It seemed to follow a thin line, a barely discernible crack in the hard, polished grey surface of the floor. Bres and his son exchanged a look of wonder at the sight. Even the former High-King had never seen the giant move this way. They followed. The massive throne and its terrible occupant rolled across the large room, into a wide hallway that led along one outer wall. At the far end, huge panels of a softly gleaming silver blocked the way. The Commander's transport came to a halt there, but only for a moment. The panels slid silently aside to reveal a square empty room, its blank walls sheathed in the same silver metal. It was high and wide enough to easily accommodate Balor. The throne slid forward into it, then stopped again and slowly pivoted to face the giant toward the doors. "Come in," he told his visitors. They obeyed, the young man peering about him apprehensively. He had been in such a room on his strange trip up the Tower to Balor's lofty quarters. He hadn't enjoyed the experience. This one was no better. But this time the room was drop- BRES RETURNS 41 ping, and the sensation of pressure was like someone lifting up his insides instead of trying to push them into his heels. The sensation grew, along with a rising metallic whine. Just as both became almost intolerable, they faded. The room thumped softly and was motionless. The doors, without any visible hand on them, slid open. They were looking into a strange twilight darkness alive with what seemed a constantly shifting galaxy of colored stars. The throne moved again, carrying Balor forward. The two followed, peering about them with expressions both curious and uncertain at once. They were in a wide hallway that ran ahead of them to disappear into a deeper night. The walls on either side were set with metal panels intricately decorated with designs alien to the visitors. Within these designs, countless points of colored light pulsed or glowed or ran in constant patterns. A faint but steady hum hung in the air. The throne went on without pausing and the two men stayed very close to it. Neither wished to be left behind in such a place. The corridor was lined with doors, and many of them stood open. As they passed, Bres and his son peeked into the rooms beyond them. Some of the spaces were vast, filled with boxh'ke metal shapes in row upon row. Like the panels on the corridor walls, they were alive with shifting lights. Enormous power pulsed in them, crackled in them like distant lightning or a blazing fire. The air was charged with their energy. They chattered and growled and chirped at one another constantly, as if they were some company of odd metal beasts arguing hotly amongst themselves. In other rooms the men saw things that might have been human beds. But these were always surrounded by fantastic contrivances of metal fitted with grotesque and cruel-seeming appendages. To the ruthless Bres, the purpose of the things seemed obvious. "They must be torture rooms," he murmured knowingly to his son. Ahead, the corridor ended in another set of silver doors. As they moved toward it, the faint background hum increased. Father and son exchanged a questioning glance. Neither could guess—or really wished to guess—the giant's purpose here. Balor's strange transport reached the doors and pushed right CHAMPIONS OF THE SIDHE into them. The heavy throne base forced the metal panels aside and the three passed through into an enormous room. It was square, and each flat wall was filled with the complex panels of light. More sinister devices loomed around them in the semidarkness. The shifting lights glinting in multiplied reflections from their array of gleaming parts lent them a chill beauty, like that of a fine jeweled ornament. But the most striking feature of the room was a wide, circular column that rose from the floor in the center of the space to touch the flat ceiling. The visitors estimated that it was five or six times a man's height in thickness. Its curved surface seemed to them composed of some smooth substance, shiny and black as the surface of a still, moonlit pond. Balor trundled forward, aiming for a square box that protruded from one point in the cylinder's side. There the throne jerked to a stop, its base touching the curved black wall. As Bres and Ruadan approached the wall, they realized that it was not solid. Instead they looked through a glass surface into a darkened space. Within that space, more tiny lights were visible. And a large shadow, undefinable but somehow sinister, seemed to float there. Had Balor imprisoned some monster within this glass column, Bres wondered? Slowly, slowly, one of the giant's massive hands lifted toward the protruding box. On its top, rows of small lights in red, green, and yellow burned steadily. The hand rose over them and then descended. The jointed fingers uncurled and rested carefully upon the lights. At once the space beyond the glass leaped to brilliant white light. Its brightness made them start and they blinked, peering through narrowed eyes momentarily blinded. And then they saw. VI THE DRUID THEY WERE LOOKING into a circular room, walled off by the cylinder of clear glass. The ceiling was a circle of white light that flooded the space with an icy glow. From various devices fixed in this bright ceiling were suspended a bewildering array of instruments and cables, branching limbs of metal, flexible tubes of some clear material through which liquids of various hues flowed. Together they formed a complex interlace as they ran together at a central point. And there, enmeshed in the tangled net, like an immense spider in its web, was hung suspended the figure of a man. It was difficult at first for Bres and Ruadan to even recognize that the thing before them was a man. It hung in a prone position, arms and legs spreadeagled. It was very like a spider. The body was encased in an armorlike shell, shaped like the insects bloated body. The protruding limbs were spindly, knobbily jointed bones covered with a mottled, grey-white skin. The many devices suspended about the form all seemed attached to it by cables and the clear tubes. Some even penetrated the flesh of the wasted limbs, like the suckers of some mechanical parasite. Only the movement of the liquid within the tubes showed that it was entering his body, not being drained out. The head of the being was suspended in a soft mesh cradle. It appeared to be little more than a skull, long, narrow, and high-domed. The flesh beneath the surface of stretched, dry skin was melted away, leaving the slender nose, long chin, and high cheekbones to jut up sharply, painfully, as if they would tear through. Where the eyes should have been there were sunken pits, black depressions surrounded by crinkled folds of scar tissue. From these caverns into the depths of the skull, objects like some kind of tuberous plant seemed to grow. They filled the 43 44 CHAMPIONS OF THE SIDHE deep sockets, bulging outward beyond the bony ridges of the hairless brow, then tapered down to thin, stalklike cables that coiled upward to holes in the white ceiling. To Bres and Ruadan, it seemed impossible that this was a living thing. But once again Balor's hand moved upon the panel. This time a light appeared in a device beside the awful head, and a low chime sounded from inside the cylinder. The head shifted. With an enormous effort it rolled toward them. As it did, a device suspended beside it rotated, too, and a small circle of light set in one end, glowing greenly like a cat's eye in the dark, fixed on them. Immediately, a square panel filling half the outer wall beyond the glass cylinder came to life. What had been darkness now filled with a hazy light, like mist before the sun. It brightened, and then it began to fill with shadows. They took on color and firmer shape, grew clearer, but still uneven, like the images reflected in a wind-rippled pool. At times a greater disturbance washed through it, but still the figures that finally appeared in the lighted square were recognizable. They were a black giant with a slit of blazing eye and two men, pale faced, expressions frozen with amazement. "Why, that's us!" Bres gasped. "That is what he sees," Balor explained, "with the help of our old devices and his powers. It is reflected there, along with the images created within his own mind." "You can see his thoughts?" Bres asked in wonder. "Only if he wishes it." The image steadied further now, as if the being were coining to a fuller consciousness. Then the lipless slit of mouth parted, moved back from the blackened stumps of teeth, and there came to them, hollowly, as if amplified within the cylinder, a horrible whisper. "So, Balor, you have finally brought Bres to me," it said, Bres looked at the black giant. "Who is this being? How does he know me?" "I am Mathgen!" came the rasping, horrible reply. Bres's head jerked back to that wasted face. "Mathgen!" he cried in astonishment. "But you are deadl You must be dead!" "I am alive. Alive if you call this living nightmare that entraps me life." "I have heard of you," Ruadan said in awe. "You were one of BRES RETURNS 45 the High-Druids in the old time. But . . . something happened to you. No one speaks of it." "I tried to help the de Danann race. That was my crime," the voice wheezed out, the tones shifting from a soft hiss to a harsh rattle. "For that I was nearly destroyed and my memory erased by my own people." "What did you do?" the boy asked, his curiosity overcoming his aversion to the grotesque being. The image of Balor, Ruadan, and Bres faded, replaced by others in a swiftly moving series, rushing by so quickly that the watchers could scarcely identify them. There were some tan-talizingly brief views of an extraordinary, glittering land and vast, glowing cities as the dry husk of a voice spoke in wistful tones of distant memory: "For many years my people lived in the Four Cities of Tir-na-nog, helped and strengthened by the people of Queen Danu. The others were happy with the kindness we were shown, like puppies fawning at a master's heel. But I"—the feint voice took on a stronger note, as if some ancient will was reinforced by the memory—"I wanted much more! I saw the power that could be gained by using the magic of Tir-na-nog. I knew that it could be wrested from those weak and passive beings. I plotted for years to take control, learning all the skills I could, stealing the deepest secrets of magic from Danu's highest Druids." At this, the images on the wall steadied to reveal a brief but starkly etched image of a sharp-featured man at work in a vast cavern of a room. Around him fires flickered beneath vats and beakers of bubbling liquids, sending colored, coiling streams of smoke into the air. Strange objects, bits of beasts and birds and even men were piled upon the table where he worked, feverishly mixing ingredients in a copper cauldron. "Soon," Mathgen went on, "I became strong enough to rival them all in power! But when I finally struck, when I finally moved to seize those isles, it was by my own people that I was stopped." There came another jumbled montage of images, this time of shifting forms and flashing weapons. This changed quickly to a view of two men bursting through a doorway. Though they appeared much younger than he knew them, Bres still recognized the massive warrior and the tiny, bright-robed druid. CHAMPIONS OF THE SIDHE "That is the Dagda and Findgoll!" he said in astonishment. "Yes. They were the ones who thwarted me. I escaped them and managed to leave the Magic Isles. But Danu sent her powers after me." Another scene flickered across the wall at this. It was a confused blur of crashing seas, wind-blasted clouds, and lightning, ending abruptly in an explosion of light that wiped the picture away. The lighted wall faded into a blackness and then, slowly, the image of the three watchers in the room came back into view. Mathgen's voice went on again, but very weakly now, as if the effort to recall this harsh memory had sapped its energy. "They thought then that they had finished me," it said, "that I was dead." "One of our ships found him floating in the sea," Balor said, picking up the tale. "He was burned and broken, barely alive. He would have died soon if my people had not returned him here." "What is this place?" Bres asked, looking around him. "It was meant for the use of our physicians," Balor supplied, "to treat and heal our people. Once, long ago, these devices would have regenerated him. But now, with the aid of his own powers, they only manage to sustain his life." "Yes . . . my life," the Druid said with a renewed strength gained from a pride in this single victory. "I am still alive, and my mind is still my own. Through it, my powers are still intact. The knowledge of magic I took from Tir-na-nog can still be used. And I will use it to help the Fomor achieve the one end that we both seek—the complete destruction of the de Danann racel" With his intention thus stridently proclaimed, Mathgen's voice again lost much of its energy. Reduced to little more than a soft rustling, its next words were, once more, addressed to the visitors. "Now, what is it that you seek of me? I feel a certain urgency in you." "Mathgen, we have need of your powers," Balor said. "You told me of the Prophecy. You helped me discover Lugh's hiding place. Now you must help me deal with him. He intends to save the de Danann cause." "So, he plagues you again. And how will he do these things?" "He knows of a magical cauldron that can restore full BRES RETURNS 47 strength to the de Dananns," Ruadan supplied. "And he will use the Riders of the Sidhe to warn every settlement that they must host." "What are these Riders of the Sidhe?" the spiderlike being hissed. "They are a company of mystical warriors, the boy said. "But not men ... at least not living men. They move with the speed and fury of a fierce wind from the sea. He says that they will sweep him around Eire in only a few days." "I've seen these warriors myself," Bres put in. "Lugh brought them when he appeared at Tara to help drive me out. They are a strange and terrible force, deadly fighters that seem unkiliable." As Bres spoke, the image of himself, his son, and Balor on the wall began to fade. Replacing it was a blurred image of a troop of men, not solid beings, but like the substance of the sunlit, silver clouds pushed by a powerful wind, sweeping over green meadows. "I see them," Mathgen said. "They have a powerful aura of energy. But I sense that they are not totally invulnerable. There are forces that even they cannot withstand." Then, as quickly as it had come, this image faded, too, and that of the three grouped by the cylinder returned. "Tell me more, boy," the soft, sibilant voice urged. "What else have you discovered about this Lugh? Tell me everything you know about him, about who he is, where he comes from, what he is." "There's little enough to tell," Ruadan said regretfully. "He appeared from nowhere to help the de Dananns. He's revealed nothing about himself except that he is the son of Cian, the one the Prophecy said would lead the de Dananns to freedom ..." 'And destroy the Fomor power," the grating voice of Balor finished. "Yes, we know well enough about that Prophecy." "The son of Cian," the voice of the wasted Druid mused, and another scene imposed itself upon the lighted panel. It was only a brief flicker—a scene of a warrior being cast onto the rocks of a sea-swept beach by the massive hand of Balor— and then the image of Mathgen's vision was gone again. "But Cian had no powers like this boy Lugh," he said. "Where have they come from? You must have some idea of their source." "Some say he has the help of Danu herself " the son of Bres offered hopefully. "The Lia Fail that he brought to Tara to pro- CHAMPIONS OF THE SIDHE BRES RETURNS claim the true High-King was from the city of Falias, in Tir-na nog." "Danu swore that she would never interfere in Eire," the hoarse whisper replied. "He has some other help. Now think, boy, think! There must be something else, some bit of information you have learned." "I don't know," Ruadan said with some desperation. He searched his mind again, and this time came upon a notion. "It might be he is somehow linked to Manannan MacLir," he suggested timidly. "Manannan!" The Druids faint voice grew stronger, fueled by new interest. "Why do you say that?" "Because this magic cauldron that Lugh intends to use is in Manannans Isle," Ruadan explained. "He is sending a party to fetch it back to Eire." "Who is in this party?" Balor asked. "The Dagda, Morrigan, Angus Og, and a strange character called Gilla Decaire, along with the High-Druid Findgoll." "So many of my old friends!" the being in the web hissed thoughtfully. "And Manannan MacLir," Balor's iron voice rattled. "Is that sorcerer somehow involved in this? That nuisance who plagues my ships with his monsters and fogs and calls himself a sea-god? Tell me, Mathgen. What do you see?" Once more the image of the room faded and new scenes formed. But they were shifting, foggy, and unclear. There were glimpses of an isle, of rolling hills, of a great mound, of silver warriors contending on a plain, all flowing together like water in a stream. "It is his isle you see," the Druid said, "but it is hard. My powers are being blocked. He shrouds himself from my vision as he shrouds his isle, and I sense an even greater force behind his." The images became a flood of colors that swirled and drained away. They left behind the picture of the room and its occupants. "Still, I was able to sense that this place of his has some value to Lugh, and that these Riders of the Sidhe come from that isle," Mathgen told them. "Yes, Balor, I think that it is time we learned a great deal more about this Manannan." "But what about me?" asked Bres. "It will take days for those mindless Fomor beasts you've exiled to Eire to be or; Ul eanized into a useful army. If Lugh and the others complete their missions, forces from the Tower may have to join us to insure a victory." "No!" Balor rumbled. "You know my decision." "Balor is right," the being in the web rasped. "To send the Tower forces is unnecessary. There are other ways to make it certain that you will win. There are ways to end this foolish uprising and leave the de Dananns nearly leaderless. Easy prey for your army." "What are these ways?" Bres asked, clearly skeptical. "It is quite simple." The image on the wall narrowed suddenly, seeming to shoot forward so that Ruadan's startled face filled the picture. "The boy, I sense, has a map." "I have," Bres's son admitted, pulling the etched fragment from his tunic. The image on the wall shifted to it, showing the fine lines scratched upon the pottery. "You see, Balor," the Druid said, "with that and with the charts in this tower, you can trace the exact routes their warriors will take. They will be alone and far from help. They can be destroyed. Without them and their success, the de Dananns are finished. The Prophecy is finally ended, and I have my revenge." "Even alone, the Dagda and Morrigan will not be so easy to kill," Bres said. "And my forces can't move quickly enough to catch them." "Balor must help you if he wishes to keep from committing more of the Tower's forces," Mathgen replied. "He must provide you with the means to reach them and see them destroyed," "What about Lugh?" asked Ruadan. "With these Riders of the Sidhe, he'll surely be even harder to stop." "They may be supernatural beings, but I believe a way can be found to deal with them," the Druid said. "Lugh's mission can be stopped. Destroying the boy himself may be more difficult." 'You have doubts that it can be done, with all your powers?" Balor asked, the voice touched with an odd note of interest. "The Prophecy, Balor," Mathgen said bluntly. "If he is fated to fulfill it, you are powerless." "Your Prophecy does not make the future," Balor replied. "It only warns us of possibilities. They can be changed." CHAMPIONS OF THE S1DHE BRES RETURNS "Still, if the boy survives and is captured, have him brought here," Mathgen suggested. "There may be other ways to deal with him, and more we could learn." "I'll do as you wish," said Balor. "But I'll take no chances on his escape again." "And this Manannan," added the figure in the web. "He, too, cannot be treated too lightly. He may be dangerous. His powers over the sea may be real ones." "Manannan MacLir I will see to myself" Balor promised. The skeletal Druid's scarred mouth pulled into a ghastly smile. The hoarse whisper came softly, chilly, like a winter wind blowing fine, hard snow across the ice. "I am content. Now, please, leave me to rest." Obediently, Balor moved his massive hand across the lighted panel once again. The light faded and the being slipped back into an unnatural twilight where the stars were tiny, winking, colored lights. A rising scream of metal upon metal echoed in the caverns of cut stone below the Tower. From the depths of a square pit, a platform lifted upward, carrying the huge objects slowly toward the light. As the floor of the moving platform reached a level with that of the storage area, the shrill whine died away. The platform jerked to a stop, and dozens of grey-uniformed men moved briskly forward to surround the two massive things. Shrouded in blankets of heavy cloth, the masses—several times a man's size in height and length—were without identifiable form. The only visible portions were enormous, dull-black wheels that thrust beyond the covers. There were two wheels on either side of each of the hulking things, and they allowed the men to easily roll the objects from the platform and across the floor of the storage area, toward the huge, open doors that led onto the quays. Sital Salmhor—Balor's chief aide—stood with Bres and Ruadan and watched the activity. His voice was heavy with a clear distaste. "These machines were not intended for such uses as this,' he said. "They are meant to help us restore our civilization on the day we leave this Tower. There are few of them, and they have been carefully stored away for a very long time. It was not meant that they should be used to save the likes of the Fomor of Eire." 51 Bres bridled at the man's superior air. The Tower Fomor were always very arrogant and uncaring in their attitude toward their deformed and exiled bretheren. Bres had no more love for the disgusting beasts himself but he did see their "You may never have a chance to leave your precious Tower if the de Dananns are not stopped," he said. "You should be eratelul you've escaped giving me more help than this!" He put on a haughty manner of his own. "If these marvelous things of yours can really move quickly enough to head off the Dagda's party!" Salmhor reacted to this as if it were a personal insult. He was an orderly, highly disciplined, and fastidious soldier of the Tower Fomor's elite officers' corps. He believed this untainted portion of his race to be far superior in every way to other beings, especially the upstart de Dananns. He saw Bres as inferior, too, despite the Fomor blood in him. He was a mongrel, an insult to the pure Fomor. A barbarian. With an irritated tug on the tunic of his impeccable uniform, he replied icily to the former High-King. "Of course they can move quickly enough. If things go well, they should allow us to destroy this de Danann band without even engaging the machines themselves. Their power is far beyond your ability to imagine, I am sure." Bres was unimpressed. "Just so they succeed. And what about Lugh?" "Mathgen has told us what to do," Salmhor said curtly. "Those drums are being loaded for that purpose." He nodded to a far corner of the immense storage area, where more Fomor were loading large metal barrels from a towering stack onto small carts and wheeling them toward the quay. "We're planning to use a company of Eireland Fomor for the actual operation," he went on. "They know the area, and even they should be able to handle such a simple task." And you avoid risking any more of your own grand lads as well." Bres added. 'That's nothing to do with you," Salmhor replied. It is if there are any mistakes and Lugh or the others escape. " They will not escape. Our arrangements will guarantee that." Bres shook his head, "I'm not so certain. Most of the de 52 CHAMPIONS OF THE SIDHE Dananns are no threat. They are frightened and weak. But Morrigan, the Dagda, and this new champion are dangerous. Its a foolish mistake to underestimate them. I want there to be no chance that you will." "Put your fears to rest," the officer told him with proud assurance. "No primitive warriors can withstand the forces we will use against them." They looked out across the quay to where the huge and sinister machines were now being loaded onto one of the black ships. Bres watched the work with a vague uneasiness. He hoped that Sital Salmhor spoke the truth. BOOKH DESPERATE MISSIONS VII THE MISSIONS BEGIN THE STARS FADED as the dark sky lightened. The rising sun revealed Lugh and his companions gathered on a hillside not far from the rounded dun of Tara. They were ready to make their departures. The two separate missions were getting ready to head in opposite ways across the mist-softened, green countryside of the early dawn. The Dagda and his comrades—Gilla, Mor-rigan, Angus, Findgoll—stood at one side. Behind them waited the score of carefully picked warriors who would accompany them. Facing this group, stood Lugh, alone. "Remember now, when your own mission is done, you must bring the Riders to the coast and await our return from Manan-nan's Isle," Gilla was telling Lugh. "I will," Lugh promised. "With their help we can easily bring the cauldron back to Tara in time." "Good enough," the Dagda said with satisfaction. "With luck, we'll see you in four or five days, then." "You will," said Lugh. He took the hand of each in a last gesture of farewell. Gilla gave him the usual wide, foolish smile. "I'll say hello to this Manannan for you," he said cheerily. "Just don't you be joking with him, Clown," Lugh advised with pretended gravity. "He might get angry. He's quite mad, you know, and he's ugly as well." The disguised Sea-God narrowed one eye at his young friend, but the idiotic grin never slipped. "He likely thinks the same of you," came the innocent reply. Lugh finished the leavetaking and moved along the hillside away from them. There was a soft, chill wind blowing across the meadows and it ruffled the tall grasses around his knees and tugged his cloak and hair as he stood there, a solitary fig 55 56 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS ure now, looking out across the countryside and up to the grey surf of rolling clouds scudding ahead of the wind. He lifted his arms as Manannan had taught him and murmured the invocation that would bring the Riders from whatever nameless void they inhabited. At once the light breeze freshened. It swept the clouds ahead and blasted across the hillside, carrying a booming sound of its rushing. And then, in the distance, a mounted troop came into view, rushing toward them with a speed no mortal horses could match. At first view they were a blur, no single rider distinguishable, more a stream of light with gleaming points, like some sunlit brook cascading across the rocks. But as they neared, separate beings became discernible, the heads of sleek horses raised as they strode, the heads of riders glinting in helmets, the confused tangle of many speeding hooves. But no sound came from them save that of the rushing wind and a bright, melodic jingle. In moments they were on the hill, drawing to a stop beside the young champion. They sat in two columns, the horses tall and slender, fine heads proudly raised. The warriors sat stiffly upright upon them, clad in glowing cloaks that fluttered about them as if the wind still rushed past. Silver helmets masked their faces so nothing could be seen of them but the grim set mouths and the chill lights of their gleaming eyes. Each carried a lance at his side, its hilt encircled by fine silver rings that jingled together as the company rode, to create the fine, high music that surrounded them. At their head was a riderless horse, a grey-white mount with a sleek, muscled body. It stood waiting, the energy within it making the body luminous, like a white cloud before the sun. Lugh approached the horse and prepared to mount. But he paused and turned as someone called his name. Aine and Tail-Ita were moving up the slope toward him. Taillta held back and let Aine walk up close to Lugh alone. The young woman laid a hand upon his on the reins and met his smile with an emotionless face. "Angry as I am, I had to come to give you a farewell," she said in a tightly controlled voice. "All fortune ride with you, for the good of the de Dananns. They are all that matters now." "Aine—" he began, moving a hand to her shoulder. But she pulled back. "No " she said curtly. "There's no time for that anymore. You have to go. You are the Champion of the Sidhe now." Before he could reply, she turned and walked away, her head high and her stride proud, the burnished hair shimmering like red fire about her shoulders in the early sun. His eyes followed her and a knot tightened in the center of his chest. He wanted to call out to her, to tell her to come with him. But he held back stubbornly. She and Taillta would be safer here, he told himself. And Manannan was right about him. It was time that he was truly on his own. Taillta moved up beside him and he looked at her, seeing that familiar, knowing expression in her eyes. "You're being as great a fool as that gawky clown, you know," she said bluntly. "I'm angry, too, at being left behind." Then a faint smile touched her lips. "But you're still as much a son to me as you were for those years I fostered you, and I know you mean well. I couldn't let you ride away into danger without your knowing that and havin' my blessing." She raised her arms and he gave her a warm hug. Then she patted his arm lightly as she said in a scolding, motherly way: "You come back to us safely now. Never forget what I've taught you. And don't forget to eat enough!" He smiled at her. "I will. And, Taillta, you'll always be a mother to me as well. This was too much for the tough and seemingly stoic woman. To hide the starting tears she turned quickly away and moved to join the others. Lugh mounted and settled himself well into the saddle, knowing the speed with which they would move. He lifted a hand in a parting wave and gave the Riders the command to leave. With a sudden roar and a sharp blast of wind, the silver company was off. The grey-white horse went with them, sweeping Lugh along in their midst. The Dagda's party watched the glowing stream rush away. They would delay no longer themselves. Climbing onto their own, earthly mounts, they turned across the hillside into the rising sun and headed away from Tara. On the smooth hillside only two figures were left, looking very lonely now as they stared after the rapidly disappearing company. The younger woman's face was still sternly set, but a single, betraying tear traced a bright path on the white cheek. CHAMPIONS OF THE SIDHE DESPERATE MISSIONS The departing horsemen moved at a good pace, anxious to reach the sea in three days. Soon they were far out from Tara and confident that at this rate, they would make their goal well ahead of time. Morrigan took on her raven form and flew out far ahead of the rest to spy their route in case they should encounter Fomor parties. She kept up a sharp observation, sweeping back and forth across their path. Below her, the company continued to move at a good pace. "It's a fine day for traveling, it is that," said Gilla, bouncing along awkwardly on a horse as lanky as he, beaming with a child's simple joy as he admired the scene. The Dagda looked down from the heights of his great horse at the clown and shook his head in disbelief. "You have a truly amazing view of things/' he said with heavy sarcasm. "Here it is, a fall day where the sun is never warm, where a cold wind nips at us with the sharp whelp's teeth of the coming winter wolf and smells of a storm coming off the sea, and you say that it's fine!" "It could always be worse, surely," Gilla countered. "And we're off on a fine adventure. That's enough to raise the spirits, so it is." "An adventure?" the Dagda said. "Is that what you call this mission of ours?" "Of course!" the other replied brightly. 'And think what life would be without it." "I'm not seeking any excitement on this trip," Findgoll said, pulling his horse up on the other side of Cilia's to join the conversation. "I'm only hoping that we'll return in time to save our people from the Fomor." "We will," the Dagda assured him, "if this Manannan fellow cooperates." "And if we don't run upon some Fomor patrol," Angus Og added from beyond his father. "Ah, there'll be no danger of that!" Gilla declared heartily. "The Morrigan will give us plenty of warning. Getting the cauldron back safely from the isle will be the tricky bit." "You're certain of that?" the Dagda asked doubtfully. The clown beamed assurance. "Of course. This little ride to the sea, why it'll be no trouble at all!" A dull grey metal spade chunked softly into the damp earth. The man in the ragged dress of a Fomor warrior heavea out the shovelful of moist, black soil and paused to get a breath and examine his trench. It was waist deep now and long and wide enough to contain a Iving human form. He nodded with satisfaction and looked along the ridge of the low hill. A score of other warriors worked away at like tasks, cutting out a line of small trenches. He looked up at the sky, half covered with a front of grey clouds sliding across from the east. H~ pulled down the filthy scarf that covered the lower half of his face so that he could sniff the air for the scent of rain. He revealed a nose and mouth free of such deformities as the Fomor used the scarves to hide. In fact, nothing about the warrior seemed marked by the grotesque abnormalities of the island Fomor. And the same was true of the others along the ridge. One of the warriors was striding briskly along the line. As he moved he repeated the same orders in crisp, curt tones. "Hurry up and finish, all of you. Hurry up! As soon as you're finished with your trench, gather brush to cover it. Be certain you can't be seen from below or from above." He stopped and raised his eyes to scan the sky. "We must be under cover before we come within that bloody raven-woman's range." "How much longer do you think it'll be, Captain?" the first warrior asked. The officer shook his head. "There's no way to tell how far ahead of their party she may fly. We can't take any risks." "There's no chance that they won't come this way?" "It's the fastest route to the coast," he said, "and it's the way they've marked on their own charts." He pulled out a small packet and unfolded it into a large sheet of thin material marked by a detailed map of the countryside. He held it for the warrior to see, placing a finger on a line marked in red. "You see, they'll move down this way, and then they'll come right here." He smiled and placed a finger on the valley. Gilla Decaire put a long finger on the valley marked on his map and then checked the spot against the countryside. Ahead the road dipped down into a cleft. The smooth hills they had been crossing since leaving Tara had become a bit more steep, and here they rose up to form a deeper valley, one side rising in a rocky, sheer face where it formed its narrowest point below them. But beyond that the land seemed to open up, and wide, flat country was visible. Gilla nodded with satisfaction. CHAMPIONS OF THE S1DHE "This is the last of this rugged bit," he told the others grouped around his horse. "It gets much smoother beyond that cleft." "It can't be soon enough for me," the Dagda said, looking up with distaste at the hills bunched like great, lurking beasts. "This countryside is too confining. Too many chances of surprises." "Well then, let's get ourselves out of it with no delay," Gilla urged. The Dagda gave the order and they started forward, moving into the valley and down toward the narrow cleft. The escorting de Danann warriors rode in a tight wedge, point forward, sides forming a sheltered pocket for the Dagda and his companions. It was a cool afternoon, and still, as before a storm. The overcast was complete now. A low, even, rippling sheet of clouds masked the sun, softening the countryside with a haze of grey. Gilla and Findgoll rode side by side, discussing their route beyond the valley, making pleased noises over their fine progress so far. Angus rode easily, engaged in light banter with two young warriors in the company. Overhead Morrigan swept easily, lightly, almost playing on the faint currents of air, as if even the tough and wily bird-woman had succumbed to the quiet and ease of the journey. Only the Dagda remained wary, the old veteran's sense of the dangerous that had kept him alive so long preventing him from relaxing. They passed deeper into the valley that rose higher and higher. As they neared the bottom end, his eyes swung ever more restlessly back and forth, searching the hills on either side. He had just completed a probing examination of the ridge on his right and was swinging his head to the left when, in the tail of his eyes, he caught the flicker of something bright. Immediately he jerked his gaze back toward it. It had been the briefest of glimmers, but he had seen it, he was sure. Somewhere up there, along that hill's crest. But there was no sign of it now, no movement, nothing at all on the bare hillside save for that row of brush along the very top. They were entering the deepest point of the valley, just before the cleft. A steep wall of bare rock rose on their left, the high slope on the hillside on their right. In moments they would be through and into open country once again. DESPERATE MISSIONS It could have been stray sunlight on a piece of shiny stone or a pool, he told himself. But his battle instincts told him it was not. It was the glint of metal, and that meant a weapon. Something was wrong. He opened his mouth to call a warning to Angus. But even as the first words started from him, the warrior riding beside his son jerked sideways and toppled heavily from his mount. There was no sound. The warrior gave no cry. The rest of the party continued on, not even aware. But Angus pulled up his horse in shock and stared down at the body crumpled below him, stared without comprehension at the thin shaft of grey that stuck from the chest. Only the Dagda realized what was happening. "Everyone look out!" he bellowed. "We're in a trap!" And as he spoke, death began to rain upon them. Haifa dozen of their warriors were struck at once. Some fell or were knocked from their horses by the force of the impact. One slumped forward while another maintained his seat, clutching the shaft imbedded in his thigh. A horse was hit, staggering and falling sideways to roll its rider under. Another reared up, shrieking in its pain, and then dropped down. Other horses began to panic and there was instant confusion in the company. A young warrior right in front of Gilla took a bolt through his neck and it tore out, spraying his lifeblood with it. The disguised Sea-God searched around him, at a loss to know where these silent messengers of death were coming from. But the Dagda knew. He understood the meaning of the glimmer of light. "It's bowmen, on the ridge!" he shouted. "Angus, get the others out of this. I'm going after them!" Gilla now grasped what was happening. He, too, recognized the weapons being used against them and understood that the Dagda meant to stop them alone. As the champion turned his mount out of the press and started up the slope, Gilla shouted a desperate warning. That's madness! You can't make it up that hill!" But the Dagda was already far up the slope, urging his horse ahead ever faster, charging directly toward the ridge as he lifted his huge battle-ax to swing in one hand above his head. Then the hidden bowmen realized what he meant to do and jnore of the lethal darts began to fly toward him. The Dagda's horse was struck in the chest. It shuddered and its forelegs y 62 CHAMPIONS OF THE SIDHE collapsed under it at full gallop. Its momentum drove it forward, pulling the Dagda over and crashing heavily atop him. Neither of them moved again. Down below, the rest of the party looked up toward the downed man, momentarily stunned by the swift and total defeat of the giant they thought of as invincible. "By all the powers!" Findgoll cried. "Is he dead?" "Never mind!" Angus shouted. "Come on! We must get away from here!" It was true. The brief respite the Dagda's lone attack had afforded the rest of them was now over. The darts were again all being directed into the defenseless group. But they quickly realized that getting away was impossible. Most of the horses were already dead or wounded. The tangle of their bodies blocked the narrow way for those remaining. They were trapped there against the steep backdrop of rock and left with nowhere to go. Their only chance was to scramble for cover behind the few scattered rocks and bushes and the carcasses of the dead animals. "If the Dagda's not dead, I hope the fool giants stunned," Gilla said as he and Findgoll dove into the shelter of a fallen horse. "He'd be prickled like a hedgehog if he went up that slope." "What kind of weapon are they using on us?" Findgoll asked. "It's a bow of a marvelous kind," Gilla told him. "I've seen them used before. They can shoot twice the distance of any other bow, and with twice the force and accuracy." "Look!" cried Angus, pointing up. "There's Morriganr The black figure sailed above them, then banked and began a tight spiral as she dropped toward them. "She's coming down!" Findgoll cried in alarm. "If she doesn't see those bowmen and comes too close ..." "Then we may lose her as well," Angus finished grimly. And they watched helplessly as the great bird swooped steadily lower, into the range of the deadly bolts. VIII FINDGOLL'S MIST WHEN MORRIGAN HAD flown back from her advance scouting to check on the party's progress, she had seen them under attack. She started down to try to discover what was happening to them. The arrows moved with such speed that she was at a loss to discover their source until she saw a figure rise from the screening shrubbery on the hill's crest to get a better shot. She saw him lift some curious device and look along it, then saw the bow at its front snap forward, sending a shaft toward her companions huddled below. Without hesitation, she furled her wings and dropped, shooting downward like an arrow herself, talons and beak ready for an attack. The captain of the hidden bowmen had seen her soaring above and saw her speeding down. He called a warning to his men. "There's that blasted crow-woman now. Shoot her!" A flock of arrows sang upward to meet her descending flight. She saw them coming and, in a desperate move, she tucked herself into a bail and fell like a stone, barely dropping out of the darts' path in time. As they whistled harmlessly over her, she pulled herself from the plummet with an effort, turned and flapped away, zigzagging in .her flight to avoid further shots. Once beyond their easy range, she circled back and swooped down to land amongst the fallen horses and men. Hopping into the shelter of a downed horse, she effected her transformation and looked about her at those left. Her eyes narrowed. "Where's the Dagda?" she rasped. Hes up there," Angus told her, pointing to the still figure on the slope. "We don't know if he is alive or not." She looked toward the fallen man. For an instant, worry soft 63 64 CHAMPIONS OF THE SIDHE ened the harshness of her face. Then rage hardened it again and she drew her weapons. "Not much use in having those out," GUla remarked. "You aren't going to be gettin' close enough to use them." She gave him a hard look. "Then what do we do?" Her dry voice crackled. A warrior, hidden behind a nearby horse carcass, suddenly jerked backward and fell, a shaft through his shoulder. "Looks to me as if we sit here and wait for them to hit us, one by one," Angus said angrily. "They are very good," Gilla remarked. He looked over at Findgoll, crouching next to him. He was sheltered except for his rump, sticking up above him and looking rather exposed. The clown shoved it down. "Careless, leaving that out," he said affably, then looked up toward the sky. "A pity it's so early in the day. If we could survive until nightfall, we might sneak away." "They're not going to give us the time for that," Angus said, "Look there." On the hillside above, a score of figures had suddenly become visible. The Fomor warriors, each carrying a strange-looking bow, were moving boldly down the slope toward them. "What are they about now?" Findgoll asked, peeking out at them. "I'd say they're tired of us not obligin' them and allowing ourselves to be shot," Gilla casually remarked. "They're simply going to stroll down here and move into positions where they can hit us. And there's really not much we can do about it." The descending bowmen moved past the Dagda's body, ignoring the still figure as dead. Then they began to spread out, some coming straight in, others angling off to the left and right. "See there?" Gilla said brightly, as if he'd won a bet. "What did I tell you? They'll surround us and leave us no place at all to hide." "I wish you'd stop being so damnably cheerful about it," Angus said irritably. "They're going to kill us." "Oh, I don't think so," Gilla replied. "No, there's always some way to make things work out. I mean, it's not going to be night soon, but darkness is something any good sorcerer can create." He patted his Druid companion on the seat. "Of course!" the little man cried, sitting up. "What a fool I am. I can lay a blanket over us that they can't see through." DESPERATE MISSIONS 65 "Can you make it an illusion for them and not for us?" Gilla asked. "Certainly," Findgoll assured him. "But it will only last a short while." "It'll have to be long enough," said Gilla. 'All right, then, just help me get my things!" He began crawling for a downed horse nearby. Gilla followed. When they reached it, the two men pulled loose a basket strapped to the animal's back. The Druid began to rummage within it. Another of the remaining de Danann warriors clutched suddenly at a shaft in his throat and fell. "Best hurry, Findgoll," Gilla said. "They're already too close. But the little Druid could not be rushed. With some twigs of yew and oak pulled from the basket he built a small fire. It took precious moments to start it with flint and steel and to blow it to life. "Try to move a bit faster, Findgoll." Gilla urged. The Druid selected certain phials from his basket carefully. "Faster, Findgoll," said Gilla, watching the bowmen advance. He painstakingly mixed the assorted elements from the phials in a small silver bowl. "Hurry, Findgoll!" Gilla urged again, a bit more desperately. The Druid muttered an incantation over his concoction. The bowmen were now close on three sides, their weapons rising to fire at the unprotected de Dananns. "They're going to shoot!" Gilla called and squeezed his eyes closed to wait for the impact of the bolt. Findgoll tossed the potion on the fire. With a rush of flame, a fat billow of grey-black smoke puffed up and out. It gushed like a spouting geyser from its source in the fire, rolling out in a wave in all directions. At the sound Gilla opened his eyes and grinned. "Good work. Now everyone get down. Lie flat and lie still." The survivors obediently lay down, weapons out and ready at hand. The attackers moved up to the edge of the cloud and hesitated there, unwilling to enter this eerie, unnatural mist. But their captain was impatient and shouted angrily. What are you waiting for? It's only some foolish Druid trick. 66 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS 67 Now get in there and finish them. We can't leave any of them alive." Reluctantly the circle of men moved forward, into the enveloping shroud of grey mist. It was cool and damp within, the drifting tendrils of the cloud clinging, coiling about them as they moved. Its thickness obscured everything, draining all color, leaving only vague shapes that seemed to glide forward from the swirling void. The bowmen crept along, slowly, eyes searching around them, loaded weapons ready. The survivors waited silently, motionlessly, for them to come. Angus lay on his stomach, hearing his own heart, trying not to breathe. Something crunched not far from his feet. He fought his impulse to roll over and look and lay still, feeling the skin of his shoulders prickle at the expectation of a metal shaft sinking home there. But the crunching of the footsteps moved on by. He risked lifting his head. The mist seemed only a faint haze to him. He could clearly see a bowman only a few feet away, stopped, back to him. Silently he levered himself up, lifted his sword, and lunged. The weapon, skillfully aimed, drove through the Fomor's back, skewering the heart. The man made only a brief grunt of pained surprise and fell. He thudded down softly, but his falling weapon clattered to the rocks. It was loud in the muffled silence. "What was that?" another Fomor cried aloud, his voice betraying his nervousness. "Quiet!" the captain ordered sharply from outside the cloud, trying to catch some glimpse of his invisible men. The Fomor moved on, but now more cautiously. One came upon a form lying face down, one arm outflung, the other beneath it. "I found one!" he called into the void. "He looks dead!" He leaned down over it, gripped the shoulder^ and rolled the figure back. As it came over he saw the cadaverous face and shouted in surprise, "Why, it's the Mor—" But he got no further. For the raven-woman's free arm had shot up, locking onto his neck with taloned ringers of enormous strength. With one move she jerked him down toward her while the concealed hand whipped out, revealing a dagger that slashed up and across the man's exposed throat. His words were cut off in a gurgling cry. Then there was only silence again in the drifting haze. "Nolick? Was that you?" another of the bowmen called. "I said quiet!" the captain shouted angrily, straining his eyes into the darkness for any movement. Inside the mist, another bowman crept along, gripping his weapon tightly in unsteady hands. This uncanny silence and fog, these strange shadows and noises were quickly unnerving him. Now every rock, every shadow, seemed alive. He heard a noise before him and began to back away, peering ahead for some sign of what had made it. An arm shot from the swirling gray behind him, encircled him, jerked him back into the blade of a short dagger. He slumped. Gilla Decaire lowered him softly to the ground and wiped the blade on the Fomor rags. His usually amiable face was hard and held nothing but grim intent. As he straightened, he saw another bowman moving some distance away. Silently he blessed the magic of Findgoll and prayed to Danu the power of it would last a bit longer. He straightened fully, drawing up his lanky form to make it fully visible to the groping Fomor. Then he called out cheer-folly: "Hello there! Are you looking for me?" The man jerked around toward him, in his alarm letting off his bolt too soon. It went far wide of its mark. Gilla clucked with regret. "Oh, bad luck," he said. "Care to try again?" The man slammed another bolt into his weapon and cocked the bow back again. He started after the taunting clown. The lean form flitted before him, now here, now there, in the shifting clouds, like a hare in the underbrush. The bowman's irritation and his unsteadiness grew. Gilla, meantime, was on a hunt of his own. Very soon, he saw what he sought just ahead, the stalking figure of another bowman. Skillfully he led the first closer until he felt the two must be visible to one another as moving shapes. He stood still and upright between them and shouted: "Say! Here I am!" As the two men wheeled toward the sound of his voice, bows rising to fire, he dropped to the ground. Both men fired at the first shadow in the mist they saw. Each was knocked off his feet by the solid blow of the other's arrow, Gilla stood up and looked from one of them to the other. They really are very good shots," he said, and shook his head. "Too bad." 68 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS 69 By now, the remaining Fomor were near panic. Others of them began to loose their arrows at anything moving. Shots zipped through the roiling mist wildly. Another and then another of the bowmen dropped, his own fellows bolt in him. Outside the mist, the captain heard the telltale sound of the bowstrings. One arrow flew from the cloud and past his head. Then one of his men, mortally wounded by an arrow through his side, staggered from the bank of mist and collapsed. "Stop! Stop firing!" the captain shouted. "You're hitting each other! Stop where you are. Move toward the sound of my voice. Come out here and we'll form a line to sweep through. Do you hear?" There was no sign of movement, no sound from the mist. "Answer me!" he called louder. "Let me hear you each respond." Still nothing. "What's wrong?" A note of desperation had entered his voice. "Neid! Seanchab! Ingol! Answer me!" There was no reply. He stared into the fog, trying to penetrate its mysterious depths. And he found, suddenly, that it seemed to be giving way before his gaze. It was rolling back and up as if a wind had risen to push it away. The spell had run its course. The darkness of Findgoll was dispersing. He could see figures now. But there were only two. Where were the rest? The last vestiges of the haze lifted, and he saw at last who the figures were. It was the gawky clown who stood facing him, grinning. Not far from him was the grim black Morrigan. And as the captain watched in shock, Findgoll, Angus, and four other warriors stood up from their hiding spots amongst the rocks and brush and dead horses. Then the captain saw his men, scattered about on the ground, dying or dead. Four lay at Morrigan's feet, throats neatly slit. She bared her teeth, showing him her thirst had been fully slaked in their hot blood. "Why you—" he cried out, lifting his own bow to fire at her. But a sound from behind distracted him and he swung around. He was in time to see the descending blade of a giant ax before it struck home. Split nearly to the waist, he was driven to the ground. A groggy but angry Dagda looked down in grim satisfaction at his work. "You couldn't have picked a finer moment to come back to life," Gilla told the giant with enthusiasm. "Father!" Angus cried happily. "Thank the powers. We thought that you were dead!" "Not very likely," the champion growled, planting a broad foot on the carcass of the officer to help him lever out the deeply embedded weapon. "They very nearly had us all," said Findgoll with relief. "What were our losses?" Angus was moving through the area, checking on the de Danann warriors. "Twelve of our people are dead," he announced. "Four more are too badly wounded to go on with us." "Four left then, and the four of us," said the Dagda, walking down to join the others. He added as an afterthought, "Oh, and Findgoll." "It was Findgol! who saved your own son and the rest, you great, hulking ox!" the little Druid retorted heatedly. "Your 'strong arms and true blades' did you little enough good. Don't be forgetting that." "I will not," said the Dagda, with regret. "And I'm quite certain you'll not be letting me." "Can we still go on?" asked Angus. "There are so few of us, and we've no animals left to carry us." "There's little choice in that." the Dagda answered. "Those of our escort who escaped can take the wounded back to Tara, but there'll be no time for us to return for more horses. We can reach the coast more quickly if we continue on foot. And once we've brought the cauldron to Eire, we'll have Lugh and his Riders to help us carry the thing safely back." "We can make it in time if there's nothing else to interfere," said Gilla in an unusually thoughtful tone. "What do you mean?" asked a puzzled Angus. "We can surely be watching out for any more chance patrols like this one." "This was no chance patrol," said the Morrigan's rasping voice. "Those men were hiding in trenches on the hill. Tliey were waiting for us." 'Maybe they were waiting to ambush any de Dananns who came this way," Angus suggested. "No," said Gilla. "Its much worse than that. Look here." He pulled the masking scarf from the face of one of the dead bowmen. The others looked down at it. See there. There's no deformity at all on him. And it's the same with the rest of them." He looked around at the others. You know what that means." 70 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS 71 "They can't be from the Tower!" Angus said in disbelief. "Aye. And this is more proof of that," said the Dagda, lifting one of the strange weapons. It was a short bow fixed at right angles to a metal stock fitted with a complex mechanism to hold the arrow and release it. "I've seen these before. They're from the Tower too." He examined an arrow, a short, thick metal rod trimmed at one end with tapered feathers and at the other with a sharp, barbed head. "Nasty weapons they are. Like the bloody Fomor." "My friends," Cilia said with great solemnity, "we know that Balor would never send his precious warriors and weapons into Eire just to ambush anyone who came along. No, only a very, very special purpose could bring them. He must know what we're about. And, more than that, he knows the exact route we are taking." He looked up at the surrounding hills and down through the cleft toward the open country beyond. Suddenly it didn't seem so inviting to him. It was too smooth, too lacking in convenient places where they could hide. "I'm thinking that this isn't the end of it," he said, the carefree tones of the clown touched with doubt for the first time. "Something has gone wrong. Very, very wrong. There's no way of telling now what else may be waiting out there for us." And as he scanned the countryside again, his eyes turned toward the west. Was something, he wondered, waiting out there for Lugh as well? IX LUGH'S RIDE LUGH LAMFADA STOOD on the low mound, looking off across the meadows toward the great hill thrusting up abruptly against the sky. The hill was steep-sided and rocky, rising almost sheer to a flat, grassy top. At its base, just before him, were clustered uncountable small, neat mounds, like the brood of the mother hill nestling for warmth close to its body. The setting sun struck across the top of the mound in a blaze of golden light that made the isolated place seem the more separate, aloof and grand, a fitting spot for some god to dwell and look out over his lands. Lugh moved back to his tiny fire, built as much for comfort against the coming night as for cooking or warmth. There was verv little else to raise his spirits. The Riders of the Sidhe cer-tain'lv offered no companionship, drawn up like the walls of a palisade around his mound, spears up, silent and motionless as always when at rest. And his own muscles were no help, screaming out at him with their pains from the long ride. How far had he come that day? It still seemed incredible to him- He laid himself in the most comfortable position he could and unrolled the parchment map Gilla had given him to trace the route he'd followed. It may have been wearying, but it had been exhilarating as well. The pace of the Riders had been breathtaking at first, like standing on a cliff and catching the full force of a sea storm square in the face. He'd clung on that plunging horse that had never seemed to touch the ground, and he had been carried along in the midst of that unnatural company as if he'd been as much a wraith, a being of streaming cloud, as they. The country had flowed past, forests, meadows, hills, all blending into a blurred rush of green-grey. They had covered impossible distances, and he had seen by the movement of the sun—the only firm object in his cosmos then—that the time it had taken was very short. In one day they had swung in a great curve through much of Eire. The only respite from the dizzying pace had been when a new settlement was reached. The reception Lugh had received at each had quickly taken on a monotonous similarity. The folk of the ringfort or hilltop dwelling had come forth to stare in awe at these mystical beings who had swept upon them like some great wind. Most of those Lugh had seen were a worn and hungry lot, but all were still willing to share their meager supplies with a stranger. When Lugh had announced his mission to them, their responses had been the same as well. Bobd Derg had been proven wrong. Manannan had as well. The de Dananns had needed no urging to fight. Their will had not been destroyed "y their oppressors. They had been willing, often eager, to unite behind Nuada, their old warlord. They had been ready to join a rising, no matter what the cost. 72 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS 73 Ironically, he had sensed that few of them had real hope. They had said they would fight and likely die because they had nothing more to lose, and dying in battle was the only dignity left. Still, they had been prepared to march at once for Tara and this had been enough for Lugh. Only the will to fight needed to be theirs. With luck, he and his companions would supply them with the rest. As he and the Riders had progressed, Lugh had checked each settlement against his chart. Now he examined the full distance with some awe. They had swept a vast curve around Eire, north from Tara and then far west to the sea, turning south to this spot. He had visited more than twenty villages. He had repeated his plea for help so often that he wasn't surprised at the soreness of his throat. He rolled up the map and sat looking across at the hill. The sun had dropped lower behind it now, lighting only the top in one last, bright flare of parting. It threw the clustered mounds into deeper shadow and increased the sense of mystery surrounding them. He looked over the scores upon scores of them more closely. They looked like the burial mounds he had seen near Tara, but here there were so many scattered across the meadows. Hundreds of people would have found resting places there. Who had built them? Even the de Dananns didn't know. Their builders had come and left these time-eroded mounds long before the first of Lugh's people had come to Eire. And where had they gone? Had they been driven out or destroyed, as the de Dananns had done to the Firbolgs, as the Fomor were trying to do to them? He wondered if, when the de Dananns did succeed in becoming the true masters of Eire, they would, one day, only be deposed themselves or simply vanish into some mysterious mounds of their own. Alone, he felt the spirit of the country strongly there. It was a presence around him, pervasive and demanding, like the presence of the sea. It was a harsh and an independent spirit, like that of the people who lived in it. It inspired love somehow in its rugged beauty, but it gave no compromise. It would never be held or conquered, only coveted. And he knew, as if he could see it himself, that many peoples would come and go, would battle and love and rage and die here. They, all of them, would go one day and be forgotten, like the rest. And what value would all their struggling and dying have then? He realized that his thoughts had turned dark with the dving sun. A sense of profound loneliness came upon him like a weight. He understood just how much he missed the company and the support of Aine. To escape his melancholy turn of mind, he rolled himself in his cloak and lay down by the fire to sleep. He heard the wind, sharp with the fresh tang of coming fall, whistle through the drying grass and leaves. He slept, but he couldn't escape his thoughts. He dreamed of Aine, of her warm body lying close against his, of the smooth texture of her skin, of her eyes smiling into his. But in the dream she turned to a column of ice within his arms. He started awake to find a dawn of chill, white frost tingeing the grass tips and glinting on the meadows around, a foretaste of winter's snows. He was stiff and arose feeling tired, groggy, and still depressed. But once on the road, his spirits lifted again. The sun was bright and soon burned off the frost. It was a fine, fresh day and he was free, really on his own, for the first time. He was doing a fine, important job, and very capably indeed, he told himself. He actually began to feel the Champion for once, and really worthy of the responsibility given him. Their direction was more southerly now. The settlements they visited were on the fringes of the de Dananns' western lands. They were scattered and most were very small. He noted that his company covered more distance between stops, and that the countryside through which they moved became increasingly more barren, rocky, harsh. In the afternoon of the second day, they came out of their supernatural ride near a good-sized settlement. As usual, the blur of passing scenery began to slow until things took on a recognizable form. The wail and whoosh of their movement faded away, and Lugh found that they were on the upper edge of a wide valley. The ground was high there, and the view was good. The valley swooped down gently toward a distant haze of sea. On either side, high hills of a pale rock rose steeply, shining golden in the afternoon sun. The lower ground was of the same light rock, and the little vegetation there was clung tenuously in the narrow crevices that cut through them. The stone walls of the ringfort were quite near. He had seen many like it in these last stops, for the country had become CHAMPIONS OF THE SIDHE quite barren and lacked the soft earth or timber to build ram-parts. Loose rock, however, was in abundance. Still, this fort was larger than any he'd seen yet. The wall was twice his height and looked quite thick. Its circle was large enough to enclose a dozen homes. The Riders had drawn up on either side of him just before the main entrance—doors of heavy wickerwork closing a wide cut in the wall. There was no one visible about the dun or on the ramparts. A small cattle herd was browsing in the valley below, but there were no herdsmen. It wasn't an unusual situation to Lugh. The Riders had often frightened the weak and naturally suspicious villagers into hiding. He had been forced to coax them out several times. He did as he had done then. He rode up to the gateway and stopped at the edge of the shallow defensive trench that circled the wall. "Hello!" he called to the fort. "I am from Tara. My name is Lugh Lamfada, a warrior to Nuada, High-King of the Tuatha de Danann!" That usually was enough to bring them forth. But here there was no response. No curious heads popped above the wall to look. No answering calls were lifted from inside. He tried again. "Bres has been deposed. The de Dananns are joining in a rising against Fomor. I've come to ask you to join in it." Still there was no answer, no signs of life at all from the ring of stone. A vague worry began to rise in Lugh. Usually that last bit was enough to draw the most reluctant out. What was wrong here? He turned and trotted back to the Riders to issue a brief order. "I'm going to the gates. Stand here and wait." There was no need to tell them to keep watch or be prepared. Those things they always did. Lugh turned back and rode boldly up toward the gate. He knew that if the villagers were truly frightened and huddling inside, he might be inviting a thrown spear with this move. But there was no spear, no challenge, no sound from inside. He stopped at the doors and shouted through the wickerwork. "Hello inside! What's wrong with you? Why don't you answer me?" DESPERATE MISSIONS 75 When there was still no answer, he tried the gates, very cingerlv at first. He put a hand against one of the sections and nushed, just a little. The door swung easily on its wooden nosts, opening half an arm's length. It was not locked. He tried to peek through the narrow crack, but he could see only the corner of two houses and the beaten earth of one side of the yard. No people were visible. His puzzlement increased. He dismounted and drew out the Answerer, some instinct telling him to take no chances here. These villagers might believe him to be a lying enemy. A trap might await him just inside. So with the gleaming blade ready in one hand, he pushed the door fully open and walked through. Beyond the gateway was a large yard. Beyond it, in a rough semicircle, were the dwellings. Nowhere was there any sign of life. Lugh stood for a time looking searchingly, warily, around the fort's interior. He saw no movements, heard no tiny sounds. If someone was hiding there, they were very good at it. The fort seemed totally deserted. But he would go no further without support. He turned back to the doors and called to the waiting Riders. "Come inside! Spread out and circle the yard!" Immediately they obeyed, gliding forward through the gates, parting inside and turning in two directions, one column circling left, the other right. They moved around the inside of the circling wall, one by one dropping off and taking positions at neat intervals until they were spaced around the entire yard. When they had halted, Lugh stepped forward into the center, examining the dwellings more critically. Most were homes of the familiar circular type with thatched roofs rising up into sharp cones. But like most of those he'd seen in these barren western lands, the lower walls were of neatly piled stones, not wicker and plaster. There were two sheds as well, square structures with flat roofs, meant for storage of livestock, tools, or food. One of the structures squatting in the center of the others was much larger. Its circle was stretched into an oval. It had to be the main hall. He moved across the yard to it, looking about him constantly, seeking any sign of the fifty or more people who would inhabit a place this size. 76 CHAMPIONS OF THE SIDHE He stopped at the doorway to the hall and peered into its shadows. It seemed empty. He stepped cautiously within and stood, guard up, waiting for his eyes to adjust. The interior was one oval room. The earthen floor was scattered with rush—fresh rush, he judged, by the strong scent of it in the air. The central fire pit was circled with low tables for eating. Here his wandering gaze fixed and curiosity pulled him forward. For the tables were set with plates and food. He looked at the food more closely. There were bits of bread and cheese, some scraps of meat, some fish, some vegetables. The bread was stale, but showed no signs of mold. It had been sitting there less than a day. He moved around the tables, past the central fire pit. He paused there and squatted down beside it. Heat was rising from the ash piles. He lifted an iron spit to stir them. Beneath the grey he found the glowing red of several coals. He dug further and uncovered several of the rugged chunks of black peat still unburned. The fire had been newly laid the night before, he judged. He walked back to the doorway and paused there, looking around the compound once again. The total silence was a bit unnerving. In the sunny, still fall afternoon it was as if the world were holding its breath, as if time had stopped here. He stepped forward and hit something with his foot. He looked down to find a rag doll, worn from some child's constant love, its crude wooden head smiling up at him with a faded mouth of paint. He reached down for it, then stood to gaze around at the high ridges of the hills, puzzlement creasing his young face. Where had they gone? What could have made them abandon this place so abruptly, leaving belongings, leaving food on their plates, not stopping even to retrieve a fallen toy? It couldn't have been some Fomor raid. There would have been signs of the fight. The Fomor would have left this place a slaughterhouse, bodies unburied, houses ripped apart. Had some magic been used on them? Some trick? Some enchantment? Or were they still here somewhere, hiding? He wheeled about in a circle, running his gaze over the whole compound again. Someone was here. He knew it. He could feel eyes upon him. "If you're hiding, please come out!" he shouted. "I'm a friend." That gained him nothing. He shook his head. The eeriness of the place was bewildering. He had an impulse to leave. He DESPERATE MISSIONS had no time for such delays in any case. But his stubbornness and vouthful curiosity kept him there. He had to know what was happening. Then he remembered the souterrain. Most of the ringfbrts had them. That hidden underground room where things could be stored, where inhabitants could hide from enemies. And a tunnel that led out beyond the walls to some sheltered spot to allow an escape. There had to be one here. The main hall was the likeliest place to look. He went back into it. He set the doll down carefully on a table where its wide, painted eyes watched him scrape at the floor rushes with his feet. He was seeking the covered entrance and he found it quickly. He lifted an earth-covered square of slate to expose a hole and a crude ladder leading down to darkness. Lighting a small torch from the fire's embers, he started down, very slowly, still wary of some trap. At the bottom of the ladder he stopped, holding the torch up ahead of him. Its reflected glow ran unevenly away along walls and ceiling lined with grey-black slate. The flat slabs formed a neat, square tunnel high enough so he could stand nearly erect. The air was cool and damp, and the stone glistened with moisture. There was a strong scent of moist earth and another odor too—one that he couldn't identify but found familiar, and unpleasantly so. It aroused a sharp fear in him for the first time, and he found himself suddenly reluctant to force himself ahead. But he did move ahead, moving slowly along the tunnel, peering ahead into the gloom that the torch's light did little to dispel. The passage ran straight along for some way. Then it abruptly forked. A second passage turned off at a sharp angle from the first. He paused at the corner and then eased cautiously around it to look down the side passage. It was short and seemed to open into some larger space, some blackness that swallowed the feint rays of his light. He moved toward it, fighting to control the breathing that increased along with his rising sense of dread. He came into the opening to the room and lifted the torch high. It nearly dropped from his hand as he recoiled. He had found the inhabitants of the ringfort. CHAMPIONS OF THE SIDHE They were piled neatly, row upon row of them—men, women, children, ail stacked together like cut wood. Many stared up blankly at the roo£ their eyes gleaming with false life in the wavering torch light. He understood what that other odor was now. It was blood. They were awash with it. It flooded the floor in a great pool that had only begun to dry around the edges at Lugh's feet. It seemed to his horrified gaze that all had had their throats neatly slit, like animals slaughtered in some ritual. They showed no signs of struggle and few looked afraid. Their frozen expressions were mostly of surprise. He turned away, sickened by the sight. It wasn't only the dead or the wounds or the blood. He had seen those in abundance before. It was the methodical way these poor people had been butchered and piled there, killed without any chance, without even knowing why. And then the why of it suddenly hit him like a physical blow. This was no Fomor raid. They had been killed to get them out of the way quickly, to make the village seem deserted. And there was only one reason to do that—to draw him inside. He ran for the ladder, driven by a single, urgent need. He had to get to the Riders, get out of that ringfort. He scrambled up the ladder, threw down the torch, and rushed to the doorway. As he reached it, he could see the yard and some of the waiting horsemen. He raised his voice and shouted to them. ^ "Riders! Riders!" He stepped into the yard as they started toward him. But as he did, the earth shuddered, and all before him seemed to rise up in a searing column of flame as a massive explosion wracked the interior of the tiny fort. DESPERATE MISSIONS INTO THE BURREN LUGH WAS KNOCKED backward by the force of the blast. He fell heavily to the floor of the hall and lay stunned. When he finally staggered to his feet, he found that everything beyond the doorway was trapped in a ring of rising flames. Within the circle of the stone wall, it formed a solid screen, blocking all view of the country beyond, arching up above into a dome that obscured the sky. Where the Riders of the Sidhe had stood, there was no sign of anything but fire. Lugh assumed they had been caught by the full force of the blast, enveloped by the flames. The power of it had apparently swept the beings away. Whether it had destroyed them or not, he had no way of knowing. But he couldn't believe that even they could have survived this. The intense heat was nearly unbearable. His skin felt tightly stretched across his face. His body and clothes were scorched from the first explosion, and he realized that only the stout rock walls of the hall had kept him from being killed. Several of the structures had survived, he saw, but their end was fast creeping upon them. Their thatched roofs were all ablaze, forming cones of fire that sent tight spirals of flame and smoke up to join the thick column rising above the fort. He looked at the roof of his own shelter. It was clearly afire, too, the inside surface streaming with smoke and raining burning splinters upon the room's interior. He knew that he couldn't last long there. Already the smoke was starting to choke him, crawling deeper into his lungs at every cough. He dropped down to the floor where some fresh air was left, but it was rapidly being sucked away by the inferno surrounding him. He had nowhere to go, nothing to do. The fire burned on with no sign of abating, fueled by someone or something he couldn't understand or act against. He couldn't break through the wall of it. He was a captive of its circle. And now the flames above began to swirl. The rising heat had created a whirlpool in the currents of air. It began to spin faster, faster, pulling up the fire, drawing in more air and making it burn all the hotter, raising the temperature in its heart, in its trapped little huddle of doomed huts, to a height which nothing could survive. It would not be much longer, Lugh knew. The roof above was ready to collapse upon him. His bare arms and legs and face were singed in a score of spots. His cloak smoldered. He threw a wild, despairing glance around the room, and his gaze was met by the wide painted eyes of a forlorn, drooping figure, already smoking itself, but still smiling at him courageously. The little doll. Soon, thought Lugh, it and he would CHAMPIONS OF THE SIDHE DESPERATE MISSIONS join its owner. And he found himself almost envying her quick death over the one he was about to experience. But that fatalistic thought took his smoke-numbed mind to another. He saw the bodies in the souterrain, and he saw that other passage. That passage might take him out of this stricken fort! He took a last breath and crawled for the tunne! entrance, dodging the falling pieces. He was nearly there when a loud, rending crack came from above. He glanced up to see the whole structure of the roof collapsing. He dove for the entrance and toppled into the tunnel as the flaming debris crashed down, burying the interior of the hall. He dragged himself along the tunnel away from the entrance and got to his feet. The air here was still fresh, and the heat of the fire raging above much reduced. A stiff breeze was blowing up the tunnel past him, drawn by the heat. That meant the tunnel did open out somewhere ahead. He hesitated no longer but began to run along the passageway, past the turning where the bodies lay, for such a distance along the darkened way that it had to be passing well beyond the outer walls of the ringfort. It made a sharp curve, and as he rounded it, he saw light ahead. The soft light of day shimmering along the smooth, damp tunnel walls. He charged to the tunnel's edge and pushed through a screening wall of brush to the outside. He found himself far down the valley below the fort, and he climbed a small slope to look back up toward it. It was lost in fire and smoke that rose high up in a spinning column toward the clouds. The Riders were gone, his own horse gone with them. He was on foot in this barren land and totally alone now. And then he realized he was not alone. "Well, mates, it was a good thing we came to check here. I told you he might be smart enough to find that escape tunnel." Lugh whirled about to see three figures rise from their hiding places in the rocks and close in around him. They were Fomor warriors, clad in the filthy rags of their breed. One was a true horror, his head disfigured like something of wax that had melted and sagged, carrying eyes down to one side, dragging over the nose in a thick flow, leaving the mouth slack, hanging, and constantly adrool. The second was more like something that had crawled from the sea. It was a Fomor aberrant Lugh had become familiar with. His eyes popped, fish-like. Folds of skin, like gills, fluttered on the sides of his neck 81 he breathed. His mouth was tiny and pursed and he seemed lacking in nostrils, ears, or hair. The short hands that gripped his heavy lance were webbed. The third man, and their leader, was normal by comparison. The only flaw in his crude, swarthy looks was a great leather natch covering one side of his face. And one of his hands ended in a stump fitted with a heavy iron cap. "You are a clever one, you are," the fish-face chortled happily. "I'll go and get the others now, right?" He started to turn away, but a sharp word from the leader stopped him. "Hold on! Why share this prize with them? It was we who thought to come here. Think of the prize from that fancy cap'n if we take him to the ship ourselves!" "I don't know," the one with the sagging head said in a slow, doubtful voice. "He might put up a fight. I don't like that sword." Hearing his words, Lugh realized for the first time since the explosion that he still held the Answerer in his hand. In all the confusion, his warrior instincts had seen that he kept a grip upon it. Now, feeling its weight in his hand, he was aware of the blade's power coursing into him, filling him with new vitality, pushing out the despair. If these animals weren't going to call their friends, he had some chance. They had made a mistake that might be fatal. "Look, he's just a pup," the leader was reasoning to his friends. "Havin' a hounds teeth won't do him any good." He looked to Lugh and spoke in what he must have thought a cajoling voice. "Now, lad, you don't want to be killed here, do you? We won't harm you. I promise that. Them Fomor dandies from the Tower said that if you was to be captured, they'd want you alive. So, be a sensible boy. Drop that sword." The three started to edge forward, and Lugh waited no longer. He dove forward, making a lightning attack on the closest first. His speed took the leader by surprise. He wasn't even able to raise the sword in his good hand as the bright Answerer swept across his chest, the razor edge laying him open and slashing the ribs like dried twigs. He fell back and Lugh's blade reversed its swing, leaping like a coiled serpent's strike toward the attacking soft-faced one. He lifted the sword and shield he carried, but it did little good, Lugh's sword stroke slammed both down, and the point 82 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS flicked deftly, lightly, back up, catching the Fomor under the chin and cleaving the face as if it were wet clay. The third Fomor, the fish-headed one, stared in terror at his comrades' sudden end, then heaved his lance wildly at Lugh and turned to run. As he did, he began to scream shrilly: "He's here! The boy escaped! Help!" The being was too far for Lugh to strike at. In a desperate move he cast the Answerer, hoping to silence the cries. The weapon, fashioned, honed, and balanced by the magical hands of master smiths in Tir-na-nog, flew unerringly to its mark. It buried its length in his back, severing the spine. His voice was cut off and he collapsed in a heap. Thanking Danu, Lugh ran to the body and wrenched the blade out. But he had stopped the man too late. There were answering shouts from the valley around him. He saw many figures rising from positions in the rocky fields around the blazing fort and starting toward him. There seemed to be scores of them. Too many to fight. If he meant to survive, his only choice now was to try to escape. On this open ground, the only promising hiding spots seemed to be the hills rising on either side. The scattered Fomor were between him and the western hills. He turned away and headed toward the east. He started off at the best speed he could manage on the hard, rugged ground. A misstep here would mean delay at best, a broken leg at worst. Fortunately, the same terrain hampered the Fomor, who now spotted him and started in pursuit. They were all afoot, as no horses could cross such treacherous fields without taking a fall. Unfortunately, without large rocks or stands of brush and trees, those after Lugh could spot him and follow easily. He could only hope that he could lose them on the hill. He reached its base far ahead of the pursuers. A backward glance told him many of the deformed creatures were having hard going here. Those in the lead were spreading out to prevent him from turning along the hill's base. His only choice was straight up. The rough hillside was even tougher going than the valley. The slope was steep and the rock much decayed by erosion, crumbling out from under him. He scrambled upward over it, sliding back at times, body scraping cruelly on the sharper rubble. But the top was in sight, and the Fomor falling further behind, and he pushed himself to struggle up the last distance to a high ridge. He paused there, standing up to look back down. The valley and the sea at its base were spread out before him now. Far down there, little more than an elongated speck, an object sat against the shore. As tiny as it was, Lugh knew it. A black warship of the Tower. He remembered the words of the Fomor with the patch. Of course Balor's men were behind this attack! Only they would have the unknown means to engineer the explosion of the fort. He looked down at the warriors climbing slowly up behind him. He would be far away before they reached the top, and on this ground they could never discover which way he had gone. He turned to face the land beyond the crest. It was a flat, bleak, rippling sea of grey-white stone as far as he could see. It offered no shelter, no comfort, and no sign of life. His heart sank again. Escape he might, he thought, but what did that mean? Where would he go? What could he do to continue with his mission? He didn't know. He only knew that for now he simply needed to survive, to keep on. His map was lost with his food and other clothing, on the horse of the Riders. To the south and east seemed the most promising to him. With what optimism he could muster, he set out at a brisk pace across the field of rock. Far below him, at the black ship, a messenger of the Fomor band arrived breathless from his run. The warships captain, sallow-featured, tall, and arrogant, looked down from the vessel's side at his wretched island cousin and smirked in satisfaction as he anticipated the report. "I see our little trap was a success," he said. "It was, Captain. It wiped them horsemen right away, it did," the messenger agreed eagerly. Then he hesitated before adding timidly, "But, I'm afraid I've got to tell you that . . .. ah ... the boy escaped." The captain's smile was wiped away as by a slap. ^He what!" He got out of the fort," the messenger went on. "He got up that eastern hill"—he waved vaguely toward it—"and he's well out into the Burren now." You can't let him get away," the captain shouted. "Balor will see you all lose your lives if he does." He well knew that his 84 CHAMPIONS OF THE S1DHE DESPERATE MISSIONS 85 own life might be forfeited too. "Your people are supposed to know this area. Get after him." The messenger looked out across the sea to the western horizon. The sun was dropping toward it now with seeming speed. "Don't know, Cap'n," he said doubtfully. "It'll be night 'fore too long. Hard to be trackin' him then." "We'll see to that," the officer told him curtly. "You just see that he's found, whatever the cost. He can't escape." "Oh, there's not much fear o' that," the other said with a shrewd smile. He looked up toward the stark, forbidding hills. "Even if we don't get him, not many survive crossin' them Burrens alone, not with what's livin' in there, they don't. Your lad isn't likely to make it through the night." The coming of night was not far away when the Dagda's party finally left the hilly country and moved down from the last valley mouth into the open, rolling grasslands of the east. Even on foot, the going was easy here. The hills were low and soft, the terrain a lush, thick fur of grass, ruffled by the sea breezes. They plowed along through it, Dagda in the lead to break a wide path, and moved quite rapidly. Morrigan, as usual, drifted above and ahead, on scout. Gilla strode along, swinging his long legs, whistling merry tunes. Angus and his father marched with apparent tirelessness, eager to reach the ocean. Only the little Druid complained at the pace. "Is it really necessary to be going so fast?" he asked of no one in particular. "I thought we were well able to reach the coast soon enough." "There may be other delays," the Dagda told him tersely. "We may need this extra time then." "We may need our strength then too," Findgoll retorted. "And I'll not be likely to have any." "You asked to come," the Dagda reminded him. "If your legs are too short, why don't you use that magic of yours to lengthen them?" He laughed heartily at his joke, winking at his son. The little Druid gave him a very hard look at that. He might have made a caustic reply, but he had no chance. For the Morrigan cut off one of her lazy sweeps abruptly and dove down toward them. She swooped in to a landing on one of the giant hampi°n>s shoulders and began a lengthy series of harsh miawks and cackles. The Dagda translated for the rest. 'She says a man is hiding on the hilltop just ahead." "Only one?" asked Gilla. "She saw only one, But she didn't go too close after what happened the last time." "Could be a Fomor lookout," said Gilla, "watching for us in case we escaped their trap above." "That means there might be larger parties of them nearby," said the Dagda. "We can't afford to let this one warn them." He patted his ax. "Let's be sure he doesn't get away." "Let's divide," Gilla suggested. "You to the left, Angus and I to the right. Come in behind him." "What about me?" Findgoll asked. "Stay with me and stay out of the way," the big man ordered. They separated and the two parties moved in wide arcs out and around the low hill far ahead. They crept up toward it through the grass. Morrigan stayed with the Dagda, riding on his broad shoulder, ready to act if needed. The Druid moved behind, wishing he could supply more help in such a situation. They were close to the hill when it went wrong. Gilla, lifting his head cautiously from the grass to peer ahead, saw a movement on the hilltop. Then he saw their quarry rise up from his own hiding spot and lift a long, tube-shaped device to his eye. It swung around toward Gilla. The clown saw a glint of something at its end. Before he could duck down it had pointed directly at him. The man acted instantly. He leaped to his feet, dropping the tube, and shouted: "They're here! They're on us!" Then he turned and ran from the hill. Beside him, a second man, unseen before, also jumped to his feet to run after the first. Across the hill, the Dagda saw them run. The two had to be stopped. "Get after them, Morrigan," he growled. "Slow them down." As he and his comrades set out in pursuit, the raven flapped its wings and flew ahead, skimming the grass tips as she streaked toward the Fomor scouts. She caught the trailing runner first, her claws raking his head and neck, the force of her strike bowling him over. As he fell, she was on him, going directly for the eyes. He had no CHAMPIONS OF THE SIDHE chance, and in seconds she left him, blinded and wallowing jQ his blood, as she started after the second. But her delay had given the other quite a lead. It would take her longer to get him, and he was running toward another hil] some distance farther on. The three other pursuers reached the downed man and paused to dispatch him. Angus looked after the other. "He may get away," he said with concern. "Morrigan'll catch him," the Dagda said confidently. "Where's he makin' for?" asked Gilla. "That little hill?" "Looks like there's some kind of hut on it," said Angus. "Suppose his friends are there?" "He won't make it," said the Dagda. "She's nearly on him." "Wait!" said the clown, pulling to a sudden stop. "That's no hut!" And he shouted after the others, "No! Don't go on!" Angus and Findgoll stopped, and then the Dagda, looking back at Gilla in disbelief "Are you mad?" the Dagda shouted. "Morrigan may need help!" The object on the distant hill suddenly gave out a deep-throated, coughing roar, like some enormous beast abruptly awakened from sleep. This roar lifted, but quickly settled into a low rumble. Then the thing began to move. "It's coming toward us!" cried Angus. "What is it? Is it alive?" It was too far to see any details of its form. It was large and grey, and it seemed to have legs, but it glided forward, down the slope, moving smoothly and with increasing speed. "I don't know what it is, but I don't think it's friendly," Gilla said. "Run. We'll discuss it later." There was no argument. All four turned and headed away across the meadows. "Angle to the east!" Gilla told the others. "We can't let that thing come between us and the sea." They all complied, heading in a long sweep around the advancing unknown. Morrigan, meanwhile, was still in heated pursuit of the second Fomor scout. Her attention totally fixed on him, she was unaware of his goal, the thing that was now on its way toward her. Unaware, that is, until the approaching rumble of it drew her attention up and she saw a looming mass of grey descending upon her from the hillside. DESPERATE MISSIONS 87 She had a quick impression of it—a great object swarming iv-ith Fomor warriors—and then she was breaking off her attack, wheeling sharply up and away, expecting to be fired on But she lifted away safely, soaring up and around to spot her comrades in full retreat. She looped down to them and glided in beside the Dagda, chattering noisily at him. "She says there are men on it," he told the others. "What is it?" Angus asked. "She didn't wait to see." "Something else sent against us by the Tower Fomor, you can be certain," Gilla said. "They're very clever, they are." The fugitives had managed to get past the thing and head on to the east, but they had lost some distance in doing it. The grey monster was observably closer now, gliding along through the tall grasses like a ship on a calm sea. "Let's stand and fight it," the Dagda said angrily, hating to run from anything. "We can't risk that," Gilla said. "Our mission is first. We'll simply have to escape it." The Dagda eyed him skeptically. "And how are we to do that? We can't run on forever." "Only until dark," the clown assured him breezily. "We'll just keep ahead until dark. Then it won't be able to follow. I'm sure of it." He grinned around at them all. "Trust me!" THE SACRED HILL THROUGHOUT THE AFTERNOON, Lugh Lamfada pushed doggedly into the heart of the dismal waste of stone, searching for signs of other de Danann habitations. He saw some strange formations that had to be man-made. They were always constructed of enormous slabs of rock set on end to form simple walls and a flat capstone to form a roof But they were clearly not living places, and they seemed very old. Seeing the odd structures, thrusting up so starkly from the flat 88 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS 89 fields of rock, only served to emphasize how isolated he was in this alien place. The only positive aspect of the landscape's emptiness was that it meant the Fomor had been left far behind. He gained at least a bit of comfort from the hope that they had been lost for good. Late in the afternoon, he came to the foot of a high ridge that blocked his way. To bypass it meant to turn at a right angle to his present course. He decided to go up. He found a rough path that zigzagged up the rocky face. It was difficult and tiring going, with no place to stop and rest until he was two-thirds of the way to the top. Here there was a wide, flat ledge, and he paused to look back on the way he'd come. The view from this height was magnificent. The land of smooth stone seemed to tumble away in a downhill flood like a bubbling, swift stream. The afternoon skies were clearing, as they often did in Eire before the brilliant gold of sunsets. Only a few fat clouds of luminescent white drifted lazily, almost hanging still. There it was again, he thought. The harshness and the beauty of that land juxtaposed. The wild, rough land that had plagued him through the afternoon now lifted his heart with its grandness. He could not hate it, no matter how unhospitable it had been. Part of its own spirit was in him. He turned to continue his climbing, and it was then he noticed a wider path, a real path if he was any judge at all. It went off from one side of the little plateau, running at a slant along the face. It was free of vegetation and looked as if it were used regularly, but whether by men or animals he couldn't sav. Still, it offered more possibility than he had at present, am it was certainly an easier route. He followed it. Higher it went, changing to a sort of crude stairway in the rocks, climbing now right up the rugged face. Though it wu.s much steeper, the many footholds in the rock made it quite easy for him. He soon found himself coming onto another flat area, but much larger, and very near the top. It was a roughly circular area, its back hemmed by a curve of the hill that rose a bit higher behind it. In the center of this space was a crude ring of widely spaced, upright stones. He felt some hope rising in him at this sign of human presence, but it sank quickly enough when he moved closer to them. The rugged slabs of rock upended there were well rounded at their tops, weathered by uncountable years of Eire's rains and scouring sea winds. Like those strange constructions he had passed, this ring was the product of hands long turned to the sod of Eire. Then a vagrant sound came drifting to him. It sounded like the wind, like a bird s call—or like the voice of a human raised in song. Telling himself that was madness, he moved toward the sound. It had come, he judged, from the topmost part of the hill, above that last rise. A deeper depression in the flat rock, like another worn path, offered him a way, leading from the ring right up the incline. He followed it, finally reaching the highest level. The hilltop was an enormous plain of its own, stretching far away before it dropped again to the surrounding sea of rock. It was quite flat, and the objects that dotted it were sharply outlined by the bright rays of the late sun. The slanting light threw long, sharp shadows from them, exaggerating their size and emphatic shape. Scattered before him were several of the massive structures of stone. One near him was a neat box formed of five slabs, two at the sides, two across them for a roof, the last closing one end. "Hie end facing toward the country spreading out below the hill was open, as if whatever being might have dwelt or been laid to rest there might have wished to admire it. He listened again for the scrap of song without success. But he did become aware of a constant, meandering hum in the air, like the sound of a thousand softly playing pipers, intertwining a thousand airy tunes, creating an eerie sort of lamenting harmony. He tried to locate the source of this and discovered it was all around him, coming from the rocks themselves. The evening breezes from the sea, much stiffer on this exposed high ground, were sweeping through the heaps and walls of loose rock, playing their tunes on the many openings. He moved ahead, across the high plateau, passing more of the stone structures and other rings and scores upon scores of strangely shaped rocks upended in cracks or piled in cairns. Whatever the purpose of all this was, he knew that this site had been important to some race, or many races, for a very long time. Abruptly he stopped again, catching sight of the most striking object in this peculiar collection. Some distance ahead, on a slightly higher, open spot of ground, there rose a large, CHAMPIONS OF THE SIDHE rounded mound. From its high, neat, smoothly formed swell it was clear that this was no natural formation. Save for the fact that it seemed less worn by time, it was much like the mounds Lugh had seen before. But here, thrusting up alone on this high, sacred place, it had an unnatural aura about it that made him feel all the more strange. And as the late sun began to lose its fragile fall warmth, he felt the breezes take on a sudden, unpleasant chill. This place, he felt, had nothing to do with life. It was all to do with death. The cold of death would come sweeping across it with the darkness. He did not want to be here in the darkness. He turned to make his way back down the hill, but then jerked back. He had heard that fluttering fragment of song again. This time he knew it was a human voice. A chant. There were people somewhere up here. They could be Fomor, of course, but he doubted that. Find-goll had once told him that the superstitious Eireland Fomor avoided the "haunted" spots. On the other hand, that same fact might mean it was de Dananns living here, for often the fugitives from the Fomor used such places to escape the raiders. With this idea, he decided to investigate further. The mound itself was the only likely spot for a hidden camp, so he headed purposefully toward it. His earlier fear was forgotten. He only wished to do his searching before full darkness came upon him and he lost his way. He reached the mound's base as the sun slipped down, leaving only the halo of its light in the sky, letting the shadows take lordship of the hill. The sound of the chanting was definite now, though he couldn't discern words. There seemed to be several voices. They were coming from beyond the mound. He eased cautiously around it. He could take no chances, even if these were de Dananns. On his first meeting with Findgoll, the little Druid—who had been protecting a hidden de Danann camp—had thought Lugh an enemy and tried very hard to frighten him to death. He began to see light behind the mound. The source of the glow came gradually into view. A large space before the mound was lit by many torches and a great bonfire. A crowd of people were grouped around this fire, and Lugh peeped out from the shelter of the hill to have a clear look at them. When he got it, he ducked back into the shelter at once, DESPERATE MISSIONS 91 heart pumping wildly. For the people gathered there weren't Fomor, but they were just as certainly not de Dananns. He decided he had to get away from there before he was seen. He started to slip cautiously back into the shadows, but a noise behind him brought him whirling around, his sword rising in defense. He wasn't quick enough. Something solid descended on his skull and he dropped heavily to the ground, sinking into a darkness. In the darkness the two white lights glowed steadily, like the glinting stare of an unblinking cat. "So, they won't be able to follow us in the dark?" the Dagda said with heavy sarcasm. "And just what do you call that?" The night was fully upon his party now, and they lay panting with their long exertion atop a low hill, looking back toward the west. A low ridge there showed, for the most part, as only a darker line against the softer black of a moonlit sky. Except in one spot. There the twin beams of light made the grassy meadows as bright as a clear noon day. For a brief time after nightfall, the exhausted fugitives had believed the thing pursuing them had been lost, unable to follow their trail in the grasses without light. Finally they had decided it was safe to pause for a rest upon the little hill. But then, from the vast silence of the night, the sound that had plagued them through the long afternoon had arisen again. The distant thunder of the grey monster had returned. They had turned in shock to gaze back along their path. At first that distant rise had been all dark. Soon, however, a glow, like the first showing of a rising sun, had appeared. It had lifted in a great halo above the rise, and then the two sharp points of light had winked suddenly into sight. They had moved swiftly forward across the rise and changed as they came, growing to form long cones that threw a wide patch of light across the hillside, making the tall, thick grass glow an intense green against the surrounding black. "Are those that monster's eyes?" Angus asked, awed by the unknown powers of the thing. "That's no monster," Gilla scoffed. "It's some infernal device of the Fomor again." 'Then what are those blazing lights?" asked Findgoll. "No powers of mine could create their like." I've seen something like it, in my traveling," Gilla mused. CHAMPIONS OF THE S1DHE "In the eastern lands. A special glass could magnify the light of a single candle or concentrate a sunbeam to a burning dot!" "There's no sun now," the Dagda pointed out tersely, "and no candle could be made to shine like that!" "True enough," Gilla agreed. "But, remember, the Fonior have the use of many forces we don't understand." "The question is, what do we do about it now?" the big warrior said. "With those lights it can surely follow our path through the night. It seems to me that we'll have to stand and fight." "Not so hasty, my Friend," Gilla said soothingly. "We can still escape." "You said that the last time," the Dagda reminded him. But Cilia's bright optimism was not to be dulled. "I wasn't wholly wrong. It's not stopped by the night, but it's clearly slowed. Look there. Even with those lights it's got to feel the way." They looked. The thing was moving slowly across the far hillside, the twin beams sweeping back and forth before it, crisscrossing as it searched for signs of their passage through the grass. "You see? While it's feeling its way along, we'll easily be able to get far ahead of it. By dawn we'll be nearly to the sea and it'll have no chance to catch up to us." The confidence the clown exuded did not convince the Dagda. He looked skeptically at the face smiling amiably at him and thought of a poor half-wit he had known who never saw ill in anything. He examined his other companions. They seemed able to continue for a time, if the pace was slowed. He himself felt strong and Gilla never seemed to tire, Angus looked weary but able, and Morrigan, who had only changed back to human form after darkness made it hard for her to see, was fresh. The little Druid, however, looked near exhaustion, and that gave him some doubts. "Seems we've little other choice," he said. "Still, I'd like to find some way of finishing that beast. Findgoll, haven't you some magic to throw against it?" "And if I had, don't you think I'd be using it?" he replied irritably. "I lost the goods I'd need for that in our first little encounter. My own powers aren't up to raising any spell that great now." DESPERATE MISSIONS 93 "I thought as much," said the Dagda heavily, shaking his head. "Useless to us again." "As useless as your great ax and your bull's strength," the Druid countered angrily. "Don't be making those pitying noises over me!" "And what about your going on, then?" asked the champion. "You look done in!" "You never mind my going on!" Findgoll said, climbing to his feet and facing the big man challengingly. "I'll match my stride to yours on any day. If we mean to go on, let's do it." The Dagda eyed the little man facing him like a feisty pup and supressed a grin. He'd known challenging the Druid's strength would help put new energy into him. "Right, then!" he said, getting up himself and looking at Gilla. "We'll follow your advice once more, clown. But Danu herself won't save you if you're not right this time!" "I've always been right before, haven't I?" Gilla asked him, grinning widely. Then he considered and shrugged. "Well, near enough to right, anyway. Just trust me!" He jumped to his feet and started off again, leading the way down the far side of the hill away from the tracking beast, toward the east as before. It was smooth ground, and seemingly not dangerous to traverse in the darkness. But that fact could help their pursuers to move more quickly too. Still, Gilla's optimism stayed unbridled, and he encouraged the others in bright tones. "We've only got to keep on at our best pace. We'll soon leave that thing far behind." However, the smoothness of the ground was deceptive. The flowing waves of grass concealed its dangers. Findgoll suddenly cried out sharply and plunged forward, disappearing momentarily into the tall stalks. Fearing some trap, the others rushed to him. They were reassured to hear the little Druid cursing fluidly. He sat up in the grass, grimacing with pain, clutching his left ankle with both hands. "Some foolish, bloody mole has carelessly left its burrow hole here open!" he explained in agony. "I've put my foot in it!" "You surely have done that!" the Dagda agreed, not too patiently. "Well, come on then. Get up. We can't be resting any longer with that Fomor monster about to pounce on us." CHAMPIONS OF THE SIDHE Findgoll tried to rise but fell back, exclaiming anew with the sharp pains. "Can't do it," he gasped. "Think I've broken it." "Oh, by Queen Danu!" the Dagda cried irritably. He reached down and unceremoniously lifted the protesting Druid like a child. Tossing the small man casually across one shoulder, he started off again. "I told you that you'd only be an extra weight," he reminded the Druid sardonically. The lightweight Findgoll didn't have any discernible effect on the giants speed. He led the way as they started up another low hill. But the Druid found it far less than satisfying as a way to travel. "Oh . . . you're . . . going . . . oof. . . too fast!" he said brokenly as he bounced helplessly against the hard mass of the Dagda's shoulder. "Can't you ... ow ... jolt , . . a bit . . . less?" "No complaints from you, or I'll leave you behind," the Dagda told him firmly. "Best make a comfortable place for yourself, Findgoll," Gilla advised cheerfully. "It's going to be a long, long night." "Aine!" Taillta called urgently to the girl, rousing her from sleep. The voice cut through her confused and troubling dream of Lugh battling shadowy figures for his life. She sat up groggily on her bed of skins and looked into the worried face of her friend. "What's the matter?" she asked. Then she saw Taillta's expression. Alarm sharpened her words. "Something's wrong! What is it? Is it Lugh?" "The Riders of the Sidhe—they've come back alone." Aine understood at once the gravity of this. The whole existence of the Riders revolved around Lugh. They would never return without him unless . . . The awful possibilities drove Aine hurriedly from bed. She slipped on her tunic, belted her sword about her waist, and grabbed her cloak. "All right, Taillta, take me to them." The older woman led the way from the sleeping quarters of the fortress and into the darkness of Tara's training grounds. It was very quiet, most of the population asleep. But in the center of the compound a pale light, like a full autumn moon, DESPERATE MISSIONS glowed around the double column of the Riders of the Sidhe and illuminated the small group of de Dananns standing beside As the two women approached, High-King Nuada moved from this group to meet them, his expression drawn with con cern . „ "I am glad to see you, he said with evident relief leading them to the Riders. "They appeared here suddenly from nowhere a short while ago. We've tried to communicate with them, but they won't speak." He shook his head in perplexity. "They just sit there like graven images and take no note of us. Even the Druids have had no success." They stopped at the head of the column, looking up toward the tall, staring figures. Only one of the two lead horses was occupied. The other was the riderless white mount meant for "That riderless horse was an ominous sign," said Nuada. "But we hoped that you, as one of Lugh's friends, might have the magic of these beings and be able to speak with them." "You are right, Nuada," Aine told him. "I'll find out what's happened." She steppd toward the lead figure, lifted a hand to rest on the being's arm. The odd aura of light, flooded from him to encompass her as well. The mystical warrior inclined his head and dropped his sparkling gaze to meet hers. "Something has happened to Lugh?" she asked. He nodded. "Is he dead?" From the gleaming eyes an image seemed to flash down and fill her mind. She saw Lugh entering the stone hut of an empty village and saw an explosion of flame that devoured everything instantly. She cringed inwardly at the image, but then another came, of blasted ruins, of debris, but no charred bodies. "You returned to the place after the fire and Lugh was gone," she said. Another nod. She turned to the others with some relief. "He doesn't know if Lugh is dead. The Riders were temporarily dispersed by some kind of powerful force at a village far to the west, in a rocky, desolate place near the sea." "The Burren," Taillta said. "When the Riders were able to re-form and returned, they CHAMPIONS OF THE SIDHE could find no sign of Lugh's body in the burned ruins," Aine continued. "He may have escaped. But without him to command them, there was nothing else for them to do but return here." "But what happened?" asked Nuada. "Who attacked them?" "They don't know. The attack was a surprise." Bobd Derg moved forward from the group to confront Nuada. "So, High-King, already your little missions have come to an end." His grim words were tinged with satisfaction. "They are not at an end," came Nuada's sharp retort. "Of course they are. Don't you see what this means? The Fomor must have done this. And they must have had help from the Tower of Glass." "We don't know that." "Come now, Nuada. Who else would have the power to attack these beings successfully?" "He is right," agreed High-Druid Meglin. "The Eireland Fomor could not do it alone." "You would love to spread that idea through our people, wouldn't you, Bobd Derg?" the High-King accused. "It would surely help you convince them to flee Eire." "Why not?" the other challenged. "There's no chance for Lugh's mission to be completed now. We'll have too few warriors to face Bres even if this supposed magic cauldron does arrive to strengthen them." Aine had been considering the situation during their argument. Now she made her decision. "Can you show me where this happened?" she asked the leader of the horsemen. The head nodded again. "All right. Then we'll go now." She moved to the riderless horse, gripped its reins, and pulled herself lightly onto its back. The horse gave no sign of protest. Nuada did. "Hold on! What is it you're planning to do?" "I'm going to find out if Lugh is alive," she said. She hesitated, then went on firmly. "If he is not, then I will complete his mission myself" "I agree that someone must go," he said, "but why you?" "Because, High-King, I am the only other one here who can command these Riders. With them, I can sweep through Eire before the night is ended if I must. But, more than that, I'm DESPERATE MISSIONS 97 because Lugh's success, his mission, his life, are as much responsibility as his. Nothing will keep me from it any1 All right," Nuada said, not really understanding her need to act but feeling the emotion that drove her. "Then the Powers of Danu go with you." "I hope so," Aine said sincerely. "Wait, Aine. I'm going as well," Taillta said with force. "I know those lands. I can help you. And I'll not be left behind again either. Lugh means as much to me." Aine saw the plea in the woman's face. She understood. She put out a hand. "Join me then. The great white horse can carry us both." She pulled the other woman up behind her. Without further delay she lifted a hand to gesture sharply forward and gave a curt command to the Riders. At once the company lifted and swept away, a river of flowing silver in the moonlight, gliding out of the fortress and into the blackness of the sleeping countryside. Once they had gone, Nuada turned his attention back to Bobd Derg. "You will speak no more of this!" he commanded the bard. "Two days only have passed. There's no reason yet for you to be composing poems of defeat. No one but ourselves shall know of this, or the speaker will face my wrath!" He glared around him to take in the others in the group as well. "We've made a bond to wait, and we will wait!" From the shelter of a corner of the tiall, Ruadan watched these events carefully. He had returned to Tara to learn if the Fomor plans were succeeding. But these events were troubling to him. The deep shadows masked the grim expression that hardened the look of his innocent young face. Astride the powerful horse 'that now flew across the darkened earth amidst the Riders, Aine spoke urgently to her companion. "We must move quickly to find him, Taillta. My heart and my mind tell me he's alive. But I also feel he's in danger he can't survive alone." She turned to meet the older woman's eyes, her own filled with anguish. "Oh, Taillta, if he dies alone, it'll be because we sent him out so coldly to it. I don't think I could bear that." You're speaking nonsense," Taillta assured her. "Lugh did CHAMPIONS OF THE S1DHE what he wanted to do. And he's not going to die. He's too strong and too clever. We'll find him. We just have to keep our heads." She spoke with confidence to bolster the girl, but she felt grave fears herself. She knew the Bun-en lands. She knew them well. She would find it a miracle indeed if their young warrior really was still alive. XII THE SACRIFICE LUGH WAS ALIVE, but he was wondering how long he would remain so. He had awakened to find himself surrounded by hundreds of grinning skulls. Many were piled in mounds. Some sat in the niches of small structures of rock. And some two dozen crowned waist-high columns of stone set upright in a circle around him. This collection place of skulls was in the smooth area before an entrance to the giant mound. A square opening into the pile of earth was framed by massive stones carved with crude spirals and interwoven curves, Even larger stones with similar carving set off the outer limits of the sacred space and its massed death heads. There was something about those carvings he found familiar, but he couldn't focus on exactly what it was. He was rather distracted. For not all the faces staring at him now were of the dead. There were quite a number of living ones gathered as well. The large bonfire near Lugh in the center of the ring and the many flaring torches revealed them quite clearly. In fact, they were rather more clear than Lugh really felt necessary. For the appearance of the group that surrounded him brought very little nope or comfort to his mind. He'd never seen men like them yet in Eire. They were much shorter than the de Dananns, but this was more than compensated for by their thick and powerful builds. Massive shoulders, arms, and legs were more like those of bulls than DESPERATE MISSIONS 99 men, some even worthy of comparison with the Dagda's frame. Yet they were certainly not Fomor, having no physical deformities, at least so far as Lugh could see. They were all heavily clothed in tunics and trousers of animal skins, and their wide faces were largely masked by long, wavy masses of dark hair and beard. There were more than fifty of them, he estimated, all heavily armed with axes, spears, swords, and shields, but of a much cruder make than those of the skilled de Dananns. Still, they looked just as effective for all that. The warriors formed a solid circle, all well outside the ring of standing stones, watching him curiously, warily, and silently. Lugh shifted uneasily within the tight leather thongs that bound him to the tall pillar of stone. He had no idea why he was here. He had the impression, as he met the stolid gazes of the encircling men, that it was not for anything pleasant. He had tried several times to speak to them, to ask them who they were and what they wanted. He had met only silence and the dark, chill looks. He hadn't long to wait to discover what they meant for him, however. For soon after his awakening, several of the warriors took up tiompan—large hoops of wood stretched over with tanned hide—and began to beat upon them witl. pieces of carved bone. To the slow, hollow, rhythmic tones, a group of figures emerged from the entrance to the mound and strode in ceremonial pride toward the stone ring. There were four figures in the group, and two of them seized the young warrior's attention at once. For they were young women of large and sturdy but well-structured frame, this last point made quite obvious by the fact that even in the chill night, they wore no clothes at all. Yet their bodies were not uncovered, for every bit of their flesh was covered with elaborate tatoos that colored their skin a deep blue. The detailed designs of stylized animals, serpents, and birds flowed and intertwined in graceful curves along their limbs, across the rounded curves of their supple forms. Even in his dangerous situation, Lugh found himself quite intrigued, and examined the fine artistry very carefully. But then his attention was drawn to the two male figures that followed the women out. First came a man he guessed was the tribal Druid or shaman. He was shorter and much stouter than the rest, moving with a rolling sort of stride like the waddle of a rather obese CHAMPIONS OF THE SIDHE goose. His shape was exaggerated to near ridiculous size by the massive cloak of bird feathers that almost engulfed him. Hjs head, with its round pink face, flowing white hair and beard seemed like a decoration set upon this moving mound. The last man to emerge was a warrior, the largest and the thickest of the lot. Once he might have been the most powerful as well, but he was now running toward fat and he was getting old. Lugh guessed he hadn't many years of fighting life left to him. But for now he appeared to be the chieftain of this clan. He wore an elaborate gold tore at his throat, and the hilts of his sword were banded in silver and set with rough-cut jewels. Moreover, he had that arrogant stride of a long-time and long-assured leader. The two women led the way past the ring of stones into the circle, stopping on either side of Lugh. The feathered shaman moved boldly forward, as well, to stop just before the bound warrior. But the chieftain stopped outside the ring, joining his warriors to look into the sacred space. The man before Lugh eyed him gravely. Lugh tried to smile his most ingratiating smile and spoke with as much warmth as he could raise. "Hello, there. You seem an intelligent man. I want you to know that I'm not here to harm you. I'm not your enemy." Not a flicker of emotion indicated that the man had even heard. He turned away from Lugh and the two women moved up on either side, raising objects that they carried in offering to him. "Look, I'm just a lone warrior," Lugh persisted, a little more urgently. "I'm a messenger . . . from Tara . . . from the High-King himself." That had no greater impact on any of them. The shaman took from one woman a small cop of beaten bronze. The other held out a short, wide dagger, but he shook his head and she stepped back. "I'm all alone and lost," said Lugh. "I really could use some help." The shaman turned back toward Lugh, the cup in one hand. The other hand, so for concealed beneath the bulky cloak, now lifted into view. It held the Answerer in its scabbard. "I don't know what you want, but I'm not your enemy," said Lugh, trying to keep the desperation from his voice. He told himself a real hero would never show his fear. "I'm on a mission DESPERATE MISSIONS 101 help Eire. I'm raising the de Dananns to war against the Fomor. You know the Fomor? The raiders?" But Lugh might as well have been talking to himself for all the response his words drew. The beat of the tiompan became more intense and, as it did, the shaman turned the Answerer point down, letting the sheath slide off to reveal the gleaming Lugh watched this ritual with growing alarm. He began to throw his weight against the binding with greater force. "What are you doing?" he demanded. "Let me free! I've done nothing to you!" The shaman looked into Lughs eyes directly tor the nrst time. "It'll do you no good, struggling," he said in a surprisingly gentle voice. "Please, lad, be calm. It will go much easier for you." Startled by the voice, Lugh did cease his struggles to stare at the old man. "So, you do speak!" he said. "I was beginning to believe you didn't understand me." Faint puzzlement drew deep creases around the shamans eyes. "And why would I not? You know that both our languages are one." "I don't know anything about you!" Lugh protested. "I don't know why you're doing this to me." "It's a great honor, really," the old magician said with an attempt at cheer. "You'll be the instrument in my foretelling the future for our tribe!" But his tone became more dismal as he added, "Of course, you'll not survive the ritual." "Not survive?" said Lugh, understandably taken aback by this. "Why not? What are you going to do?" The old man shook his head. "You're better off not to know." He lifted the Answerer and slowly began to pour the thick red-gold liquid from the cup along the edge of the blade. It clung to the metal, tingeing it like blood in the firelight. As he began, the tempo of the drums increased again. The two women began a sinuous dance, moving slowly about the circle in opposite directions to the rhythm. "I want to know," Lugh insisted courageously. "If I'm going to be killed, you have to tell me how." The old shaman sighed. "Very well," he said heavily, continuing carefully to pour the liquid all along the edge. "I will 102 CHAMPIONS OF THE SIDHE read the omens of the future in your convulsions and the spurting of your blood as you die." He looked up toward the young prisoner, seeing the dismay in his eyes. "You see? You didn't really want to know." "Go on," Lugh asked stoutly. The magician carefully set down the empty cup and held the Answerer out in both hands. He moved toward Lugh, the keen point of the weapon forward. Lifting it, he touched Lugh on the belly lightly. "The blade must be inserted with proper care, to make it certain you'll die most slowly and in greatest agony." He moved the blade to touch the warrior's forehead and, finally, his lips. Lugh tasted the liquid. It was a sweet honey-mead. Its pleasant flavor was a sharp contrast to the harshness of the shamans words, though they were cloaked with the old man's obvious regret. "Sorry, lad," he said, backing away again. "It wasn't my wish that this be done to you." "Shaman!" the chieftain called gruffly. "Why is it you're speaking to him? Get on with the rite." "Why?" Lugh asked once more. "I told you I'm no enemy to you. I don't even know you. Why are you going to do this to me?" "You are a de Danann," came the chieftains curt reply. "That is enough." Now it was the old magicians turn to protest. He turned to look at the chieftain, asking plaintively: "Sreng, must this be done? He is so young, and he's done us no harm." "This has been decided, old one," the chieftain told the old man with impatience. "Do as I command, quickly, and with no more talk." Wearily, sorrowfully, the aging shaman turned his gaze back toward Lugh. "Please!" Lugh appealed to him. "You at least have to tell me why I'm going to die." Lugh could see the anguish in the old man's eyes, but he didn't speak again. Clearly he had no choice but to obey the cruel warlord. He lifted the sword aloft in both hands, closed his eyes, dropped his head back, and muttered an incantation to the skies. The rhythm of the drums rose to a driving height, making a nearly continuous roll of thunder. The dance of the two women grew wilder, more abandoned, more sensuous, as they worked DESPERATE MISSIONS 103 ,1 e,,iselves into a frenzied state, their tatooed bodies glisten-. _. vVjth sweat in the cool air, weaving closer about the fire and t^e bound victim. Then the drums stopped suddenly. The women, very near to Lueh nOW' leaPed to his sides, each seizing a bound arm to hold him tightly. Their strength in the height of their ritual fervor was tremendous, and he found himself unable to move. The shaman opened his eyes and slowly lowered his gaze to meet Lughs. He brought the Answerer down and held it before him. He started toward the young warrior, bringing the point of the slender blade against his belly again. "By every power," Lugh shouted at the circling warriors, "you can't kill me without telling me why!" "You sound a madman, surely, not to know," the chieftain said. "After your people defeated us, took our lands, and drove us into the wilds to live like animals, you don't know why you are our enemy? No more lies before you die. Show us whether the de Dananns have the courage to die without complaint." At these words, Lugh's mind began to work furiously. They recalled to him the tales he had been told of the de Dananns first coming to Eire and their battles to take control. He looked around at the squat, dark warriors. He looked up at the carvings on the portal stones and understood why they seemed so familiar to him. "You are the Firbolgs!" he cried. The point of the sword began to press inward as the shaman began to apply weight. A bit more and it would penetrate. "Wait!" said Lugh urgently. "Listen to me! I was raised by Firbolgs. My foster mother was Taillta, daughter of MacErc!" The pressure eased. Astounded by this news, the aging magician looked back toward his chie£ his expression question ing "He lies," Sreng said heatedly. "On with the sacrifice!" "No!" Lugh cried. "Look at my brooch. Taillta gave it to me years ago. She called it her clan sign!" The shaman released one hand from the sword and lifted it to pull back Lugh's heavy cloak, revealing the large ornament that fastened the garment at his throat. It was a spiral of copper, its pin a dagger-shaped line piercing the center. It was a match for the central carving on the top portal stone. "I know this piece," said the old shaman. "MacErc himself wore it. It is his clan sign." "It proves nothing," Sreng retorted. "MacErc is dead. His 104 CHAMPIONS OF THE SIDHE daughter and his clan disappeared long ago. Massacred by the de Dananns, most likely, and this boy's ornament was stolen from our dead." The shaman turned completely away from Lugh to face his chief now, lowering the sword. "This boy wears the symbol of a Firbolg clan. It gives him protection from harm by any of us. It is not for us to question where it came from, only to obey our own rules." "This is a de Danann!" the chieftain cried. "Our tribal laws aren't to protect the likes of him." The warriors around the circle, bewildered by this strange turn of events, were shaken from their ritual silence and now muttered amongst themselves. There seemed some disagreement in their views, and the voices began to grow louder in dispute. "I was always against sacrificing him, Sreng," the shaman admitted boldly. "And now I know that I was right. To destroy one who is under protection of our laws would be to bring tht-wrath of every power upon us. I thank them that we were saved in time!" His voice was rising, booming dramatically across the silent barren hilltop with a vitality that surprised Lugh. He realizt L the old man was fighting desperately to convince the Firbolj'; to let him go, using superstition as his only weapon. It seemed to have some effect. He heard supporting shoui from the warriors. But the battle-hardened Sreng was not to IK convinced so easily by threats of mystic retribution. "You'll not frighten us that way, magician," he countered trying to restore courage to his men. "You only mean to save him. Nothing will happen." "Are you so certain, Sreng?" the shaman asked. "There is ;. power in this boy. I felt it from the start. If you doubt that, looi upon this sword!" He held the Answerer aloft. It caught the fire and gleam* t. with an intense golden light. All felt the tremor of the fon i-coursing within it. "Perhaps you are right," the old man told his chieftain wi:! final cunning, "but do you really wish to risk destruction of our whole tribe, of all of us, just to see the end of one lost boy?" Sreng saw the worried looks passing amongst his men. He knew the hold that the superstitions had on them. They were afraid now, and to disregard it would be to invite rebellion. That the wily veteran could not have. DESPERATE MISSIONS 105 "Release him," he said tersely. Quickly the shaman used the Answerer to cut Lugh's bonds. He picked up the scabbard and handed both to the young war "Here," he said. "Fortune has saved you. I am glad of it. Now leave this place." "I can't," Lugh said. "I need your help." He stepped past the shaman and addressed the warriors. "I'm afoot in this wilderness. I'm lost. I must complete my mission or the Fomor will destroy the de Dananns. Please help me. Join me. Lead me from here." "The brooch has saved your life," the cheiftain growled darkly, "but only this time. No one believes your lie. You are no Firbolg. You are de Danann. Listen to the shaman and leave our sacred place, and pray to your gods we never meet again." The old man moved up close behind Lugh, murmuring urgently: "You must go. And quickly. If Sreng has his way, they may yet change their minds. Run from this place. Run now!" Lugh realized the truth in what he said, seeing the hostility in the encircling eyes. Without another word he walked from the ring. The warriors parted to let him through and he strode into the shadows beyond the fire's light. No one moved to stop him. He made his way back toward the pathway that had brought him to this hilltop, planning to climb down and be away quickly in case their minds should change. He passed the scattered stones and rings, looming shadows in the night, and reached the lower plateau above the steeper drop to the countryside spreading out below. But as he moved to the edge and looked downward, he received a shock of surprise. An uneven row of lights—more than fifty he guessed— stretched across the ground along the base of the hill. As he watched, the line crawled nearer, and in the reflected glow of the strange lights, he finally understood what he was seeing. A large band of Fomor were moving across the Burren, searching the ground before them with the aid of a miraculous device each one carried. It was a small box from which a circle of yellow light projected a powerful beam that lit the ground before it for some distance. Clearly, more of the Tower's marvels had been supplied to let the hunt for him continue even in the darkness. 106 CHAMPIONS OF THE SIDHE Wearily, desperately, He turned away and moved along the hill's edge, cutting down and across die slope to head away from the Fomor and into the desolate Burren once again. XIII STALKED THE NIGHT WAS becoming a very long one for Lugh. The moon rose and lit his way, as he plodded on through the empty lands, but it only served to emphasize how treacherous the ground he crossed was. The white light made the weather-smoothed surfaces of rock glow palely, and threw the many rifts into deeper shadow so the whole vast plain before him looked like a rolling sea of deep troughs and foamy peaks. Since leaving the Firbolgs, his desperation had slowly increased. He had moved as rapidly as he could to keep ahead of the Fomor, trailing somewhere behind him in the darkness. He had to keep going in hopes of finding some help, some way of continuing his mission. But he couldn't ignore the fact that he had no idea which way help might be. Never before had he felt so alone. Even the Riders had given him some sense of company. But in this alien place, he felt removed from all help, all warmth, all life. He looked around him at the hostile landscape. He wondered if any other life even existed out here. As if in answer to him, a shadow flitted across a distant spot of moonlit rock. It was too far for him to detect its shape, but from its speed he guessed it was a hare. The thought of that reminded him how hungry he was, and he longed to stop and set a snare. But that was impossible. He caught another movement, off to one side, and peered out toward it. Another rabbit? He watched, and then he saw the thing again, slipping across a brighter spot and back into the shadows. He saw enough this time to make him begin to watch more closely. That thing had been no rabbit. He scanned the DESPERATE MISSIONS 107 • mbled landscape as he went on, waiting to catch another look When he did, his hand went to his sword hilt and gripped it rightly. The shadow he'd seen was as large as that of a man. But it was no man. It was too low to the ground and moved with too much speed. Even more disturbing was the fact that the thing seemed to be keeping pace with him. There was nothing to do about it but to keep on. But he'd gone only a little farther when a movement on his other side caught his eye. He watched there and again saw a slinking Was it the same beast, or another? Soon that was answered too. The shadows began to show themselves more boldly, crossing the spots of light, even pausing in them as if to let him know that they were there. There were several of them, he could see now. They were on all sides of him, moving with him. And they were gradually, carefully closing in. One of them paused upon a higher rock, fully exposed under the glowing moon. He recognized the sinewy, gaunt form, the massive head, the glinting fangs in the smiling mouth. He knew it was a pack of cunning, deadly wolves that stalked him. He kept panic in check by an effort of will. Wolves, unless starving, weren't really eager for a fight. They wouldn't attack him unless they felt confident of an easy victim. All he had to do was keep moving on, calmly, steadily, showing them no fear. He tried to ignore the shadows as he went on. He couldn't let the presence of them force him to run. That would trigger an attack. For a time it seemed his reasoning was right. He went on for some way with the wolves escorting him and making no moves to close farther in. Then, suddenly, they stopped. He realized this when he saw the forms of three wolves standing in full view not far ahead, blocking his path. He pulled up and, very, very cautiously, turned to look around him. On all sides were the other forms of wolves, all standing ready, creating a full ring. He understood now why they had decided to challenge him. From the first half-dozen he had noted, their numbers had swelled to around a score. To such a company, a single victim, even a dangerous human one, was no real threat. They began to creep in, all at once, as if some silent com 108 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS 109 mand had gone out. They would come from all sides, him no chance, dragging him down. He could hear the ow growl from the many throats. He could see the glinting circle of their eyes, like stones in a necklace. He drew the Answerer from its sheath. The gleaming blade surprised them, stopped them. Some shied back in fear. But the effect was only momentary. They had faced warriors before, and this one was alone, despite his strange weapon. Once more they began to close in. Lugh knew that to stay in their ring would be fatal. Some way ahead he saw a larger standing rock. He waited no longer. Swinging the sword around him to drive the pack back, he charged through one side of their ring. One wolf ducked away. Another leaped toward him and then crumpled as the weapon sliced through its neck. A back swing severed the front paw ofa third who had ducked in for Lughs ankle, and it yowled its pain. Then he was out of the ring and leaping recklessly over the uneven rocks. His attack had taken the animals by surprise. In the moments it took for them to react, he had gained a slight lead in his race for that stone. He didn't pause or look around. He could hear the sounds of his pursuers close behind. With every stride he expected a heavy body to crash against his back and teeth to fasten in his neck or leg. But he reached the upright stone ahead of them, whirling at bay there to face the snarling pack. Now, back to the stone, he could swing the Answerer before him and hold them off. It was a wild and desperate battle he fought for his life against the blood-maddened pack. They all seemed to be upon him at once, like a single beast with a score of snapping heads, several always driving in as he swept the blade constantly to force them back, to ward off the ripping teeth. One of them managed to slip beneath his guard to fasten its jaws on his ankle. He staggered and dropped down and several more were on him. He was certain that he was finished, but he used his fists, his feet, even his teeth, in a grappling, clawing struggle to wrench himself free. He heaved up, throwing them off, the great sword wheeling in glowing arcs that cleared a space before him again. He threw himself back against the rock and faced them, panting hard, looking into that half circle of baleful eyes and glinting teeth. Although three more of them were down, those left seemed little inclined to end the fight. He was getting aker njs sword arm aching from the constant effort. He was torn in a dozen places, streaming with his own blood. Once more and they would have him. He knew it. Still, as they started in again, he raised his weapon, determined to keep at it until the last, take every one of them he could- In a snarling wave they struck him together, jaws going for the legs to pull him down, for the sword arm, for the vulnerable face and neck. Then something plunged downward upon the mass from above, landed between him and the pack and brought them down in a sprawling pile. Surprised, Lugh pulled back against the rock, staring in bewilderment at this unexpected addition to the fray. He peered intently into the mass convulsing before him in the moonlight, trying to see what was happening. It seemed a tangled pile of legs and tails and teeth, a noisy brawl, punctuated by snarls and occasional howls of pain. He couldn't tell what it was that had plunged into their midst, but it was certainly large, and it was some kind of beast. At first the battle seemed equal. The wolves were smaller but far outnumbered it and were relentless in their savage attack. Then one was tossed from the writhing mass, falling heavily to the ground with a sharp yelp. It rose and quit the fight. Another was caught in the thing's enormous jaws and a quick shake broke its neck. It dropped, lifeless. The claws and teeth of the unknown beast seemed everywhere at once. It moved with a speed even the wolves couldn't match. Another wolf was tossed away and slunk off, limping. A fourth staggered away with its bowels trailing and fell. Then, in a body, the pack gave it up. They broke away suddenly and scattered, speeding away into the night, leaving their vanquisher and the battered Lugh alone. Now it occurred to Lugh to wonder what was next. Had he been rescued, or had this beast only saved him for itself? He lifted his weapon defensively and looked at the figure standing there, revealed clearly under the moon. It was in some respects quite like a dog itself, he thought, or perhaps a cat. It was, in either case, quite furry. Its body was long and slim and sinewy, its neck muscled and as thick as a ponys. The enormous feet were clawed, or were those a bird's talons? He couldn't be sure. The whole animal was too confusing. But he could be sure of the large and deadly teeth, for CHAMPIONS OF THE SIDHE the beast seemed to grin at him with a wide mouth that split a long, square nose. It stepped toward him, its movements lithe and graceful, a long cordlike tail whipping nervously behind it. The huge mouth parted, the lips curling back from the front tearing fangs. Lugh readied for its spring as it crouched down. "You look nearly done in, you do," it said in a soft and sympathetic voice. "Don't worry. I won't hurt you." He lowered his sword, flabbergasted by the voice. "You talk?" he asked it, not believing he had really heard. "It's certain that I do, for you must have understood it yourself, young fellow," it answered, clearly amused by its effect on him. Suddenly drained of all his energy, Lugh sank down against the rock. "Well, whatever you are, I've no strength to fight you," he said. "So I hope it is the truth you're telling me." "It's a great many things I've been, but never a liar," it told him sincerely, dropping down on its haunches, like a hound. "It's the Pooka I'm called." "Pooka?" Lugh repeated vaguely. "Ah, you've never heard tell of me?" it said, sounding a bit disappointed. "I thought the tales of the Pooka were told about every fire in the west of Eire." "I'm new to Eire," Lugh explained- "And new to the west." "That explains it then," the beast said, brightening. "But I should have known you were new here, to be wandering on the Burren alone, and in the night." "I'm lost," Lugh said. "And I'm being hunted—chased—by the Fomor" "The Fomor, is it?" the thing said, interested. "You have got yourself in a mess then, haven't you?" "I've got to keep going," Lugh said. "Can't delay anymore." He pushed himself to his feet again. He was unsteady, weak from fatigue and hunger and loss of blood. He felt groggy. "You'll not go far in your state," the Pooka said. "You need a bit of rest. Come with me, now. I know a safe place where you can go. I'll even carry you there." | "Carry me?" Lugh said. "How will you do that?" "Like this," it said. j Lugh decided he must be weaker than he thought. His vision was failing him. The figure in the dark seemed to be growing soft, swelling, bulging, wavering, in peculiar ways and growing larger. DESPERATE MISSIONS There!" the Pooka announced with satisfaction. "Climb Lugh found himself looking at a tall, sleek horse! "How . . • how did you do that?" he asked in wonder. "I'll tell you later. Come on now, get on, before your Fomor friends catch up to you." He went to the animal, too weary and too weak to argue. With an effort he pulled himself onto its broad back and sank forward, head against the neck, arms encircling it. "Hold tight," the animal advised and started of£ trotting as gently as it could across the moonlit waves of stone. It made its way toward the south, and after a time the nature of the land began to change. They were coming out of the Burren, into a country where more trees grew and the rocky ground turned to meadows. The magical horse came at last to a large grove of trees and found its way into the thick growth along a nearly invisible path. It wound past the massive trunks of great gnarled oaks to a small clearing hidden deep within. When it stopped, the exhausted young man, now nearly unconscious from his loss of blood, slid down from its back. He tried to stand, but the effort was too much. He sank down on the earth and fell at once into a heavy sleep. Predawn mists clung thickly around the hilltops and above the tiny lake. They slowed the progress of the line of Firbolg warriors who were making their way from the sacred hill back toward their home. They had completed their ritual with a sacrificial bull to replace Lugh. Now they wanted only the comfort of a meal, the warmth of their own fires. Home was a short distance ahead of them. Across a last plain was the lake and the small island fortress they had built of woven saplings. Their crannog. But as they came in sight of the structures looming up as dark shapes in the grey, they stopped in alarm. For between them and their home sat a line of glowing silver horsemen. The Firbolgs bunched together, weapons coming up defensively. Their concern was for their families behind the walls. Their superstitious fears were fired by the strange appearance of the grim, shining warriors. Sreng ordered them to maintain control and hastily spread them into an opposing line. He eyed the waiting riders narrowly, himself not sure what action to take next. CHAMPIONS OF THE SIDHE DESPERATE MISSIONS But the next action came from the other side. The rank of horsemen parted and two riders moved forward from the rest. They dismounted, moving toward the Firbolgs on foot. Midway they stopped and waited, clearly expecting a like response from Sreng's force. "They expect us to meet them," the shaman said. "I see that," Sreng said irritably. He had no real desire to confront these beings, whatever they were. But he couldn't look the coward to his men. "All right, then. You and I will go." Cautiously, he and the shaman made their way toward the two figures. As they neared, and the shrouding mist between grew thinner, he began to see them more clearly. His sense of wonder grew and his fear declined. It was two women who faced them there! He stopped before them, openly appraising them. Both were handsome, and one was very young. They were well armed, but neither had the hard look or massive body of the great women warriors he had known. "Who are you, then?" he demanded with renewed arrogance. "What do you mean blockin' our way?" "We've no idea of keeping you from your homes," the younger woman said with politeness. "We're searching for someone, and yours is the first dwelling place we've found. We want to know if you've seen a young warrior alone, lost in the barren lands." "We know nothing," he answered curtly. "Be out of our way!" This time the older woman spoke, and with a great deal less friendliness. "It's not a hospitable man you are, though Firbolg chieftains have always been known for such. We're not leaving this place until you speak with us." "Are you not?" he said. "And are your score of bright, slender warriors with their thin lances to stop us? Are they even really men? Shaman, what do you say?" "They seem more like shapes made of the sunlit mists," he said. "Some magic forms, and not solid at all." "These two women shaped them to frighten us," Sreng said with confidence. "Shaman, use your own powers to sweep them from our way." The old man shook his head doubtfully. "I don't know. I feel great forces coursing in them. I think that we should talk." "You've challenged me once tonight," the chieftain bel lowed "Don't do it again for your life. Do as I say if your failing magic'is still enough." With an expression ot great unhappmess, the shaman moved forward. Neither of the women moved to interfere. "Pardon this," he told them. "I've really no choice." And he raised his arms, beginning an incantation. As he did, the lances of the Riders dropped forward as one, forming a line of bright points aimed at the feather-cloaked magician. Each flared with blue-white light that jumped from one to another, joining them in a single, crackling line of energy that shot forward like a lightning bolt, slamming against the shaman and casting him backward. He fell nearly at the feet of the gathered Firbolgs, who recoiled in terror, looking down at the sprawled figure whose cloak smoked from the scorching blast. "He's not dead," Aine assured the chieftain, who gaped, open-mouthed. "The Riders of the Sidhe only act in our defense. They'll kill only if you try to kill us." "Now," said the older woman, "wilt you tell us what we want to know, Sreng?" He jerked his gaze back to her from the fallen magician, yet more amazed. "How do you know me?" he asked, clearly afraid. "More magic?" "I know you, Sreng. I saw you when I was a young girl. You ] were a chieftain of my father." She stepped toward the other ; warriors and spoke loudly so all could hear. "I am Taillta, (i daughter of MacErc!" Voices exclaimed in surprise amongst the Firbolgs. The dumbfounded chieftain replied before he thought. "So he spoke the truth! You are his—" He choked this off. But not before Taillta heard and understood. She rounded on him sharply. So, you have seen him! Tell us quickly, where?" "Why should we help?" Sreng challenged, trying to reassert himself. "Why should we believe your tale any more than his?" She is Taillta," gasped a voice. It came from the poor, aging shaman, now being helped to his feet by the tatooed women. He drew himself up weakly and forced out the halting words. I remember her from those days. As you should, Sreng." The chieftain eyed her more closely. Then he nodded, reluctantly. Perhaps you are MacErc's daughter;" he said, "What kind CHAMPIONS OF THE SIDHE of traitor is it you've become, returning to us to ask help for a de Danann enemy?" "Lugh is not an enemy of the Firbolgs," she told all of them "He means to help destroy the Fomor." "The Fomor are not our enemies," Sreng argued. "It was the leader of the Fomor—Balor One-Eye himselfk. who killed MacErc," she said. A cry of outrage arose amongst the gathered warriors. "My father knew it was the Fomor who were forcing us to war against the de Dananns for control of Eire," she continued forcefully. "He meant to make a peace with them and share Eire. But the Fomor wanted us to fight, to ravage one another to make each other weak." "That's all lies," Sreng shouted. "When we came to Eire, the Fomor gave the land to us! They let us live here in peace! But when the de Dananns came, they challenged us. They wanted Eire for themselves and they warred against us. It was the de Dananns who destroyed us and stole the land," "The de Dananns would have shared Eire with us," she countered fiercely. "You know they offered that. But the treacherous Fomor convinced us we must fear them and made us go to war. My father knew that, and he died. My clan knew that, and the Fomor slaughtered them." She was looking past Sreng now, her voice raised to address the warriors. "Hundreds of Firbolgs were tortured and killed because Balor One-Eye wanted the boy we had hidden. Scores of MacErc's warriors died bravely to protect him and help him escape." Sreng looked around at his men and saw in their expressions that Taillta's words were reaching them. They listened and they believed. With more desperation, he tried to counter her effect. "The boy!" he said sardonically. "Always it comes back to him. What madness is it that would make you give up your lives for him?" "A prophecy," she tersely responded. "It said that Lugh, the son of the Champion Cian, would bring about the destruction of the Fomor. I helped him. The warriors of MacErc helped him. Because through him will come the vengeance for ray father's death and for the wrongs the Fomor have done us!" "This is some private vengeance of your own you're seekin', not ours," Sreng said stubbornly. "And don't be thinkin' we're fools enough to be swayed by it. We know well enough what the de Dananns did to us." DESPERATE MISSIONS He turned then to speak to his warriors, his voice heavy with emotion as he appealed to them. "You all remember how they crushed our batallions at the hattle of Magh Turiedh. It was little enough mercy they showed us that day! They drove us back, tearing at us the while, until there were only three hundred warriors left in all our eleven batallions. That night the keenin' for the dead came so loud from every Firbolg hut that the roarin' wind itself was drowned out by the dreadful sound of it. "And you remember how they forced us to a peace and took Eire from us, took our homes and herds and fine green fields and left us this barren land. They forced us here, to freeze and starve and live like animals!" "They didn't force us to come here," she said. "The Firbolgs chose to retreat into the farthest corners of Eire and scorn the de Dananns offer of friendship. But we had no need to be their enemies then, and we've no need now." "She is right," the old shaman said courageously. "We have kept our hatred alive for too long. It is time truly to make our peace. We must help her." There were murmurs of agreement from the Firbolg warriors. Clearly many of them had seen the truth in Taillta's words. Sreng saw they were wavering. He reacted angrily. "No!" he cried. "My brothers died in that battle. My wife died of cold and hunger our first winter here. The de Dananns must pay for that. The Fomor will make them pay. They'll catch that boy of yours. They'll destroy all the de Dananns." "What do you mean?" Aine demanded anxiously. The chieftain smiled, enjoying her discomfort. He answered her with savage satisfaction. "We saw this Lugh. We let him go alive. And after he departed, the Fomors hunting for him came to us. I sent them after him." Taillta advanced upon him threateningly, her face hard with anger. You sent them after him? I might have known you would. Your hatred of the de'Dananns has made you mad." His face grew flushed and he laid his hand upon his sword. You 11 not give me such insult, woman. Leave here or I'll kill you, magic warriors or not!" You'll help us find Lugh before the Fomor do," she retorted in her own rage. "If you'll not do it, your warriors will." Not while I am chieftain," he said with massive arrogance. CHAMPIONS OF THE SIDHE "Then that," Taillta said decisively, "is what I'm going to change." At those words the chieftain appeared surprised, and then greatly pleased. He smiled. "Are you meaning to give me challenge?" he asked. "I am," she told him, drawing herself up and meeting hjs gaze boldly. "By our Firbolg codes? Without the help of your silver warriors?" "Alone," she agreed. "Done, then," he said heartily. He began at once to pull off his heavy cloak. Taillta began to do the same. Aine, alarmed by this sudden challenge, moved close to her friend to murmur anxiously: "What is happening? What are you going to do?" "I've challenged him for the right of leadership," Taillta explained, casually, as if it were an everyday ritual. "If I win, I'll take control of the clan. Then they will have to help us." "And what is it you have to do to win?" asked Aine. Taillta shrugged. "I have to kill him." Aine looked across at the burly chieftain. He had now stripped himself to the waist, defying the chill dawn. Though heavy, he was a strongly built man, with a massive chest thickly furred with hair, short, powerful arms, sloping shoulders, and a thick neck. He looked more like a standing bear than a human, He took up his broad-bladed sword and his round shield edged with thick iron and looked across at them. "Kill him?" Aine asked in disbelief. "He's twice your size!" "He's old, and fat, and likely getting slow," Taillta countered with great bravado, returning his look with a bold glare. "My father taught me a warrior's skills to match any man's." "Taillta, I can't let you take this risk!" Aine told her forcefully. The older woman met her eyes. "This is my choice. We must have their help to find Lugh. This is how I have to get it. It's for Lugh, and that's all you should think about." "I don't want you to die," Aine said, her usual reserve gone in her fears for her friend. Taillta smiled. "You're making me the victim, girl. I don't intend to lose. And you'd best pray I don't, or there'll be no finding Lugh in this great Burren before the Fomor do." With that she took up her weapons and moved forward, DESPERATE MISSIONS 117 to close with the chieftain, who already grinned in victory. THE IRON MONSTER THE FIGURES RAN wearily on through a darkness that was now beginning to give way to dawn. Ahead of them, the sky was filled with a soft, rising glow that promised the coming sun. No group of people were more unhappy to see it. "Now that bloody thing will be after us at its full pace again," gasped out the weary Angus. "It'll make no difference," said Gilla, still loping along quite easily, still smiling his usual inane smile. "We're far ahead of it by now. We'll easily be able to reach the sea before it catches us." Even the mighty Dagda was moving with more effort after a night of running. He looked in amazement at the clown as the growing light revealed him. "How can you still be so fresh?" he asked. "Weariness is only in the mind," Gilla answered brightly. "And, since you've little of that ..." the Dagda added irritably. "None ... of you . . . oof . . . has any . . . reason . . . umpf... for complaint!" said Findgoll, who had suffered through a night of shaking on the Dagda's shoulder. "I believe . . ooh . . . that all my bones . . . have been knocked , . . ahhh . . . loose!" "Findgoll, you are ungrateful," the Dagda said. "Be quiet or you'll be walking, ankle or no." He shook his head and went on in an angry growl, "But it galls me to have to run. I wish we had stayed to fight the thing." "We couldn't risk our mission," Gilla reminded him. "And you see that I was right." "Very well, so you were right," the Dagda admitted grudgingly. "But you'd best not let me see you gloating over it with that foolish grin or its you that'll carry the little wretch." 118 CHAMPIONS OF THE SIDHE DESPERATE MISSIONS 119 "Little wretch?" Findgoll cried indignantly. "Why . . . y0ll great . . . stone-headed—" His voice cut off in midtirade. He listened. They all did They had reached the center of an enormous plain of tall grasses, beginning to dry and yellow in the autumn's sun and winds. They were alone on the vast, level expanse. Alone until, from the silence, a roar arose, and from a hidden low spot ahead of them a massive shape leaped suddenly into view. "Oh, by the powers," Findgoll wailed in despair. "There it is!" "Down. Quick!" ordered Gilla, and the company dropped into the tall grass out of sight. "So, we're far ahead of it by now, are we?" the Dagda said with heavy sarcasm. "Now its between us and the sea!" "What do we do?" Angus asked. "We can't get around it, and we can't outrun it much longer." Gilla peeped out of the grass toward the thing. "What's it doing?" Morrigan asked. "Just sitting there," the clown answered. The others joined him in peering cautiously out at the beast. It was sitting motionless, like an enormous grey animal squatting on four legs. It was much closer than ever before, and for the first time the fugitives were able to have a good look at it. It appeared to be a wheeled vehicle of a smooth metal. Its wheels were not the thin, iron-shod wood of the de Dananns' carts, but taller than two men and thick and made of some black material deeply grooved all around the outer edge. They were fixed to the ends of stalklike axles that extended from its body. This body was a rectangular metal box that rose high above the ground. Its front and sides were studded with a complex array of objects, many busily engaged in movements— wheels spinning, levers rising and falling, hinged bits opening and closing—whose purpose the watchers couldn't even guess. Atop this structure was a flat deck, much like a ship's, pointed at the prow. At the back, the deck rose in two stairs to a higher quarterdeck. Centered there was a sort of cage formed of metal rods arching over the head of a man seated before a long, altarlike metal object. But he was not bent over it to worship, the disguised Sea-God knew. This protected man was the driver of the, beast, and that altar held the secret to its control. There were over a dozen men aboard it, all in the tight- fitting grey uniforms of the Tower Fomor. They had clearly decided it was useless to hide their presence in Eire anymore. Two of them flanked the driver's cage. The others were clustered at the prow. There were also mounted two barrel-shaped objects with circles of polished glass set in the forward ends. These, the watchers guessed, had to be the source of the lights that had plagued them through the night. The lights were set on tall poles, and looked like the stalked eyes of a sea crab. In fact, save for the squareness of its lines, the machine's whole effect was that of some monstrous shellfish, even to its having a set of rather crablike appendages. These massive limbs were hinged to the middle of its front near the ground. Their bottom edges were lined with scores of closely set, well-honed metal scythes. Each arm was jointed at its center and folded inward to meet the other just below the prow, as if the thing were now in prayer. "It's a kind of great cart!" Angus said, struggling to relate the awesome vehicle to something he understood. "But how can it move without horses to pull it?" "How can the Fomor move their ships without any sails?" Gilla returned and shrugged. "Who knows? Let's hope they've no other little surprises like it with them." "Do you think it's seen us?" asked Findgoll. As if in answer, the roaring of the vehicle rose in volume and it started forward again, rolling through the tall grasses directly toward them. "That decides it, then," the Dagda announced decisively. "We'll have to fight it." He hefted his ax meaningfully and started to rise, but Gilla pulled him down. "Not so hasty," he cautioned. "Look there!" As the metal beast sped toward them, the huge arms began to open. They swung out to the sides and then dropped on the hinges until they came in contact with the ground. At once the sharp scythes cut in, churning up the grass and soil, slicing easily through the sod and turning it in a hundred furrows. The two limbs now formed a single, lethal wall across the front of the machine. You see? The thing has teeth. Those warriors aren't meaning to fight us. They'll simply mow us like the grass. It will take some trickery to get aboard that beast." The Dagda gave Gilla a disbelieving look. "Don't tell me you have another mad idea." CHAMPIONS OF THE SIDHE DESPERATE MISSIONS "It's a simple one. You'll lead the thing away. I'll get aboard and stop it. Then you'll be free to deal with the Fomor." "You'll stop it. just like that," the Dagda said doubtfully, "You can do that?" "The simplest part!" Gilla answered with breezy assurance. He grinned. "Unless you'd like to make a try." "For the sake of Danu," Morrigan said sharply, "there's no time for this. We have to act now!" The Dagda looked out again at the approaching vehicle. He nodded. "All right, clown. We'll do it." "Good," Gilla said happily. "You and Angus lead the thing away. Findgoll, with your leg you'd best stay here. I'll wait for it to turn and go in behind it. Morrigan, become a raven and follow me. Raise a diversion when I get ready to go after the driver. See him? Inside that cage." "I see," she croaked, and at once went into her transformation. "Ready, then?" Gilla asked as the familiar shape of the black bird appeared. His comrades nodded. The vast metal thing was nearly upon them. "Then, go!" he cried. Angus and the Dagda rose up and darted away through the grass like startled hares, cutting directly across the path of the thing. Gilla watched, praying to Danu the vehicle would turn to follow them. It did, reacting with amazing speed, its enormous front wheels pivoting under the urging of the complex, jointed arrangement beneath. It swung around, turning its back on those still hiding in the grass. "We've got to be quick now, Morrigan!" Gilla told the raven. "Those two won't be able to outrun that thing for long!" He leaped up and ran for the rear of the rolling beast as it sped away. It had quite a lead on him, and he had to move at his best speed. None of the Fomor warriors on the deck above noticed him. Their attention was fixed on the figures running desperately ahead. The fact that three of the fugitive band were missing seemed not to have registered yet. Gilla reached the stern of the vast machine. It rose up, a sheer wall of flat grey metal, to that rear platform where the driver sat in his cage. Around the base of the stem ran a narrow 1 H