TURN (Possibly rename): The order of whether a Player or Monster take turns in combat is dictated by the Turn variable. The turn variable is changed by which action the player / monster select. The turn variable has a max of 10 and a min of -10 Turn will go down if: object attacks object uses an ability that is offensive object uses an item that positively effects the object's ability to damage Turn will go up if: object defends object uses an ability that is defensive object uses an ability that uses ability power, but nothing else. object uses item that is defensive DEFENCE: Defence = ((Vitality + (Strength / 2) / 2 ) x Level Bonus) + Armor Bonus The ammount of damage prevented by defence is equal to Damage x (Defence / 150) ATTACK: Attack = ((Strength + (Dexterity / 2) / 2 ) x Level Bonus) + Weapon Bonus Damage is equal to Attack + (a range of 1 to player's Dex attribute) HEALTH: Max Health = (Vitality x 10) x (Level Bonus x 2) ABILITY POWER: Max Ability Power = (Wisdom + (Vitality / 2) / 2 ) x Level Bonus